During a battle in Skyrim, a player activates a cinematic killcam, but instead of a stylish finish, the encounter takes an unexpected turn. In The Elder Scrolls 5: Skyrim, these killcams are a crucial element of combat, enabling players to dispatch their foes in a visually appealing manner. However, since its release in 2011, fans have shared numerous comical incidents that have befallen them while using killcams. For instance, one player triggered a killcam while fighting a dragon, only for their arrow to strike a nearby bunny instead of the intended target. In this instance, the player's cinematic killcam does not go according to plan, as their opponent effortlessly avoids their attack.
On Reddit, a fan recently posted a video of their encounter with a spider in one of Skyrim's dungeons. The player takes a shot at the spider, resulting in a cinematic killcam that showcases the arrow's trajectory in slow motion. However, the spider effortlessly dodges the attack and continues the fight. Comments on the post compare the spider's evasion skills to the protagonist in The Matrix, with some users even sharing a mod that disables the enemy AI's ability to dodge ranged attacks. This seems to be a common issue among players, with some resorting to disabling cinematic killcams altogether.
Gamers have expressed frustration with enemies in Skyrim evading cinematic kills, leading some to resort to using a mod to prevent this from happening. However, this sentiment is not shared by all players, as some appreciate the unexpected challenge it presents. In fact, one fan even enjoys this aspect of gameplay, while another credits it with keeping them grounded. That being said, when killcams do work as intended, they offer a visually satisfying experience. An impressive montage shared by a Skyrim fan showcases the game's brutal combat mechanics, including the variety of ways players can take down enemies - even dragons.
The Elder Scrolls 5: Skyrim - Anniversary Edition is out now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.