Navigating through World 6 of Honkai Star Rail's Simulated Universe can be a daunting task, especially when facing the final boss fight. This difficulty is further amplified as players attempt to conquer higher-level enemies in the game's harder difficulty modes.
However, players need not fret as the strategy for World 6 Difficulty 2 remains largely unchanged from its easier counterpart. The key lies in effectively utilizing enemy spawns mid-fight, which may require some practice. With the right approach, beating this challenging segment of Honkai Star Rail's Simulated Universe is certainly achievable. Here's how to do it.
World 6 Difficulty 2 Best Team Compositions
A great strategy for dominating World 6 in the Simulated Universe is to focus on Quantum and Lightning damage. This means that powerful DPS characters like Jing Yuan and Seele should be your go-to choices. However, there are also other viable options available to players. To create a strong team for this level, consider using Seele as your Quantum character, along with Bronya, Fire Trailblazer/Gepard, and Bailu.
Lightning Team: Jing Yuan - Tingyun - Fire Trailblazer/Gepard - Natasha
F2P Team: Serval - Hook - Fire Trailblazer - Natasha
Cocolia and Bronya pose a significant danger in World 6. Their combined strength of AOE attacks and critical hits, accompanied by turn manipulation skills, could potentially eliminate the entire party.
To counter their threat, Fire Trailblazer and Gepard are the optimal tanks to bring. Their ability to defend against area attacks provides a crucial advantage. While March 7th may struggle to shield everyone, relying solely on a healer to restore HP during Cocolia's attacks may prove insufficient.
By utilizing Cocolia's summoned ice pillars, Seele can activate Resurgence to devastating effect. When combined with Blessings of the Hunt, she can unleash a relentless barrage of attacks on high-value targets, dealing massive damage with each strike.
In terms of single-target DPS output, Seele is still superior to Jing Yuan, but the latter can narrow the gap if Lightning Lord's damage is stacked properly. Additionally, Jing Yuan's potential is fully realized in the Simulated Universe, where his weaknesses can be compensated by Blessings. For those who prefer to play the game without spending real money, Serval and Hook are great options for handling most enemies in World 6, even against the final boss. As excellent Weakness breakers, they work surprisingly well with Hunt blessings. If Himeko is an option, she can replace Hook.
Other DPS heroes such as Dan Heng, Yanqing, and Sushang may struggle to keep up in World 6 unless they receive upgraded versions of Hunt buffs. However, players can opt for Silver Wolf, whose DEF reduction and weakness implants can effectively eliminate elemental resistances, making it possible for any DPS unit to excel in any situation.
Recommended Path and Blessings
The Path of the Hunt reigns supreme as the most versatile Blessing category for World 6 Difficulty 2. With the final boss and three out of four potential elite enemy encounters summoning minions during battle, players have the chance to capitalize on Hunt perks that activate following the defeat of targets. Here are our recommended Hunt Blessings:
Celestial Annihilation
Imperishable Victory
Imperial Reign
Resonance Formation: Star Hunter
Auspicious Star (upgrade immediately)
Vermeil Bow and White Arrow
Catastrophic Constellation
Vaulting Ambition
By utilizing all of the Blessings available, any DPS carry can transform into Seele with ease. One-hit defeats on the field will allow players to maintain their attack momentum, with Cocolia's ice pillars and other summoned minions serving as a valuable source of fuel. However, it's important to note that not every Simulated Universe run will provide players with the ideal Blessings. In such cases, having the first three perks and Auspicious Star should suffice.
Players should aim to acquire Preservation and Abundance Blessings in case the Hunt ones are not available. It is advisable to prioritize Blessings that offer healing or shields at the beginning of a turn, as they can effectively reduce AOE damage.