Game-Changing Lords of the Fallen Update Delivers Unparalleled Performance Fixes

Game-Changing Lords of the Fallen Update Delivers Unparalleled Performance Fixes

Hexworks and CI Games have released Lords of the Fallen Update 11203, a highly anticipated patch that effectively resolves various issues, particularly focusing on performance improvements

Highlights

Lords of the Fallen Update 1.1.203 has arrived, fixing crashes and improving stability and performance, addressing issues like NPC dialogue and reducing memory allocation.

NG+ bosses and regions have been rebalanced, and Molhu has lowered the price of seeds in his store from 2,500 vigor to 1,200 vigor. Additionally, the update addresses collision issues, enhances VFX performance, modifies the UI, and resolves a bug in the 3D Photo Mode, effectively enhancing the overall gaming experience for players.

The awaited Update 1.1.203 for Lords of the Fallen is finally here. It addresses numerous problems, most notably resolving frustrating performance issues. It has been an exciting period for fans of challenging Soulsbourne titles, with both Lies of P and Lords of the Fallen releasing in close proximity. Speaking specifically about the latter, Lords of the Fallen is essentially a reboot of the franchise, serving as a follow-up to the 2014 title of the same name.

Upon its release, the ambitious game received positive reviews from critics and players alike. However, various issues emerged after launch. Hexworks swiftly responded by issuing updates, one of which made the game slightly more challenging. Specifically, two bosses, namely Spurned Progeny and a few secret bosses in the Umbral Realm, were considered too easy. Therefore, patch v.1.1.191 was released, adjusting these bosses to become more formidable opponents. The notes accompanying the patch describe them as "dangerous adversaries," addressing glitching and pathing issues during battles. Thanks to the latest update from Hexworks, further fixes are now available.

Update 1.1.203 has finally arrived for Lords of the Fallen. According to the recent blog post from Hexworks, the studio's bug kill count has now reached its highest to date, thanks to the valuable feedback from players. The patch primarily focused on enhancing stability and performance. It addressed numerous crashes, both common and rare, to ensure a smoother gaming experience. Additionally, the update revamped certain UI elements, adjusted Soulflay texture sizes, and optimized memory allocation for environment interaction. These improvements not only enhance the game's performance but also free up additional megabytes of memory.

Game-Changing Lords of the Fallen Update Delivers Unparalleled Performance Fixes

Lords of the Fallen Spurned Progeny Boss Fight

Additionally, the most recent update includes various adjustments to gameplay and balancing, particularly regarding the overly aggressive New Game+ bosses. Moreover, improvements have been implemented to enhance player behavior during interactions with non-playable characters, aiming to prevent any potential awkward circumstances. Notably, Molhu, the peculiar shopkeeper in Lord of the Fallen, has significantly reduced the price of his seeds from 2,500 vigor to 1,200 vigor. He can be found in his residence on the Umbral side of Skyrest Bridge.

This latest patch is expected to greatly satisfy numerous players, particularly those who have encountered performance-related issues. Fans are also hopeful that this patch will not come with any unintended side effects, similar to a recent update that led Hexworks to temporarily disable crossplay in Lords of the Fallen due to feedback from players regarding a decrease in game performance. The situation became so troublesome that Hexworks had to seek assistance from Redpoint and Epic in identifying and resolving the issues, resulting in several fixes that have been included in today's update.

Lords of the Fallen Update 1.1.203 Patch Notes

Stability

Fixed a crash that could occur when an NPC was talking, under very specific conditions.

Fixed a rare crash that could happen when enemies were targeting players when using some of their abilities.

Fixed a rare crash that could occur when interacting with certain in-game elements.

Fixed a crash that could happen with some Niagara particles that left a trail behind them.

Resolved a crash issue that occurs when attempting to perform an action that consumes ammunition while running out of ammo.

Addressed a rare crash situation in multiplayer where the host initiates player spawning before the client is completely prepared.

Fixed a rare crash that could occur when resurrecting at an anchor.

Fixed a crash when being invaded by a player who happens to lose connection at the right frame.

Moved 2 parameters from local saves to settings save to provide more configurable options to GeForce Experience.

Performance

Adjusted Soulflay texture sizes and materials to make them easier for the GPU to handle VRM-wise.

Reworked some UI elements to free up memory.

Reduced memory allocation for environment interaction to free up approximately 16MBs of memory.

Anchor images are now loaded only when interacting with vestiges.

Fixed several textures used throughout the game to reduce VRAM consumption by approximately 10MBs.

Bosses

Crimson Rector's parasites will no longer trigger heavy reactions on the player.

NPCs

Sparky has received some additional lines of dialogue.

Balancing

NG+ bosses and regions have undergone balancing adjustments, particularly in the later stages of NG+. We recognized our overenthusiasm and realized that the previous difficulty curve was excessively steep.

Molhu has made the decision to lower the cost of seeds in his store from 2,500 vigor to 1,200 vigor.

Gameplay

Fixed player behavior during interactions with NPCs and vendor screens, which could lead to weird orientations.

Modified Vestige interactions to allow camera movement while interacting with the vestige.

Collisions

- Resolved an issue where AIs could become immobile near Agatha's vestige due to a minor collision bump.

- Addressed a problem where umbral inhabitants in the Pilgrim's Perch East section were unable to continue pursuing players due to a missing Umbral navmesh.

Fixed a small ground issue at Skyrest bridge.

VFX

Umbral nail attack from a secret boss has been optimized for AMD cards.

Adjusted banners FX angle that could sometimes be rotated too much.

Reworked both poison and Umbral mists to look better, addressing issues with pixelization observed on some streams.

Optimized Barrage of Echoes spell.

Steps VFX now disappear when off-screen instead of being frozen but still calculated.

Improved the Lightreaper jump attack particles to make it even more spectacular.

Fixed skinning issues for the sword of a very important person.

Crossbowmen now have more noticeable and persistent arrow trails for increased visibility and directionality.

UI

Modified the maximum length for online session passwords to 8 characters, as players typically use 4-6 character words.

Added additional sounds to the splash screen.

Now, if you equip ammo or a spell that cannot be used, the (X) button is also displayed in the widget.

Improved the bug fix for the gamepad's inability to close the character name pop-up when rapidly pressing (A) or (B) during its opening.

Removed the feature allowing any button to display (A) for skipping in cinematics due to technical issues experienced on certain devices.

3D Photo Mode

Fixed an issue where the camera of a saved 3D scene in 3D Photo Mode could be in the wrong position, adding failsafes to prevent this from happening.

Fixed a bug where the state of doors (opened/closed) and a few other interactables was not being saved in the 3D photo.

Lords of the Fallen is now available on PC, PS5, and Xbox Series X/S.

Source: Steam