Introduction
World of Warcraft has recently rolled out Patch 10.2.5, known as Seeds of Renewal, bringing a wave of new content to the game. One of the most notable additions is the introduction of Follower Dungeons, a feature that allows players to embark on Normal difficulty Dragonflight dungeons with a team of NPC followers.
a forum post from kaivax explaining follower dungeon exp calculation
However, shortly after the release of this exciting new feature, players discovered that the experience point gains from Follower Dungeons were significantly lower than expected. This unexpected turn prompted swift action from the World of Warcraft team, resulting in a substantial increase in the experience points awarded in these dungeons less than a day after their launch.
Experience Gains Overhaul
Initially, characters were receiving 20% less experience per Follower in a dungeon party, leading to a mere 20% of the normal experience gain for a player with a full team of Followers. In response to player feedback, World of Warcraft made a swift adjustment through a hotfix on the same day, reducing the penalty to 5%. This change means that solo players now receive 80% of the normal experience they would have received, a significant improvement from the initial implementation.
The community's response to this adjustment has been overwhelmingly positive, with many players hailing it as a much-needed improvement. The previous low experience point gains made leveling through Follower Dungeons highly inefficient, and the increased experience points now provide a viable leveling alternative for solo players or those adventuring with a small group of friends in World of Warcraft.
Community Feedback and Future Prospects
While the recent adjustment has been well-received, there are voices within the community advocating for the complete removal of the experience penalty in Follower Dungeons. Some players argue that the party bonus should serve as the primary incentive for teaming up with real players, and the penalty represents an unnecessary hindrance to solo players.
On the other hand, it appears unlikely that World of Warcraft will completely eliminate the per-Follower penalty, as it aims to promote the social experience of dungeons in the MMORPG. The 10-per-day limit on Follower Dungeons is currently in place, but the development team has hinted at the possibility of revisiting this limit in the future, potentially providing more flexibility for players.
World of WarcraftDeveloper: Blizzard Entertainment - Genre: MMORPG As a devoted fan of World of Warcraft, I am enthralled by its immersive and expansive virtual world. The game's rich lore, stunning graphics, and captivating gameplay keep me engaged for hours on end. I appreciate the plethora of challenging quests, dungeons, and raids that cater to both solo and group play, fostering a vibrant and supportive community. The constant updates and expansions inject fresh content, ensuring that there is always something new to explore. The well-developed classes and races allow for endless character customization, enabling players to truly make their mark on Azeroth. World of Warcraft remains a masterpiece, consistently delivering unforgettable experiences and cementing its status as a legendary MMORPG. |