Quick Links
How to Complete Chapter 6 of Separate WaysHead for Facility 1
Solve the Power Unit Puzzle in Facility 1
Locate the Comms Facility
Flee from the Lab Creature
Unlock Comms Facility Doors
Bypass the Laser Trap
Connect the Device and Leave
Treasure Locations in Chapter 6 of Separate Ways
In Chapter 6 of the Separate Ways DLC, the story starts on the Island, with Ada being paid a surprise visit by Wesker. He relays new instructions to her and requests that she attach an unidentified device to the control room on the Island.
How to Complete Chapter 6 of Separate Ways
Ada overcomes her hesitation and embarks on a quest to discover the Comms Facility, an essential location where she will have the opportunity to utilize the device. By following this RE4: Separate Ways walkthrough, gamers will be able to accomplish the mission with utmost success, attaining a flawless 100% completion rate while uncovering all the hidden treasures it holds.In the sixth chapter, the primary objective is to establish a connection between Wesker's device and the control systems located at the Comms Facility. To achieve this, Ada must initially explore different avenues to gain entry into the establishment. Subsequently, she will confront a laboratory creature in order to secure access to the control room. Presented below is a comprehensive, sequential guide elucidating the necessary steps to accomplish this goal.
Head for Facility 1
Solve the Power Unit Puzzle in Facility 1
Upon entering Chapter 6, players will find themselves faced with the task of navigating through the Amber Storeroom and container yard. As they progress into the second area, an unexpected danger awaits in the form of a horde of soldiers and Brutes. However, players will be relieved to discover that this particular section is entirely optional. By simply ascending the ramp near the crane and following the path leading into the adjacent room on the left, players can bypass the ambush altogether.
To get to the Freezer section from the Facility 1 Loft, players should take the route that leads them through the Incubation Area into the Lab. This is the same path that Leon had taken before to solve the Electronic Door Puzzles. Inside the Freezer, players will find a collection of batteries.
After obtaining the power units, players must navigate through the narrow cracks in the wall to return to the Facility 1 Loft and insert the batteries into the empty slot.
How to Kill Regeneradors in Chapter 6
Three Regeneradors can be found in the Lab section, excluding any optional encounters. In order to overcome these adversaries, players will need to employ the use of a Biosensor Scope in order to locate and target their parasites.
Locate the Comms Facility
Players must first neutralize the gun emplacements guarding the entrance of the Comms Facility. This can be achieved by strategically targeting and shooting the red barrels behind each turret. Once inside the heavily guarded area, players should swiftly maneuver towards the opening on the right by utilizing the grappling ability. Along the way, it is crucial for players to eliminate any and all encountered turrets.
Flee from the Lab Creature
In the Facility, players will have to evade a lab creature. In their initial encounter, they will need to escape from it by rotating the wheel and slipping through the partially open gate. This action will grant them access to the sewage canal, enabling them to stealthily bypass the creature.
Unlock Comms Facility Doors
In order to progress through the establishment, players are confronted with three locked doors. Unlocking these doors requires the utilization of Ada's I.R.I.S. vision. To successfully unlock each door, players must reveal the fingerprints present on the keypads and use this information to accurately guess the corresponding passwords. Below are the complete set of codes:
First Door Code: 148
Second Door Code: 237
Third Door Code: 430
Note
Enter the code, then press E to unlock.
Bypass the Laser Trap
After opening the second door, players will come across a corridor that is heavily protected with laser security. To successfully pass through this dangerous situation, they will have to crouch and carefully maneuver between the laser beams. However, in order to overcome the last challenge, the players need to press the B button (Circle on PS) to skillfully leap through the advancing lasers.
Connect the Device and Leave
All Treasure Locations in Chapter 6 of Separate Ways
Once players reach the control room, they are required to connect Wesker's device in order to prepare for their departure from the establishment. However, their progress is hindered by a final encounter with the lab creature, forcing them to participate in a quick time event (QTE) within the laser room. The QTE prompts for this section consist of pressing the B button three times consecutively, followed by pressing the RB button (or Circle three times on PlayStation) and then pressing R1.In total, players can find ten treasures in Separate Ways’ sixth chapter. Here’s the exact whereabouts of each.
A Crystal Ore is in the Amber Storeroom.
An Alexandrite hangs from the ceiling near the Amber Storeroom, where players ride an elevator down the container yard.
A Red Beryl is on the crane in the container yard.
An Ornate Beetle is in the Dissection room near the Freezer.
A Velvet Blue can be found in the room to the left of the Dissection area.
The Golden Lynx is inside the chest in the Utilities section. (This is the kitchen-like area in the Lab.)
The Gold Ingot is in the locked drawer of the storage past the Utilities section.
A Gold Bar is inside the garbage can in the middle of the turrets area.
A Sapphire is hanging from the ceiling inside the Laboratory Storage in the Comms Facility’s entrance.
An Ornate Necklace is in the office across from the Amber Laboratory.
Resident Evil 4 Remake: Separate Ways DLC is available now for PC, PS4, PS5, and Xbox Series X/S.