After the adventure in the Mythril Mines in the third chapter of Final Fantasy 7 Rebirth, the next chapter introduces a new large area to explore. Similar to the second chapter, there are plenty of things to do in the Junon Region. Aside from acquiring Phoenix, there are also side quests available if you need a break from the main story. But if you're eager to move on to the next chapter, here's what you need to do in Chapter 4: Dawn of a New Era.
Please be aware that this walkthrough contains spoilers, so proceed with caution.
Explore the Junon Region
final-fantasy-7-rebirth-chapter-4-walkthrough2 - Explore the Junon Region
Just like in the second chapter, you will have the opportunity to explore a large area in the Junon Region. Before venturing into Junon, consider activating the towers in the area to uncover what lies ahead. There is a tower southwest of the exit to the Mythril Mines and another to the east.
You can also use the towers to find a location where you can tame a chocobo for the Junon Region. The Junon Mountain Chocobo, known for its ability to climb cliff faces, should be a priority for you early on in this chapter. When you feel satisfied with your exploration, head northwest towards Junon. As you approach, a cutscene will be triggered.
final-fantasy-7-rebirth-chapter-4-walkthrough3 - Head further into town and the group will split up to gather information on where the black-robed figures are going and methods of transport
Venture deeper into the town where the group will split up to gather information about the whereabouts and transportation of the mysterious black-robed figures. Make sure to check out the various shops for supplies before continuing. To move the story forward, have conversations with Tifa, Barret, and Aerith. Next, head to the inn with a fish sign above its doorway. Speak to the innkeeper before rushing towards the docks to look into the distress call.
How to Beat Terror of the Deep
final-fantasy-7-rebirth-chapter-4-walkthrough4 - How to Beat Terror of the Deep
Upon reaching the dock, a cutscene will be triggered. After the cutscene ends, you will face the Terror of the Deep. Watch out for its main attack, Water Cell, which traps a party member in a sphere of water, rendering them unable to attack or move. Unfortunately, this attack cannot be dodged. To free your friend, use magic on the water.
It is recommended to have party members with ranged attacks, as melee attacks are ineffective against Terror of the Deep at the beginning of the battle. Use Assess to identify the boss's weakness and stagger it quickly to make it easier for the party to deal damage. The monster is weak to electricity due to living in water, so prioritize using lightning-based attacks when not freeing party members from water traps.
Save your Limit Breaks and Synergy Abilities for when the boss gets up close and personal during the later stages of the fight. You'll notice this is about to happen when a cinematic plays during combat. Look out for a massive water tornado in the arena and water shooting up from the grates. Once the boss is within melee range, it becomes easier to apply pressure and stagger it.
final-fantasy-7-rebirth-chapter-4-walkthrough5 - Once Terror of the Deep is staggered, unleash everything you've got, since you won't have to worry about water cells for a bit
When Terror of the Deep is staggered, it's the perfect time to go all out. You can freely use your Limit Breaks and Synergy without having to worry about water cells. With enough resources saved up, you might even be able to defeat Terror of the Deep in one go.
Yuffie's Status
final-fantasy-7-rebirth-chapter-4-walkthrough6 - Check on Yuffie
Yuffie, the girl on the boat, got hurt in the last scene. Swim back to shore to see how she's doing. Then, head back to the middle of town to watch another scene. Finally, go to the inn and take a rest to continue the story.
Approach Aerith's door to listen in on the conversation as you make your way to your room. Knock on the door after she closes it and go back in to loot the chest with a weapon upgrade for her. Take this opportunity to talk to everyone and potentially strengthen your relationships with them. Keep in mind that you need to make decisions quickly as the timer will run out.
When you're ready to move forward, head to Cloud's room on the second floor. Entering the room triggers another cutscene for the next day. Once the cutscene ends, leave Cloud's room and head downstairs and outside the inn. A brief cutscene will play, and fast travel will be available again. Side quests for the Junon Region will also be unlocked. When you're prepared to continue, go down to the docks and have a conversation with Priscilla.
Dolphin Mini-Game
final-fantasy-7-rebirth-chapter-4-walkthrough7 - Dolphin Mini-Game
Infiltrate Upper Junon
Ready to dive into the action? Jump into the water and follow the dolphin. Keep swimming until you trigger a mini-game. Your goal is to reach the end of the course before time runs out. Hit as many balls in the water as possible to increase your speed, but watch out for obstacles that can slow you down. Once you reach the end, be prepared for a series of quick-time events. Successfully complete these to clear the mini-game and advance in the story.
final-fantasy-7-rebirth-chapter-4-walkthrough8 - Infiltrate Upper Junon
Head up to the platform and go into the control room. Use the controls and the right stick to lower the tanker for the rest of the party to get on board. After the cutscene of everyone boarding the tanker, raise it back up. When you're back in control as Cloud, exit the control room and join your friends. Walk to the end of the hallway and open the chest next to the vending machine. Don't fret about the Shinra soldiers you come across. They don't seem to mind the new guests.
Let's Play the Parade Mini-Game!
Head up the stairs and turn left. Quickly pass by the Shinra soldiers and head left towards the terminal. Activate it to descend into the city. Watch the cutscene and then proceed across the hallway. Enter the small compartment with the terminal and use it to activate the elevator. Descend to the bottom and trigger a cutscene where Barret and Red XIII leave the party. Follow Tifa and Aerith through the hallway to locate spare uniforms. Exit the room to initiate another cutscene and a fun mini-game awaits!
final-fantasy-7-rebirth-chapter-4-walkthrough9 - Parade Mini-Game
After watching a short scene, you will have the opportunity to rehearse for the parade. The activity you will be doing is a basic rhythm game. When a button appears in red, simply tap it in sync with the music. If it turns yellow, keep tapping the button continuously. And if it changes to blue, hold down the button. Feel free to practice this game as many times as you like. Once you finish, you will be named parade captain.
final-fantasy-7-rebirth-chapter-4-walkthrough10 - In order to progress the story, you will need to find the Seventh Infantry members
To move the story forward, you'll have to locate the Seventh Infantry members. They can be found all over the city, even in the shops. While you only need to find five groups to advance the story, you'll earn a trophy for finding them all. When you're prepared to continue the story, have a chat with the Commander (look for the one in the red hat and coat).
Before you tell her you are ready, take a moment to adjust your Parade Formation. The arrangement of troops will affect the difficulty of the upcoming mini-game. The higher the difficulty, the more points you can earn. Feel free to practice as much as you need before starting the mini-game. Aim to score 100,000 points for the best outcome.
Points are tallied at the end of each round, allowing you to track your progress.
After the Parade
final-fantasy-7-rebirth-chapter-4-walkthrough11 - After the Parade
After the cutscenes end, you will play as Yuffie. Start by climbing up the scaffolding in front of you and then use the ladder to go up further. To move forward, walk along the clock to reach the other side of the scaffolding. Keep climbing until you reach the top, triggering another cutscene and a mini-game.
In the mini-game, align your circle with the target until it turns gold, then press the X button. Repeat this process until another cutscene starts. After it finishes, you will control Cloud and a group of Shinra soldiers. They will support you in battle, and you can heal them when needed. Proceed down the path and face off against other Shinra soldiers along the way.
final-fantasy-7-rebirth-chapter-4-walkthrough12 - As you go up the elevator, you will come across a large mech
Riding up the elevator, you'll encounter a big mech waiting for you. Take it down and get ready for another one to power up. Keep an eye out for Shinra Soldiers on the balcony too. After defeating all the enemies, take the next elevator to move forward. Towards the end of this section, you'll find vending machines. Resting here will not only heal you but also the soldiers with you. Ensure you're fully healed before entering the next area, as a challenging boss battle lies ahead.
How to Beat Roche
final-fantasy-7-rebirth-chapter-4-walkthrough13 - How to Beat Roche
You will need to face Roche while he is riding a motorcycle. Unfortunately, you do not have a motorcycle of your own in this battle. Your best strategy is to block and dodge his attacks, and then use abilities or magic that deals fire damage since he is weak to it. Try to stagger him to make it easier to land your attacks, and you should be able to defeat him fairly quickly.
After defeating Roche, head towards the opening in the wall which leads to an elevator. Take the elevator and reunite with the rest of your party after the cutscene. Cross the bridge to trigger another cutscene that will bring an end to the current chapter.
Editor's P/S:
The walkthrough for Chapter 4 of Final Fantasy 7 Rebirth provides a comprehensive guide for players, offering detailed instructions on how to navigate the Junon Region, defeat bosses, and complete mini-games. The article effectively combines narrative elements with actionable steps, ensuring that readers can seamlessly follow along and progress through the chapter. The inclusion of images further enhances the guide's clarity and helps readers visualize the gameplay.
Overall, the walkthrough is well-written and serves as a valuable resource for players seeking assistance with Chapter 4. It successfully balances accessibility for newcomers with sufficient depth to satisfy experienced players. The guide's organization and structure make it easy to navigate, allowing readers to quickly find the information they need.