Why BioShock 4 is Setting the Bar for Modern FPS Games

Why BioShock 4 is Setting the Bar for Modern FPS Games

BioShock 4 sets the bar high with its established reputation, allowing it to stick to its successful formula Its unique and inventive gameplay sets it apart from its competitors who have more to prove

BioShock, released in 2007, was a standout game of the decade, introducing unique mechanics, presentation, and narrative twists while refining key philosophies. The game built upon the structure of System Shock 2, but with a libertarian spin and a direct response to Ayn Rand's works. Despite its political undertones, BioShock also provided an exceptional survival horror experience. The trilogy continued with BioShock 2, set in Rapture, and BioShock Infinite, which took to the skies in the floating city of Columbia. After a period of dormancy, BioShock 4, developed by Cloud Chamber, aims to reclaim its position as the king of first-person environmental storytelling and reset the standard in a genre that it helped pioneer.

BioShock's Gameplay is Fluid and Inventive

Why BioShock 4 is Setting the Bar for Modern FPS Games

BioShock places fun at the forefront, striking a balance between science fiction influences and narrative genres. With the option to wield a firearm in one hand and an elemental attack in the other, players have freedom in how they approach each encounter, making battles enjoyable and strategic. In the first BioShock, players can choose to go in guns-blazing or use the environment and abilities creatively, like shocking a water puddle or using telekinesis to hurl objects from afar. The upcoming BioShock 4 is expected to continue this trend, featuring both guns and plasmids for a similar gameplay experience as its predecessors.

BioShock's Contemporaries Have More to Prove

Why BioShock 4 is Setting the Bar for Modern FPS Games

BioShock 4 has the advantage of not having to prove itself as more than just a copycat of the original BioShock game, unlike other titles such as Prey and Atomic Heart which have been criticized for being too similar. Instead, the fourth installment in the BioShock series is able to build upon the innovation of its predecessors. While the game may have faced challenges during development, the lack of pressure to drastically change the formula allows for the game to resonate with both long-time fans and newcomers. Judas, a game developed by former Irrational Games staff and BioShock creator Ken Levine, may also be considered a faithful continuation of the BioShock legacy, but the BioShock 4 name holds significant weight and should rely on successful gameplay conventions to appeal to its audience.

BioShock 4 is in development.