7 Agent 13, Elektra, Kitty Pryde, Nebula
Female representation in the Marvel Snap cards may not be as extensive as the male characters, but there are still some notable ladies who have made their mark. Nebula and Kitty Pryde have proven to be game-changers during the Guardians of the Galaxy event, shining a light on the girls and showing that power doesn't always come with a high price tag.
Building a deck with only female characters may present some challenges, but it can also add some excitement to the game for those who are looking for a new challenge. Push the boundaries of the Marvelmaidens' capabilities and see what these powerful ladies can do.
Agent 13 proves to be a valuable asset not only for collectors and Dino enthusiasts but also for players who want to summon a game-changing powerhouse. Although it's a gamble, her low cost makes it worth taking the risk. Elektra is another hidden gem that is often played too early in the game. Keeping her in hand can remove a 1 Cost vexation and unexpectedly tip the scales in the player's favor.
Nebula and Kitty Pryde are the stars of Marvel Snap's Guardian of the Galaxy event and are considered the most potent 1 Cost cards. These girls have a significant impact on gameplay, especially if they are available early in the game, making them either a great blessing or a curse on the board.
6 Angela, Armor, Colleen Wing, Okoye
Despite losing a Power point due to her popularity, Angela remains a valuable asset on the team, particularly when Kitty activates her booster every round. Armor, on the other hand, excels at countering destructive strategies and proves to be a successful addition to the team when kept around for this purpose.
5 Wolfsbane, Ironheart, Lady Sif, Polaris
When it comes to strategic destruction, Colleen Wing's ability to eliminate the lowest cost card in hand is balanced by the +5 Power advantage it provides. To fully optimize this tactic, ensure that Kitty is in play when Colleen's ability is activated. As for 2 Cost cards, Okoye's +1 Power booster should be utilized first to maximize its effect on the rest of the deck.
Several 3-Cost heroines offer valuable additions to Marvel Snap decks, but some, like Mystique and Black Cat, may not always deliver reliable benefits. To maximize results, consider deploying Wolfsbane as a strategic surprise card in the final rounds. Conversely, Ironheart's lack of power may prove detrimental, but her triple power booster can make up for this weakness in most cases.
Lady Sif's cost may be steep, especially in all-female decks without access to powerful cards like Apocalypse. However, she meshes well with other superheroines and her +4 Power advantage should not be underestimated. Lastly, Polaris can disrupt opponents' carefully crafted strategies and shift the balance of power enough to secure a well-deserved victory.
4 Jessica Jones, Rescue, Shuri, Enchantress, Typhoid Mary
Enchantress can be a solid counter, but using her ability to negate all Ongoing abilities at a location requires careful consideration of the cards in hand. Jessica Jones and Rescue produce similar results with opposite consequences on their respective locations, so only one of them is truly necessary in a deck. However, players can potentially receive a significant Power boost with Shuri, unless Professor X or another limitation gets in the way. Before adding Typhoid Mary to the board, players should consider the potential danger of her Ongoing ability in the long run. She can work well with Enchantress, which is a useful tip to keep in mind.
3 Gamora, Magik, Spider-Woman, Stature
White Tiger is a popular choice among fans, especially when paired with Wong. However, her unpredictability may not be ideal for a deck focused solely on female characters. On the other hand, Gamora is a great option for players who are skilled at anticipating their opponent's moves, and her inclusion could greatly increase the chances of victory. It's a clever nod to Guardians of the Galaxy fans that Gamora and Nebula work well together.
Magik creates more opportunities for players to strategize. Marvel Snap games should consist of seven rounds, allowing for an additional turn and Energy to unlock a plethora of possibilities. Spider-Woman is a formidable force, boasting a +8 Energy dispersion and even a potential -4. When paired with Polaris or Shuri, she becomes a force to be reckoned with. As for Stature, she may only be useful in specific situations. Nonetheless, with the prevalence of discard decks, the chances of having a +7 Power 1 Cost card in hand are high and make her a valuable addition to any team.
2 America Chavez, Hela, Knull, Death
The female players in Marvel Snap have managed to acquire some impressive power cards, despite the fact that most of the high-cost, potent cards are male-oriented. For round 6, players can always depend on America Chavez as a reliable safety net. Hela is also a great card in certain situations, though it requires support from other discard cards. If a successful Hela setup is achieved, opponents are often unable to counter the attack due to its unpredictability.
Knull and Death are the ultimate dream queens for those who want to profit off destruction, and their brute force can easily overpower even the best of strategies. In fact, if the game goes smoothly, it's even possible to play both of these powerful cards in the final round, guaranteeing victory. While the other female cards may not prioritize destruction like their male counterparts, there are still several destructive locations available for players to utilize.
1 Girl Powered Combos
When Shuri and Kitty Pryde team up, they become an unstoppable force, especially if saved for the final round when Kitty is at her strongest. To throw off opponents, it's wise to keep Elektra on hand to disrupt their plans, particularly when using the Wave ability while Nebula is in play. This will cause a major headache for any opponent trying to counter the assassin with low-cost cards while attempting to dominate other locations with their remaining energy.
The Ladies of Destruction, which include Death, Knull, Lady Sif, and Hela, are a powerful and dominant force that can easily overpower any strategy. Although it's ideal to have Carnage or Venom in this deck, Elektra, Black Cat, Negasonic Teenage Warhead, and Colleen Wing can provide additional support.