Werewolf By Night is a Pool 5 card in Marvel Snap, with a Cost of three and a Power of three. His ability allows him to fly to the lane of any On Reveal card played, gaining +2 Power each time. There is no limit to how many times he can jump.
Following Nico Minoru's successful introduction, Werewolf By Night is the second Marvel Snap release gaining momentum in the meta game. This guide aims to assist fans in integrating him into their decks, providing strategies to effectively utilize his unique movement capabilities and achieve consistent victories.
The Best Deck for Werewolf By Night
Ideally, a lineup that includes Werewolf By Night, Vulture, and Heimdall in a move deck is highly recommended. This is because Werewolf’s ability greatly benefits from the movement archetype. To create this lineup, combine the following characters: Werewolf By Night, Vulture, Heimdall, Cloak, Kraven, Hulkbuster, Ghost-Spider, Iron-Fist, Miles Morales, Multiple Man, Doctor Strange, and Human Torch.
Card | Cost | Power |
Werewolf By Night | 3 | 3 |
Heimdall | 6 | 8 |
Vulture | 3 | 3 |
Kraven | 2 | 2 |
Iron-Fist | 1 | 2 |
Miles Morales | 4 | 5 |
Cloak | 2 | 4 |
Doctor Strange | 3 | 3 |
Human Torch | 1 | 2 |
Multiple Man | 2 | 3 |
Hulkbuster | 3 | 5 |
Ghost-Spider | 1 | 2 |
This is how the aforementioned cards work together:
Whenever an On Reveal card is played, the Werewolf relocates to a different position. With each move, the card gains +2 Power, and there are no restrictions on the number of times players can activate it.
Vulture, Multiple Man, Human Torch, and Miles Morales serve as the key playing cards in the deck, their effectiveness enhanced through location exchange, thereby contributing to the deck's overall Power.
Assisting in card manipulation are Heimdall, Ghost-Spider, Iron-Fist, Cloak, and Doctor-Strange.
Hulkbuster cleans up clogged lanes by merging with a card.
Kraven gains a passive buff when other cards move to his location.
How to Play Werewolf By Night
In the movement archetype, players should aim to use as many On Reveal cards as possible to target Werewolf and activate his passive effect, granting him multiple +2 Power boosters.
Consider the current setup as an illustration. To fully maximize his potential, players should include Iron-Fist, Ghost-Spider, Cloak, Hulkbuster, Doctor Strange, and Heimdall in their lineup. By combining the powers of these characters, they can provide Werewolf with a total of +12 Power.
How to Counter Werewolf By Night
As a card focused on buff abilities, Werewolf By Night can be effectively countered by Shadow King. This powerful opponent has the ability to reset Werewolf By Night's Power back to its original state, nullifying any enhancements gained from its jumps. However, it is important to note that since Werewolf By Night's abilities are triggered by On Reveal cards, it can also be challenged by Cosmo. Other notable counterplays include Professor X, Kraven, and Debrii.
Marvel SNAP
Platform(s) PC, MobileReleased August 22, 2023Developer(s) Second DinnerPublisher(s) Nuverse
Editor's P/S
Werewolf By Night is a powerful card with a unique ability that can be difficult to master. However, with the right deck and strategy, he can be a force to be reckoned with.
The key to playing Werewolf By Night effectively is to use him in conjunction with other On Reveal cards. This will allow him to move around the board and gain +2 Power each time he does. Some good cards to pair with Werewolf By Night include Vulture, Multiple Man, Human Torch, and Miles Morales.
Another important thing to consider when playing Werewolf By Night is the location of the cards on the board. If you can get him into a lane with a lot of other cards, he will be able to gain a lot of Power quickly.
Finally, be aware of the cards that can counter Werewolf By Night. Shadow King can reset his Power back to its original value, while Cosmo can prevent him from moving. Professor X, Kraven, and Debrii can also be effective against him.