The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

Revolutionize your building experience in The Legend of Zelda: Tears of the Kingdom with these 7 essential tweaks Enhance attachment limits, streamline the autobuild menu, optimize Zonai device performance, activate build sections separately, upgrade Link's house, improve item rotation, and expand horse equipment for a truly immersive gaming adventure

The building system in Zelda: Tears of the Kingdom offers incredible creativity, allowing fans of the franchise to construct amusing and awe-inspiring creations throughout Hyrule. However, it is widely acknowledged that this system, along with Zelda: Tears of the Kingdom as a whole, is constrained by the limitations of the Nintendo Switch console.

Now, let's discuss some of the numerous minor improvements that could significantly enhance this system, even those that may appear unrealistic for Nintendo to implement. This will demonstrate the potential of a small change to further expand the possibilities of this crafting system.

7 Increasing The Attach Limit

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

The 21-item restriction for building with Ultrahand/Autobuild has encouraged players to become even more inventive with their creations. However, even a slight increase in the attachment limit would have a significant impact. For instance, if the limit was raised to 25 instead of 21, players would have access to those few remaining parts needed to craft the perfect Korok Cooker or create a flawless Metal Gear replica.

Although Nintendo implemented this limitation for performance reasons, now that the game is fully released, they have the opportunity to optimize it for future DLC or patches. Even if they are unable to resolve the issue, fans would likely still accept the performance consequences of increasing the limit to 25.

6 General Autobuild Menu Changes

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

The current functionality of Autobuild in Tears of the Kingdom is generally satisfactory for most players. The ability to save and rebuild designs at any time, albeit at a Zonaite cost, is a brilliant concept. However, there are some flaws in the system. It seems unnecessary to restrict players to only 8 Favorites slots, and furthermore, these slots cannot be named, easily repositioned, or have minor adjustments made to them swiftly.

Although the limit of 8 Favorites may be due to optimization concerns, it still feels constricting within the gameplay. Additionally, it is unclear why players are required to add an object such as an apple to their design in order to ensure that the latest addition appears at the top of the timeline, rather than simply having an "empty" Autobuild slot for easy saving.

5 Performance Improvements For Certain Zonai Devices

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

Let's face it, many of those tanks, Gundams, Metal Gears, and other 'battle vehicle' inventions that players have seen online are impressive, but they severely impact the game's performance.

Specifically, builds that heavily rely on Cannons, Beam Emitters, or Flame Emitter Zonai Devices are less enjoyable to use due to the significant drop in FPS when they are activated. If Nintendo could find a solution to this issue, such as reducing the visual detail of fire or laser effects when a certain number of them are present, players would be able to use their formidable robots without enduring constant frame rates below 20.

4 An Eay Method For Activating Build Sections Separately

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

The next small modification could potentially be derived from fan discoveries rather than being implemented by Nintendo. This is similar to the revelation that Cooking Pots can function as ball and socket joints, even though that was not their original purpose. It would be highly desirable to have a simple solution for independently activating and deactivating specific components within a build. For instance, it would be ideal if players could effortlessly switch the Cannon of their makeshift mech into the 'on' position without having to simultaneously operate the entire mech.

From a developer's perspective, the most straightforward approach would be to introduce a new Zonai Device that serves as a 'separator'. This device would allow two parts of a build to remain connected, while preventing anything attached to the right side from being activated by anything linked to the left side.

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

To improve the overall experience of Tears of the Kingdom, Nintendo should consider expanding the customization and house-building features for Link's home in Tarrey Town. With only a maximum of 15 rooms available, the lack of options for cosmetic customization such as props, paint, or wallpaper, and the inability to expand the house, it leaves players feeling disappointed.

Addressing any of these limitations would greatly enhance the game's longevity and keep players engaged even after completing the main story. Some potential ideas for improvement could include:

Integrate a gardening feature into players' homes, where they are responsible for tending to their plants and gathering specific crops from Hyrule to cultivate at their residence.

Incorporate the ability for players to personalize their rooms with various colors or items, which can be obtained by completing specific tasks or meeting certain requirements.

Allow players to 'stick' objects onto the interior or exterior of the home, up to a certain limit, allowing for more individual expression.

Increase the build limit of the house overall.

2 More Precise Item Rotation

Enable players to transport their rooms into the vast open world. Just envision the possibility of Link attaching Small Wheels, a Steering Stick, and perhaps even a Cannon to his Kitchen, allowing him to drive it across the entirety of Hyrule.'

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

Players may have noticed a recurring trend in Tears of the Kingdom, where intricate builds rely on precise positioning and angles. One such example is the popular hoverbike design, which often requires a Zonai Fan to be attached to the Steering Stick at a specific angle. However, aligning this angle can prove to be a challenging task.

But,

1 More Horse Equipment & More Functions For The Towing Harness

, if players had the option to enable Gyro rotation in the Options menu or hold a button to enable 'free rotation' with the right analog stick, it would significantly enhance the overall experience of puzzle-solving and building in the game.

The Ultimate Guide: 7 Game-Changing Fixes to Zelda's Building System in 'Tears of the Kingdom'

In Tears of the Kingdom, the usage of horses, particularly the Towing Harness, has significantly diminished compared to the original Breath of the Wild. This decline can be attributed to the convenience and swiftness of employing a personalized flying or driving contraption, which renders relying on horses relatively less frequent and efficient.

In addition to this, the Towing Harness, a gear that allows Link's horse to pull objects, is not very useful. Firstly, it greatly slows down the horse when equipped. Secondly, it is a slow and difficult process to equip it. Lastly, there are only a few situations where it can be used, such as pulling carts. Although some players have found creative uses for the Towing Harness, like creating portable laser cannons or dragging Koroks, these instances are rare. If Nintendo were to introduce more horse equipment or make improvements to the Towing Harness, players would become more interested in collecting and upgrading their horses.

The Legend of Zelda: Tears of the Kingdom is now available for Nintendo Switch.