The Ultimate Innovation: Lords of the Fallen's Dual Worlds Flip the Soulslike Genre upside down!

The Ultimate Innovation: Lords of the Fallen's Dual Worlds Flip the Soulslike Genre upside down!

Lords of the Fallen's innovative dual worlds feature promises to revolutionize the Soulslike genre, offering a fresh and exciting gameplay experience for fans of the genre

Lords of the Fallen's recent gameplay showcase has unveiled the game's impressive art style and challenging combat, while also introducing menacing bosses. However, the most intriguing aspect is the new Dual Worlds mechanic, which allows players to traverse parallel worlds using a special lamp. This unique feature sets Lords of the Fallen apart from other Soulslikes on the market and adds to the game's appeal.

As a reboot of the 2014 original title, Lords of the Fallen initially seemed like an odd choice for a sequel due to the lukewarm reception of the first game. However, the reboot takes a darker tone and aligns more closely with the aesthetic of FromSoftware's Dark Souls games. With each new trailer and showcase, developer Hexworks is proving why Lords of the Fallen should excite Dark Souls fans.

Lords of the Fallen's Dual Worlds Should Be a Welcome Change For the Genre

The Ultimate Innovation: Lords of the Fallen's Dual Worlds Flip the Soulslike Genre upside down!

The Soulslike mechanics have become a staple of the sub-genre, with players expecting interconnected maps, challenging boss fights, and checkpoints that restore health and respawn enemies. Even games that borrow only a few of these elements are considered Soulslikes. However, some games wear their inspirations more blatantly, like Lies of P, which closely mimics the Soulsborne style. In a crowded genre, Lords of the Fallen aims to stand out by offering a unique approach.

Players will have the opportunity to explore two parallel worlds in the game - Axiom, the realm of the living, and Umbral, the realm of the dead. While this concept has been explored in other games such as Elden Ring and Zelda: Tears of the Kingdom, the game sets itself apart by introducing a unique way for players to traverse between these worlds. In order to access the Umbral world, players can either die and respawn there or sacrifice one of their two lives to teleport there immediately. The game also introduces the Umbral Lamp, a special item that illuminates hidden monsters and treasures in the land of the dead.

Using the lamp in Umbral not only allows players to manipulate their surroundings, but also provides the opportunity to power up attacks. However, lingering too long in this realm will attract more of the game's terrifying monsters, adding an extra layer of danger to the already challenging gameplay. The success of this mechanic will depend on proper execution, as it has the potential to either enhance the game's unique qualities or feel like an afterthought. If done correctly, the dual world feature in Lords of the Fallen could distinguish it from other games in the Soulslike genre and revive the franchise to new heights.

Lords of the Fallen is set to release on October 13 for PC, PS5, and Xbox Series X/S.