The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

Baldur's Gate 3: Unleash the Power of Healing Spells! Master the art of healing in this epic RPG Discover the top spells for party healers to mend wounds and restore vitality Prepare to embark on an extraordinary journey of restoration and triumph!

One common feature in role-playing games is the allocation of party roles for characters. The role of defender is typically assumed by the Paladin or Fighter, while spellcasters and rogues focus on causing damage. On the other hand, classes such as Druids, Clerics, and Bards often undertake healing responsibilities.

Baldur's Gate 3, a CRPG that adheres to the rules of Dungeons & Dragons, follows a similar party organization structure while offering players a wide range of options. In this game, spells and abilities that restore health to characters are not solely limited to healing classes. Combination classes like Paladins can fulfill multiple roles simultaneously. Healing spells are commonly associated with the Evocation school, although they can also be found in the Abjuration and Conjuration categories. Regardless of the class chosen, these healing spells are highly recommended.

8 Cure Wounds

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

Cure Wounds is a renowned spell with a rich legacy in both the BG franchise and D&D. It serves as the Level 1 healing spell for Druids, Clerics, and Paladins, regardless of their specialization in healing. Additionally, this spell is included in the arsenal of support classes like Rangers and Bards.

When cast, the spell restores the target's hit points by 1d8, augmented by the spellcasting modifier. It should be noted that Cure Wounds is ineffective on undead creatures or constructs such as golems, as they lack hit points.

7 Goodberry

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

This spell is not a direct healing spell, but it allows players to summon food that can be used for healing purposes. When a player consumes a Goodberry created by this spell, they regain 1d4 hit points. It can be utilized by any class during combat or outside of it.

The spell can only be cast by Druids and Rangers, who gain access to it starting from Level 1. They have the option to cast it on themselves or on another player, and the berries will appear in their inventory. These berries will remain until the character's next long rest.

6 Aid

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

Sharing healing skills is important to ensure continued support in case the dedicated healer is unable to fulfill their role. Aid, a Level 3 Abjuration spell, is accessible to all casting classes. Alternatively, it can be acquired through the utilization of an enchanted trinket, gear, or jewelry.

When using this spell, the caster targets themselves, but it impacts all allies within a 9-meter radius. It restores a certain amount of hit points, determined by the caster's level, while also enhancing the maximum hit point capacity of all affected characters.

5 Healing Radiance

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

The name itself carries a sense of Paladin magic, as it is indeed a Paladin spell. Healing Radiance is a potent healing ability that provides healing over time (HoT) and can target multiple individuals. This spell is exclusive to Paladins who have pledged themselves to the Oath of the Ancients, and it stands as one of the few mass-healing spells accessible in Baldur's Gate 3.

When casting Healing Radiance, the caster restores 5 hit points to all those within their field of vision. Additionally, on the recipients' next turn, an additional 5 hit points are restored. This versatile spell can be utilized at any moment, making it capable of turning the tide in intense battles or preparing the party for surprise encounters in the wilderness.

4 Healing Word

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

All Clerics, regardless of their specialization, possess this spell known as Healing Word. Bards and Druids also have the ability to use this fundamental healing spell starting from Level 1. It proves beneficial for both dedicated healers and those fulfilling a supportive role within the party.

Healing Word targets a single individual, allowing the caster to employ it on themselves or any creature within an 18-meter radius. It replenishes a total of 1d4 hit points, with the exception of undead creatures or magical constructs.

3 Lay On Hands

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

In BG3, the Paladin spell Lay On Hands possesses diverse outcomes based on the game version being played. Its purpose extends beyond merely replenishing hit points, as it holds the vital ability to eliminate any poison or disease affecting the target.

This versatile spell proves equally effective in combat and non-combat situations, capable of countering poisonous apples, old mushrooms, or even spell-induced poison. Additionally, as the Paladin advances in levels, the spell progressively restores greater amounts of hit points.

2 Prayer Of Healing

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

Clerics possess a potent mass healing spell called Prayer of Healing. When cast, this spell restores 2d8 hit points to all characters within the caster's visual range. It is exclusively available to Clerics and can only be used outside of combat, primarily aimed at aiding post-battle recovery, especially when the possibility of another encounter looms. As the caster reaches Level 3 or higher, they gain the ability to heal an additional target. For each spell slot level beyond Level 2, the caster can restore 1d8 hit points to this secondary target. Even with just a few extra slots, this spell remains remarkably potent in its healing capabilities.

1 Second Wind

The Ultimate Guide to Unleashing Healing Mastery in Baldur's Gate 3

Even physical damage-focused roles require healing abilities, including the Fighter class. From Level 1, Fighters gain access to the Second Wind ability. Possessing great stamina, Fighters can utilize this ability as a bonus action to tap into their reserves and heal themselves for 1d10 plus their Fighter level.

Utilizing Second Wind consumes an Action, allowing Fighters to employ the Action Surge ability. This grants them an additional action during a turn, enabling them to swiftly heal themselves in combat. It proves invaluable when the healer is unavailable, incapacitated, or out of visual range.