Uncover the Mysteries of the Enigmatic Toy Shop Quest in Baldur's Gate 3

Uncover the Mysteries of the Enigmatic Toy Shop Quest in Baldur's Gate 3

Embark on a thrilling adventure as you stumble upon a sinister scheme unfolding in the town of Rivington, ultimately guiding you to a charming yet dubious toy store in the heart of Baldur's Gate.

Act 3 of Baldur's Gate 3 takes place in Rivington, a town outside the main city. In this area, players will encounter various quests, one of which is Investigate the Suspicious Toys. This particular quest revolves around a sinister scheme to give explosive-filled toy bears to refugee children.

To embark on this quest, players need to explore one of the two restricted locations in Rivington. To successfully finish the quest, players must ultimately locate a specific area in the Lower City of Baldur's Gate. Continue reading to discover the steps to complete this unique quest in Baldur's Gate 3.

Upon reaching Rivington in Baldur's Gate 3, players will come across a villager in a confrontation with Arfur Gregorio. Engage in a conversation with them to uncover the situation and kickstart a new quest in Baldur's Gate 3. While there may be some hurdles along the way, the challenges are manageable with minimal combat involved. However, be prepared for the potential complexity of the final task in the Suspicious Toys quest.

Investigate Arfur's Basement In Baldur's Gate 3

arfur location in baldurs gate 3 - Investigate Arfur's Basement In Baldur's Gate 3

arfur location in baldurs gate 3 - Investigate Arfur's Basement In Baldur's Gate 3

In Act 3, players will encounter Arfur Gregorio having an argument with a refugee family occupying his house. The outcome of this dispute does not impact the progression of the Suspicious Toys quest. The only difference it makes is the location where players will come across Arfur later in the game.

baldurs gate 3 suspicious toys basement-1 - Once the dispute is over, players should enter Arfur's house and enter the room directly across from the front door

baldurs gate 3 suspicious toys basement-1 - Once the dispute is over, players should enter Arfur's house and enter the room directly across from the front door

After resolving the dispute, players are advised to proceed to Arfur's house and locate the room situated directly across from the main entrance. In this room, a hatch is cleverly hidden underneath a table on the right side. Although a Perception check can help in spotting the hatch, players have the opportunity to discover it even without a successful roll.

blackmail letter location in baldurs gate 3 - The hatch leads to Arfur's Basement

blackmail letter location in baldurs gate 3 - The hatch leads to Arfur's Basement

Beneath the hatch lies Arfur's Basement, a treacherous area filled with tripwire traps that trigger explosive fireworks. Proceed with caution as you navigate through. Towards the back of the basement, a heavily guarded chest awaits. Crack it open to uncover a stash of gold coins along with a mysterious Blackmail Letter. Delve into the contents of the letter to kickstart or advance the intriguing Suspicious Toys quest.

Search The Requisitioned Barn In Baldur's Gate 3

requisitioned barn location in baldurs gate 3 - Search The Requisitioned Barn In Baldur's Gate 3

requisitioned barn location in baldurs gate 3 - Search The Requisitioned Barn In Baldur's Gate 3

The Requisitioned Barn in the refugee camp section of the map serves as another starting location for this quest. The Flaming Fist guards currently occupying the barn will become hostile if they discover the party inside. However, players in Baldur's Gate 3 have the option to employ stealth, spells, and potions to evade detection. Alternatively, persuasion can be attempted to gain entry.

disarm the toy crate in baldurs gate 3 - In the northern corner of the barn, players will see a crate full of toy bears

disarm the toy crate in baldurs gate 3 - In the northern corner of the barn, players will see a crate full of toy bears

In the northern corner of the barn, players will come across a crate filled with toy bears. It is important to be cautious as this crate may only become visible once the party approaches it. Upon closer inspection with an Investigation check, the party will discover that the crate is actually trapped. A skilled party member can then attempt to disarm the trap using Sleight of Hand. However, if the trap goes unnoticed and the party still decides to interact with the crate, it will result in a sudden explosion.

Baldurs Gate 3 Suspicious Toys Barn manip nestor - Whether players disarm or set off the crate, a Flaming Fist named Manip Nestor will approach the party and ask what's going on

Baldurs Gate 3 Suspicious Toys Barn manip nestor - Whether players disarm or set off the crate, a Flaming Fist named Manip Nestor will approach the party and ask what's going on

Confront Arfur In Baldur's Gate 3

Whether players disarm or set off the crate, a Flaming Fist named Manip Nestor will approach the party and ask what's going on. The speaker must pass a Persuasion DC 15 or a Deception DC 20 to convince Nestor that they aren't responsible for the bears, at which point they can leave without starting a fight or getting arrested. This is the only time the Flaming Fist will get involved with this quest.

Baldurs Gate 3 Suspicious Toys Arfur cropped - Confront Arfur In Baldur's Gate 3

Baldurs Gate 3 Suspicious Toys Arfur cropped - Confront Arfur In Baldur's Gate 3

Players have the option to complete the previous steps in any order, but it is essential for them to do both before they can confront Arfur with the information they have gathered. The location of Arfur, whether in his house or the performance room of Sharess' Caress, will depend on how players chose to handle the refugees.

arfur second location in baldurs gate 3 - To get more information from Arfur, Baldur's Gate 3 players must pass an Intimidation DC 10 check

arfur second location in baldurs gate 3 - To get more information from Arfur, Baldur's Gate 3 players must pass an Intimidation DC 10 check

Arfur in Baldur's Gate 3 can provide players with valuable information if they pass an Intimidation DC 10 check. Once intimidated, Arfur will disclose details about the deliveries he receives from Felogyr's Fireworks in the Lower City of Baldur's Gate. Additionally, he will hand over his Admission Pass to Gortash's coronation, granting the party access beyond the Wyrm's Rock Fortress drawbridge.

head to wyrms rock fortress in baldurs gate 3 - Players can also accept a bribe from Arfur, let him go, or kill him

head to wyrms rock fortress in baldurs gate 3 - Players can also accept a bribe from Arfur, let him go, or kill him

Players have the option to accept a bribe from Arfur, release him, or eliminate him. If they choose to kill him, they can retrieve his money and pass from his body. Alternatively, they can simply take the bribe of money. However, none of these choices will move the quest forward. On the other hand, players can discover the name Felogyr by reading the Blackmail Letter, which can lead them to uncover the operation. While the map marker obtained from progressing in the quest is useful, it is not mandatory for completion.

Destroy Felogyr's Fireworks In Baldur's Gate 3

felogyrs fireworks location in baldurs gate 3 - Destroy Felogyr's Fireworks In Baldur's Gate 3

felogyrs fireworks location in baldurs gate 3 - Destroy Felogyr's Fireworks In Baldur's Gate 3

Felogyr's Fireworks can be found southwest of Basilisk Gate, directly south of Sorcerous Sundries, and just up the stairs from the Heapside Strand waypoint. Upon entering, players will encounter Avery Sonshal educating a child on firework safety, only to later uncover that he is host to an Absolutist tadpole.

baldurs gate 3 suspicious toys avery cropped - If players Intimidated Arfur, they'll have a password that will get them up to the second floor and a trader who sells a variety of grenades and poisons

baldurs gate 3 suspicious toys avery cropped - If players Intimidated Arfur, they'll have a password that will get them up to the second floor and a trader who sells a variety of grenades and poisons

If players successfully intimidate Arfur, they will receive a password to access the second floor where a trader offers a range of grenades and poisons. However, the clerk and guard on this level will block the party from advancing to the third floor. On the third floor, players will encounter a group of Banites who are using the fireworks store as a cover to manufacture explosives, some of which are hidden inside children's toys.

use fire to explode barrels in baldurs gate 3 - Assuming players aren't siding with Gortash and the church of Bane, the only way to resolve this quest is to destroy the operation

use fire to explode barrels in baldurs gate 3 - Assuming players aren't siding with Gortash and the church of Bane, the only way to resolve this quest is to destroy the operation

Assuming players are not aligned with Gortash and the church of Bane, the only solution to this quest is to dismantle the operation. Luckily, it is simpler than it seems due to the abundance of explosive barrels and fireworks on the second and third floors of the store. To effectively deal with the enemies, one should sneak up to the third floor and ignite a barrel with a flaming arrow or Fire Bolt, triggering a chain reaction that will eliminate most foes.

Players must be cautious as Avery and the guards on the lower levels will become hostile simultaneously with the Banites on the top floor. Avery poses a significant threat as he favors Fire spells such as Fire Bolt, Burning Hands, and Fireball. If the explosive barrels are not utilized against the enemies, Avery will not hesitate to unleash them on the party.

how to complete the suspicious toys quest in baldurs gate 3 - Once all the staff in Felogyr's Fireworks are down, the Investigate the Suspicious Toys quest will come to an end

how to complete the suspicious toys quest in baldurs gate 3 - Once all the staff in Felogyr's Fireworks are down, the Investigate the Suspicious Toys quest will come to an end

Upon defeating all the staff members at Felogyr's Fireworks, the Investigate the Suspicious Toys quest will be successfully completed. However, caution is advised when venturing into the top floor of the store as it is currently off-limits, and the Flaming Fist units will intervene if they catch anyone trying to trespass.

Editor's P/S:

This article provides a comprehensive guide to completing the "Investigate the Suspicious Toys" quest in Baldur's Gate 3. It effectively outlines the necessary steps, including exploring specific locations, engaging in conversations, and overcoming obstacles. The detailed instructions and helpful images make it easy to follow. The article also mentions alternative approaches and potential challenges, giving players a sense of the complexity and flexibility of the quest. Overall, it is a well-written and informative guide that should prove valuable to players seeking to complete this quest successfully.

However, I would suggest adding a bit more context about the significance of the quest within the overall narrative of Baldur's Gate 3. This could enhance the reader's understanding of the quest's purpose and how it contributes to the game's progression. Additionally, it would be helpful to include information on any potential rewards or consequences associated with completing the quest, giving players a better understanding of the stakes involved.