Players in online games bring virtual spaces to life by creating art as playwrights, performers, venues, and roleplayers. Final Fantasy 14 is a perfect example of this, boasting a large community due to its commercial success.
A new addition to the world of Etheirys is the Mogstock music festival, inspired by the real-world Woodstock. This festival attracts both music enthusiasts and roleplayers, spanning the entire weekend of July 14-16. Mogstock will take place in the Lavender Beds Ward 22 subdivision on the Mateus server, within the Crystal Datacenter. Leaders of the three-day in-game festival recently sat down with Game Rant to discuss Mogstock's development, the festival's scale, and the overall state of roleplaying and performing arts in Final Fantasy 14. The following interview has been edited for conciseness and clarity.
Q: Could each of you please introduce yourselves?
Lockheart: I'm Clayde Lockheart, the creator of Mogstock and one of the event's co-organizers. I oversee the recruitment of the bards and bands who perform, and I also serve as the host throughout the three-day show.
Hello there! My name is Demytrya Eno'traeh, and I am proud to say that I have been an original organizer and lead coordinator of Mogstock. Together with Clayde and Viy, and later joined by Tro, Lledwyn, and Minha, I believe I have played a crucial role in bringing this exceptional event to life. Drawing from my experience in running large-scale festivals in World of Warcraft and other games, I took charge of managing festival logistics and designing various elements when we first conceived the event. Specifically, I have been responsible for shaping the festival's in-game aesthetics, as well as overseeing the out-of-game aspects such as Carrd design and sponsor organization. Additionally, I have been one of the main points of contact for anyone involved in our festival each year.
In the lead-up to Mogstock, you'll often find me liaising with our sponsors, creating dedicated venues for them to showcase and promote their offerings during the festival. I also collaborate with the individuals responsible for the supporting activities that truly make our festival unique, such as the information booth team, festival giveaways, and finding meaningful ways to engage sponsors who may not be bards or performers themselves.
Cohrvenn: Hi, I'm Mihna Cohrvenn, the most recent addition to the organization team. I have been playing Final Fantasy 14 for a decade and currently hold the position of lead graphic designer for Mogstock. Additionally, I am a co-owner of our Carrd website.
Although I have only been involved in barding for a year, I have developed a profound passion for it. Together with Clayde, we manage a music group called Final Fantasia, consisting of eight talented individuals.
Moonrose: Greetings once more! My name is Tromad Moonrose, and I am proud to be one of the organizers behind the sensational event known as Mogstock. Throughout my journey, I have assumed various valuable roles in support of this incredible team. It all began back in 2018 when I first stepped into the mesmerizing realm of bards. Over time, I have honed my skills and transformed into a master of the art, both as a Macro dancer and a DJ. Additionally, I hold positions in the esteemed admin teams of both the Curtain Call Theater Company and the esteemed Eorzea Dream Festival.
Cohrvenn's fascination with Final Fantasy started during their teenage years with Final Fantasy 9, which remains their ultimate favorite. Their journey with Final Fantasy 14 began with the ARR beta, as they intended to play alongside a friend. Although their friend never joined, Cohrvenn's love for the game was so strong that they continued playing without pause.
Moonrose: I have been a huge fan of MMORPGs, with Final Fantasy holding a special place in my heart. Although I took a break after joining in 1.0, I was truly impressed and committed to Final Fantasy 14 when I returned for Stormblood. Since then, I have been hooked!
Eno'traeh: I have been a fan of MMORPGs since their inception, having played Everquest, World of Warcraft, and various others. However, what truly captivated me about Final Fantasy 14 was the captivating world they have built and the incredible player community they have fostered under Yoshi-P's leadership. Initially, I joined alongside my writing partner, Lledwyn, who shares the same passion and also happens to handle logistics, as mentioned earlier. His remarkable work with Carrd and technology has always set us apart as a professional team, particularly in terms of our festival.
Cohrvenn: Yes, I am a co-runner of Carrd, but Lled was the main contributor to its development! I have joined the team to ensure it stays updated. He is definitely the lead on that.
Eno'traeh: Anyway, I digress - the point is, I have never witnessed an MMO that has shown such remarkable dedication to detail as Final Fantasy 14. It encompasses a wide range of features and inclusivity. When introducing friends to the game, we would often rave about how just when you thought you had completed everything, there would always be a new aspect to explore and conquer. The game truly offers something for everyone. Whether it's PVE, PVP, roleplaying, crafting, or unique elements like barding and housing, it's difficult to envision a more extensive game for creating virtual worlds and enjoying them with friends.
From the very beginning of conceptualizing Mogstock, it was our goal for the event to encompass the wide-ranging diversity of the game and its extensive offerings.
Lockheart: My journey with Final Fantasy 14 began with the introduction of ARR. As a dedicated MMO player, I was intrigued to explore what the Final Fantasy franchise had in store. Although my interest waned for a period of time, I rediscovered my passion for the game in 2017 when I learned about the musical capabilities of bards in Final Fantasy 14. Being a music enthusiast myself, I delved into understanding the intricacies of integrating music into the game. Creating cover versions of songs became a personal pursuit, aiming to achieve the best sound quality possible. Recognizing that one bard wasn't enough, I gradually transitioned from a solo act to a duet, then a trio, until I finally met my partner Mihna. Together, we formed our octet known as Final Fantasia.
Q: Outside Mogstock, what do you all do in the broader Final Fantasy 14 community?
Moonrose: I am involved in various activities in the Final Fantasy 14 community. Outside of Mogstock, I assist the Curtain Call Theater Company with logistics and lead the Eorzea Dream Festival, which takes place every four months. Additionally, I manage my own RP venue, the Blue Miqo'te, and serve as a DJ for a range of events within the game. Recently, I have been discussing the possibility of returning to Macro Dancing to tap into the creative side of Final Fantasy 14.
Eno'traeh: Alongside Lledwyn, I co-lead a prominent RP FC called the Eternal Star. We also oversee the operation of RP venues like the Elysian Springs Spa and The Covenstead. However, our notable contribution to the Final Fantasy 14 community lies in our expertise as housing designers. Originating from World of Warcraft, where housing options were limited, we yearned for the opportunity to bring to life the vibrant worlds described in our stories and RP. As a result, we have focused extensively on this aspect of the game, designing over 100 venues and homes for players across the Crystal data center and beyond, spanning into other data centers as well. Many of the individuals gathered here today were initially introduced to us through our venue designs.
We actively collaborate with various RP groups and have a strong focus on creating immersive and consistent narratives within the Final Fantasy 14 roleplay community.
Cohrvenn: Personally, I prefer to maintain a level of privacy and usually engage with smaller communities such as my close friends and Free Company. Most of the organizers are from worlds within the RP data center, while I play on a non-RP data center, which was quite a cultural shock when I first visited Crystal. However, I have been frequently visiting Crystal for bard shows with Clayde in the past year and it has been an incredibly enjoyable experience.
Q: Which data center are you from, Mihna?
Cohrvenn: I belong to the Primal data center. It has been quite interesting to witness the varying cultures across different data centers. On Crystal, it is common to see people openly engaging in role-playing activities in public areas. This is not a common sight on Primal. I want to clarify that I do not view this as negative in any way! It simply offers a completely different experience compared to my data center. I am still adjusting to it. At times, I feel like I am intruding on someone's private conversation, even though they are conversing in a public chat. Nevertheless, I believe it is wonderful that Crystal fosters a welcoming role-play atmosphere where individuals feel comfortable expressing themselves openly.
Lockheart: Whenever I can, I make an effort to perform at various venues. Sometimes, I spontaneously drop by a restaurant or a venue that seems to lack a bard or band and inquire if they would be interested in some complimentary entertainment (although tips are always appreciated, but not necessary). My aim is to contribute to the community in any way I can, which ultimately led to my encounter with Demytrya. I offered my assistance to her without any charge, and since then, we have become great friends. Without this interaction, Mogstock would have never come into existence.
Q: Apart from drawing inspiration from Woodstock, what was the origin of Mogstock?
Eno'traeh: It seems like you're trying to steer the conversation towards TinyClub in order to remove Demytrya. I can see the sneaky intention behind that question!
Moonrose: Too late, TinyClub was already revealed! How can I keep it a secret now? I’ve kept it for so long.
Cohrvenn: First rule of TinyClub!
Eno'traeh: TinyClub has a long-standing tradition that we don't talk about it. It's practically the only rule (well, we do make up some rules on the fly) of TinyClub. Clayde, Viy, and Tromad were all friends of ours, and the idea of TinyClub stemmed from late-night discussions about our endeavors. We would gather at Maggie's Tavern, a venue featured in Mogstock, and brainstorm exciting possibilities or engage in intriguing conversations. This initial spark gradually grew into what TinyClub is today, fueled by our ambitious ideas and ongoing conversations. Eventually, we decided to stop merely talking and take action, transforming the concept into a reality.
Q: What attributes of Final Fantasy 14 make it a suitable platform for showcasing music?
Moonrose: In my opinion, the best aspect is the ability to bring people from different parts of the world together in one place, be it a venue or concert area. It's convenient for individuals to explore various communities and enjoy performances by their favorite artists without the hassle of long hours of travel. In the real world, traveling could take hours, but in Final Fantasy 14, it takes less than five minutes. Moreover, the diversity of music and performances is exceptional. Artists from all around the globe bring their unique experiences and cultural preferences.
Cohrvenn: It is an immensely gratifying experience to dedicate hours to create a piece and then showcase it within the game. This satisfaction is multiplied when you perform it for an enthusiastic audience, illuminated by glowsticks, who genuinely appreciate the effort you put into your music.
Eno'traeh: Music has the power to convey stories and emotions, just like roleplay or books. It serves as a universal means of expressing joy and connecting with others.
Cohrvenn: Playing in front of a crowd like that is an unparalleled experience. It ignites an exhilarating rush.
Eno'traeh: Instead of directly expressing his annoyance with me for discussing certain topics, Lledwyn prefers to convey it by playing Yakkity Sax.
Lockheart: Final Fantasy 14 is an ideal platform for music due to its exceptional community. Among all the MMOs I've played in the past, this community stands out as the best. Most players are cooperative and genuinely enjoy listening to the music performed by us bards. Although there are some limitations to the music we can play, we strive to showcase our skills to the best of our abilities. Additionally, there is a community interested in exploring the RP and venue scene, providing us bards with ample opportunities to entertain.
Cohrvenn: Music has an inexplicable allure. No matter where you are, if you start playing, a crowd will gather.
Eno'traeh: Let's commemorate the incredible feature we have in MMORPGs - the power to create and perform music.
Cohrvenn: One of the difficulties encountered in barding is the limitations, as previously stated by Clayde. Nevertheless, the gratification lies in the process of crafting a song that adheres to those constraints, ultimately resulting in a magnificent sound.
Cohrvenn: In terms of performance and sheer scale, there are certain limitations that the game imposes on an event like Mogstock. One of the main issues is loading. If an area becomes too congested, the game will remove characters from your view, causing band members to vanish if you're not close enough. This results in missing parts of the song. Additionally, minions and summons also contribute to this problem, which is why the Mogstock staff requests players to dismiss them when they're in the area. However, we have mitigated this issue by strategically setting up the bands on small islands. This limits the standing room and allows attendees to get closer without creating overcrowding, unlike what you would experience on a larger public stage.
Lockheart: The game's sound channels are a major limitation as they restrict the number of notes that can be played on a bard instrument simultaneously. This poses a significant challenge in adapting music, and some songs just can't be played correctly.
Eno'traeh: Another major limitation is server capacity, as we risk crashing the zone or experiencing lag that prevents us from playing. Additionally, scheduling is a challenge since players from different time zones have to wake up early to participate in events scheduled based on server time (Crystal is PST based). Moreover, organizing the various groups involved in performing, sponsoring, and supporting Mogstock proves to be a complex task. However, these groups are eager to contribute because they appreciate our vision for Mogstock and want to be part of it.
Q: Which performances are you most excited about?
Cohrvenn: We feature three main headline acts, each concluding the show on separate evenings: The Songbirds, The Wiggles, and Broken [W]ings. You can find a dedicated section on our Carrd highlighting these headliners!
Moonrose is eager to witness the performance of DJ Luna K, also known as Tromad's DJ. Cohrvenn informs Moonrose about the superb band Final Fantasia, managed by the impressive individuals Mihna and Clayde.
Lockheart: I'm overwhelmed with all the acts to choose from! It's not just about music, though. We have some incredible artists at Mogstock who dedicate their time to fast sketching characters. Zhalar Soulsong is one of them, and I'm in awe of how he manages to have a line that stretches from one end to the other every year.
Eno'traeh: Aside from the headliners, there are so many amazing highlights at Mogstock. The festival is centered around bards and music, but we've also created spaces in the game for roleplay venues sponsored by various organizations. These spaces are absolutely delightful. In between watching performances, festival-goers can take their characters to Camp Cloudtop, enjoy ice cream with friends, savor a beaver burger or pizza, dance at the Honky Tonk, or have conversations with representatives from the Ishgardian sponsorship contingent. There are prize giveaways hosted by our sponsors, and those who stay late can participate in games like Ballafel or sparring matches organized by fight clubs. And if relaxation is what they need, they can head up the hill to the spa for a nice soak.
Highlighting the significant role these other communities play in contributing to and enhancing this festival is of utmost importance. Our aim was to create an authentic festival experience, one that goes beyond simply sitting and listening to a bard group perform before leaving. This is a fully immersive festival experience.
Cohrvenn: Please note that this is not a Woodstock '99 experience, but an original festival experience.
Q: Mogstock is three days long. What made you decide to do such an expansive festival?
Lockheart: I wanted to capture the essence of the event that inspired me. Woodstock '69 was a three-day celebration of peace and music, and I wanted to bring that same concept to Final Fantasy 14. The Flower Power movement, the hippie culture, and the overall vibe and music of the festival were all things that resonated with me. I wanted to create a space where everyone could come together in peace, especially after the difficult times we experienced during COVID-19.
Eno'traeh: I believe the idea for the three-day event originated from me. Lled and I had previous experience organizing a similar large-scale festival in WoW, so we understood the importance of immersiveness and delivering on all the aspects we had discussed. We knew that in order to truly capture the essence of the event, it needed ample time. Additionally, weekend-long festivals are quite common, so it made sense to follow that format. This allowed us the flexibility to offer more extensive involvement and go beyond the limitations of a four-hour time frame.
Moonrose: Three days gives us enough time to use up all the ice cream from the parlor and avoid heavy taxes on leftover dairy products.
Q: Did settling on a three-day event pose any challenges?
Moonrose: Definitely. Mogstock is my third out of five events in July. I desperately need assistance. Both physically and mentally, I am deteriorating. I feel trapped at the desk in the Mogstock back office.
Cohrvenn: This year, Mogstock marks the beginning of three consecutive events I have been involved in, spanning over three weeks. Undoubtedly, Mogstock is the most significant among them.
Lockheart: The main hurdle was convincing others to participate in a large-scale event without any monetary compensation. Typically, communities expect payment for their participation in the game. Gaining the trust of others and persuading them to collaborate with us was a major challenge. However, once they realized that everyone else was volunteering their time and efforts, they began to understand and enthusiastically joined Mogstock.
Cohrvenn: Dealing with a multi-person event can be quite challenging, similar to herding cats. With numerous individuals signing up for the event, gathering specific information from each person becomes a task. However, due to different schedules and limited availability for checking direct messages, collecting all the necessary details often becomes a last-minute rush. It feels like I'm stretched thin, like an octopus trying to gather everything I need from so many people.
Lockheart: I cannot emphasize enough the importance of Mogstock being a volunteer-driven event. Without the assistance we receive from numerous venues, staff, and sponsors who generously donate their time and in-game currency, the event would not be as successful as it is. Many individuals and organizations willingly contribute because they genuinely love the festival.
Eno'traeh: We make it clear to all sponsors, performers, and creatives upfront that monetary compensation is not likely. However, they will have the opportunity to experience the game's costly and engaging fun, which is suitable for work and provides a fantastic overall experience. It guarantees a safe and enjoyable time for everyone involved.
Cohrvenn: It's true, most service donors expect a fee for their services, and it can be quite costly too. The fact that everyone is willing to contribute their time and effort truly reflects the nature of the event.
Eno'traeh: Personally, although it meant additional effort, it also meant that the festival could thrive and achieve the grand scale we genuinely desired. We wanted it to be more than just an ordinary event, but a highly anticipated destination where people would leave with cherished memories and hopefully forge many new friendships.
Cohrvenn: Mogstock truly embodies the essence of a destination rather than a mere show. It seamlessly encompasses a significant portion of the ward, with various bands performing at different venues. You can freely roam around and still be fully immersed in the festival experience. It's truly an immersive event, further enhanced by its location in a RP data center.
Q: Is roleplaying something you do?
Cohrvenn: No, I tried it in the past, but it never resonated with me. However, I find it fascinating how dedicated some people are to creating intricate character backgrounds and relationships within the game. It's truly impressive.
Eno'traeh: How can I possibly answer that? Among my friends who raid and participate in PvE, there is an ongoing joke that compares my passion for RP and housing design to the level of dedication that really skilled raiders have for raiding. I am truly devoted to writing collective and shared narratives, and I spend an excessive amount of time doing so. I should probably use that time to actually write a book or something. However, it's worth mentioning that I am a literacy/English teacher in real life, so RP is not just a hobby but also a fervent passion of mine. I can say the same for Lledwyn as well.
Moonrose: I used to be heavily involved in RP. My character had a detailed backstory, and that's actually how I got to know Demy and Lled. I joined their FC because of the wonderful people and engaging RP storyline. While my RP activities have taken a more relaxed approach in the past year, I still make an effort to maintain the Blue Miqo’te as a bar and stage that focuses on RP.
Cohrvenn: People often criticize bards and RPers for not adhering to the "correct" way of playing the game, as they may not actively participate in battles or engage in the main storyline. However, it is important to recognize that this game offers a diverse range of activities, including crafting, gathering, fighting, and simply having fun. Therefore, there is no definitive "right" way to play. As long as you are enjoying yourself, you are succeeding in playing the game.
Eno'traeh: Currently, our focus lies on creating soundbits specifically designed for Carrd pages. Additionally, we are considering the integration of these soundbits and utilizing watch2gether in our Fens set.
Lockheart: I have attempted before, but I struggle to delve as deeply into character as others. I make an effort to embody the role of a bard and a protagonist in Final Fantasia, while also being a solo musician. I believe that gaining recognition as a renowned artist is all I require to continue pursuing my passion.
Eno'traeh: We engage in an immersive musical performance where we incorporate role-playing aspects by narrating stories before each song. Last year, our entire narrative revolved around the Fens and their origins. Our characters originate from the Tramdine Fens, which is famous for the folklore of the Vieran 'Witch of the Fens.' This year, we are expanding our scope and exploring the Vieran Journey into the West.
Q: Do you think Square Enix is supportive of the roleplaying community?
Eno'traeh: Certainly. I believe they view us as endearing nuisances. We make considerable requests, but those requests typically only improve – and I privately believe, ignite – their creativity.
Moonrose: I agree with SE. They provide us with numerous resources, such as emoticons, costumes, and furnishings, that facilitate us in weaving our own narratives. Roleplayers also contribute to the game's vitality.
Eno'traeh: Additionally, they demonstrate a willingness to address inquiries and possess a certain level of understanding regarding the game's lore. Although there may be occasional ambiguity, they consistently provide comprehensive responses, enabling us to feel at ease with our collective narratives. Furthermore, as Tromad accurately states, writing serves as a constant source of inspiration when the content becomes monotonous, allowing our stories to flourish and progress.
Cohrvenn: While I cannot speak specifically for RP, it is undeniable that the Final Fantasy 14 team genuinely cares about their player base. Managing the feedback from such a vast number of individuals can be challenging, yet they actively listen and implement numerous changes based on our requests. This level of attentiveness is seldom observed among companies operating massive MMOs. It is one of the key factors that contribute to the longevity of players, with many having dedicated years to the game.
Lockheart: I'd like to highlight that we have faced issues in the past with trolls attempting to disrupt Mogstock. However, we have taken appropriate measures against them. This demonstrates Square's support for roleplaying (RP) and the in-game events we organize. There was a specific incident where a troll, a large roe character riding the largest mount available, obstructed a band during a performance. Despite repeated requests to move aside, the individual was reported, and Square Enix promptly dealt with the situation.
Q: Considering the perspectives of RPers and event locations, how do you currently perceive community content? Are there any noticeable trends? You mentioned that writing has been significant during content droughts. Could you talk about the type of writing that is currently driving the Final Fantasy 14 community?
Eno'traeh: Personally, for the community Lled and I manage, delving into Vieran culture and its significance for a group of individuals who have been displaced and are now assimilating into a "western" society dominated by the Grand Companies is a major focus. Alongside that, there is always the thrill of embarking on adventures and engaging in the pursuit of artifacts or relics. Numerous communities operate with various storylines, and we made a genuine effort to ensure that diversity was reflected in Mogstock. We have adventuring companies, such as Project Ishgard, which focuses on role-playing narratives centered around Ishgardian politics and intrigue. Additionally, there are restaurant owners, performance clubs, and even fight clubs—you name it, we have it. In my opinion, the most intricate stories tend to emerge when people join forces and embark on the journey of shared or collaborative writing.
Cohrvenn: Out of curiosity, how do RP fight clubs function? Is it through role-playing with emote-based combat, or is there an actual competitive element involved?
Eno'traeh: Emotes and dice.
Cohrvenn: Makes sense! As someone who doesn’t RP, the logistics of some of these things aren’t immediately obvious to me.
Eno'traeh: The setup allows players to engage in sparring or fighting by rolling against each other. Aggressors make initiative rolls, while those countering make defensive rolls. Based on the outcome of the rolls, players emote their responses. Writing an appropriate response is guided by the concept of a shared narrative and the honor system.
Moonrose: From an RP standpoint, there is limited actual content. Most of what you'll find are clubs, with only a few that incorporate a storyline for the evening. However, I haven't come across any that have a continuous story. Demy's FC and a few specialized RP groups help maintain an ongoing scene.
Eno'traeh: Currently, there is a significant presence of void-related themes circulating, stemming from the storyline presented in Endwalker. This has piqued people's curiosity about the significance of Atomos and the nature of void creatures, along with the narratives surrounding them.
Notably, Endwalker has received overwhelming positive feedback, resulting in a surge of roleplay incorporating elements from the game's world and the transformative events that took place. However, the integration of Shadowbringers into roleplay was comparatively more challenging, since it occurred earlier in the game's timeline. Nevertheless, players eagerly embraced the opportunity to explore Sharlayan RP as a contrasting counterpart to Ishgardian RP.
Q: I’m also interested in your perspectives on the performing arts community in Final Fantasy 14?
Cohrvenn: I haven't had the chance to attend many performances myself, but I've watched some footage and I'm constantly amazed by the sheer creativity of people.
Eno'traeh: Oh, there are incredible groups out there that never fail to blow your mind. Tromad introduced us to this fantastic group of movie content creators who make mini-stories for YouTube. They go all out with scripting and directing the characters. And then there's Boon and Kate's group, who put on full-blown plays in their mansion. I can't quite remember the name at the moment, but they do seasonal performances of plays. We actually watched their rendition of the movie 'Clue', but they adapt the scripts to fit into Eorzea. I know they've also done productions of classics like the Princess Bride.
Additionally, there are organizations that organize smaller, more informal activities aimed at encouraging participation. An example of this is storyteller circles, where individuals are invited to take the stage and share their exciting adventure tales.
Cohrvenn: The talent within our community is truly astounding.
Moonrose: I am an avid supporter of fostering and nurturing creativity in all its forms. There is an abundance of untapped talent within our community, some of which is right in front of us, hidden away in little corners. It is crucial that we collectively embrace this growth and work together to build a world that brings joy to everyone. Even when faced with challenges and setbacks, I hope to reflect on these moments with happiness and embark on fresh endeavors alongside my friends.
Lockheart: I once had the privilege of attending a Phantom of the Opera Final Fantasy 14 event, where an orchestra performed the music. It was truly astounding to witness the seamless transition between scenes as the lights were dimmed and props were effortlessly rearranged.
Q: All right, last question! Is there anything else you'd like to add? Anything for readers to know?
Instructions: Rewrite the content fragment in a better way. Please do not explain or note, just give the result.
Result:
Eno'traeh: Come and be prepared for a great time! Countless individuals, including ourselves, have put in a lot of effort to make this event happen. It is an event you definitely do not want to miss. Although there will be large crowds, there are also many peaceful areas where you can take breaks and fully immerse yourself in the festival. We would like to express our immense gratitude to the community for their support!
Cohrvenn: I cannot think of anything I haven't already mentioned, but it is important to emphasize that this event is a remarkable accomplishment of our entire community. Without the valuable help and support from everyone, it would not have been possible.
Lockheart: In my opinion, this is the largest and most outstanding project I have ever been involved in. Each year, we strive to enhance and elevate its quality. My sole aspiration each year is that it surpasses its predecessor.
Eno'traeh: That's the ultimate goal. Up until now, things have been going well!
[END]
Final Fantasy 14 is available now for PC, PS4, and PS5.