Highlights
The adoption and family system in Skyrim could be expanded upon in The Elder Scrolls 6, offering a more fleshed-out feature for players to explore.
The adoption feature in Skyrim brought a touch of humanity and richness to the player's character, and Bethesda might focus on comparable immersive mechanisms in their upcoming game.
To improve the adoption mechanic in Elder Scrolls 6, Bethesda could introduce consequences and develop a world where each NPC responds dynamically to the player's choices, resulting in personalized storylines and spontaneous storytelling.
With Starfield right around the corner, many fans of Bethesda's fantasy-focused games already have their attention fixed on the upcoming release of The Elder Scrolls 6. While not much is known about the highly anticipated game, the series' growth and the success of Skyrim give us hints about what Bethesda might have in store for their next epic adventure. One aspect that could be greatly expanded upon in Elder Scrolls 6 is the adoption and family system introduced in Skyrim. While it was well received, there is plenty of room for the development of a more comprehensive and immersive feature.
Skyrim, with its four versions and seven editions across eight platforms, continues to be regarded as one of the most impressive RPGs of all time. Thanks to Bethesda's patches, three substantial DLCs, and a thriving modding community, Skyrim offers an expansive world with countless features. One particular feature introduced in the Hearthfire DLC was the ability to adopt children, allowing players to establish their own family lineage and create a home where companions, pets, and adopted children could live together peacefully away from the chaos of the rest of the realm.
Skyrim's Adoption Mechanic Actualizes Its World
In Skyrim, players have the option to create a peaceful and secure place within the game, adding to the overall immersion. Although the connection between this feature and other aspects of the game is limited, the ability to adopt children from various locations across the game world brings a sense of humanity and emotional depth to the player character. This addition has the potential to be further expanded upon in Bethesda's future release, Elder Scrolls 6.
Throughout the course of Skyrim, there are a total of 23 unique children who can be adopted. These children become orphans through different circumstances, including some instances where the player is responsible for their parents' demise. Players are allowed to adopt up to two children, with certain prerequisites for specific children, and the requirement of owning a home with an extra room containing a bed and chest. The rewards for adopting these children are primarily sentimental, although they may occasionally gift the player with random items and weapons. Additionally, players may experience unexpected attacks on their chosen home by various enemy factions, and if the adopted children are provided with weapons, they can assist in defending against these onslaughts.
Bethesda Could Improve Adoption By Ramping Up Its Consequences
Bethesda should focus on honing in the rippling effect of adopting a child after their parents' demise in Elder Scrolls 6, amplifying the significance of the player's life-or-death choices. While the franchise has touched on this concept previously, fully immersing players in a world where every character possesses a family, friends, or foes that dynamically react to the death of an NPC could offer an abundance of personalized storylines and emergent narratives.
Imagine a random encounter in the initial stages of Elder Scrolls 6 resulting in the death of an NPC. This might have profound consequences in the final stages of the game, where the deceased NPC's relatives seek revenge or are stumbled upon without knowing the fate of their parents. The player would then face the dilemma of confessing the truth for closure or deceiving them, leaving them in perpetual uncertainty.
The potential expansion of the adoption mechanism and the inclusion of a dynamic family system in Elder Scrolls 6 offer a wide range of possibilities, spanning from heartwarming to sinister. If Bethesda decides to fully embrace this mechanic, they may face the moral dilemma of abandoning their stance on unkillable children. Although a risky path to tread, it could be necessary in order to fully explore the potential of this gameplay system.
Please note: The revised version has been slightly rephrased to improve clarity and flow.