Highlights
Mortal Kombat 1 has released a new patch addressing the player 1 advantage, character-specific adjustments, and other gameplay issues.
The game is currently in its initial phase, with upcoming updates anticipated to tackle game balancing concerns and introduce fresh characters. Regrettably, there is currently no information regarding the availability of the patch for the Nintendo Switch version, which has encountered performance issues and received criticism from players.
Mortal Kombat 1 has received an update, which may not please all fans. The franchise has made efforts to refresh not only the story but also the gameplay mechanics in order to prevent it from becoming monotonous. Overall, the gaming community has positively received Mortal Kombat 1 due to its introduction of fresh content, despite some bugs and glitches. However, fans eagerly anticipate further patches and updates for the reboot.
One major complaint from players currently revolves around a bug known as the player 1 advantage in Mortal Kombat 1. This issue is considered game-breaking as it grants an unfair advantage to the first player. Some players have reported that combos for those in the player 2 slot do not work properly, among other issues. This detracts from the overall enjoyment of the game, so players hope that this issue has been addressed. Thankfully, NetherRealm Studios has recently announced the release of a new patch, although there is a small catch.
The latest patch for Mortal Kombat 1 is now available on Xbox Series X/S, PS5, and PC. Unfortunately, there has been no news regarding the Switch version, which has faced criticism from the gaming community due to performance issues. It's surprising that NetherRealm Studios has not provided an update, considering the numerous problems with that particular version. Perhaps the team needs more time to work on fixing the issues.
On the bright side, the patch addresses the player 1 advantage mentioned before, among other improvements. Many character-specific adjustments have also been made, which should positively impact gameplay balance. Additionally, minor issues such as move list corrections and localization fixes have been resolved. NetherRealm Studios seems determined to move Mortal Kombat 1 in a positive direction.
Still, the game is in its early stages. With numerous future Kombat Packs and the introduction of new characters, players anticipate the release of additional patches. Game balancing will remain a constant concern for gamers as new Kombatants join the battle. Ideally, many fans hope that the necessary fixes for Mortal Kombat 1's Switch version will be addressed promptly to prevent it from falling behind. Though there is no official news regarding the Switch, gamers expect its arrival in the near future.
Patch Notes:
General Gameplay Adjustments
Move list corrections
Localization fixes
Fixed an issue that could cause Player 2 to push their opponent away further during certain combo sequences
Improved the performance of buffered Kombo Attacks Strings and buffered 2in1-cancelled non-Enhanced Special Moves by resolving an issue related to the execution of a Kameo Ambush attack with specific timing.
Resolved the problem of unbreakable attacks in Stryker's and Sektor's moves.
Character Specific Adjustments
Ashrah – Fixed an issue that could cause Crushing Knee (Towards + Back Kick) to pass through opponents while attacking
Goro's (Kameo) Stomp ability now takes precedence when both his and his partner's attacks land simultaneously on the same frame.
The auto-facing feature of Havik's Decaying Guard (Back Punch, Front Punch) and Flesh Wound (Back Punch, Back Punch) has been removed.
Jax (Kameo) - Ground Pound now takes priority over his partner's attacks if they both land on the same frame.
Kung Lao - Kung-Kussion will automatically face the opponent when executed on the landing frame after jumping over them.
Content revised:
Shujinko (Kameo) - Opponents hit by Time Stop will no longer have Shujinko's Mimic Ice Klone & Ice Ball repeated on them.
Resolved problems with the attacks below not functioning properly against high-parry special moves:
- Ashrah's God's Wrath
- Ashrah's Demon's Wrath
Now, both attacks can be successfully high-parried.
Light Ascension and Dark Ascension can now be high-parried
Baraka(Air) Death Spin can no longer be high-parried
Reflex Tester (Back + Front Punch) can no longer be high-parried
Bleeding Foot (Back + Front Kick) second hit can no longer be high parried
General ShaoPower Strike can now be high-parried
Fixed parry inconsistency between Devastator and Klassic Kahn. Both can no longer be high-parried
Johnny CageBall Buster can now be high-parried
Rising Star can now be high-parried
Shadow Kick can now be high-parried
KenshiSento Stance Lost Way (Forward + Back Punch, Back Punch, Front Punch) can no longer be high-parried
Kung LaoKnee Buckle (Back + Front Kick) can now be high parried
Li Mei(Air) Flipping Heel Kick can no longer be high-parried
No Holds Barred (Back + Front Kick, Back Kick) can no longer be high parried
NitaraEnhanced Bad Blood can no longer be high-parried
RaidenElectric Fly and (Air) Electric Fly can no longer be high-parried
RainEnhanced Upflow can no longer be high-parried
Geyser can no longer be high-parried
ReptileDeath Roll can no longer be high-parried
Falling Fangs can no longer be high-parried
ScorpionTwisted Kyo can now be high-parried
Shang TsungOld Form Goal Kick (Forward + Font Kick) can no longer be high parried
SindelEnhanced Low Hairball first hit (kick attack) can now be high parried
Sub-ZeroIce Slide can no longer be high-parried
TanyaDrill Kick can now be high-parried
Mortal Kombat 1 is available on PC, PS5, Switch, and Xbox Series X/S.