The Night City and Arasaka nuker, Johnny Silverhand, is a beloved character in Cyberpunk 2077, and fortunately for V, he resides in their mind. It's nearly impossible not to admire Johnny Silverhand, especially since he's portrayed by the captivating Keanu Reeves. Given the popularity of this Cyberpunk 2077 character, many players may be eager to transform their V into a permanent Samurai rockerboy with occasional tendencies towards terrorism, just like Johnny Silverhand.
This guide intends to cover the essentials in order for V to embody Johnny Silverhand in Cyberpunk 2077. It includes tips on utilizing his favored and iconic weapons, as well as acquiring the appropriate Cyberware and Perks to fully emulate the legend himself. While this build can be formidable, it's important to note that it is not an unstoppable force against the corporate powers in Night City.
Best Weapons
Malorian Arms 3516
To bring Johnny Silverhand to life and empower V with his legendary abilities, a collection of indispensable weapons is required. These extraordinary firearms serve as undeniable proof that the rockerboy's prowess remains unparalleled, even after an astounding span of 54 years since his initial demise. Players will undoubtedly find themselves drawn to these three remarkable weapons, ensuring they become an integral part of their loadout. And the first weapon that deserves a special mention is none other than Johnny's iconic pistol, the Malorian Arms 3516.
Defeat Grayson in the Chippin’ In Side Job to loot the Malorian Arms 3156 from his body.
Custom-made for Johnny Silverhand. The guy had taste.
Gun Type | Power Pistol |
Attack Speed | 3.33 |
Damage | 81.09 |
Reload Speed | 1.35 |
Effective Range | 36 |
Weapon Handling | 5.36 |
Effects |
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This gun is practically essential for this build when one considers that it’s Johnny’s iconic piece. This weapon was made for Johnny, so wielding it seems only right.
Archangel
Kerry gives V this weapon during the A Like Supreme Side Job.
A piece of art that should never waste away in a display case.
Gun Type | Power Revolver |
Attack Speed | 1.87 |
Damage | 101.57 |
Reload Speed | 0.89 |
Effective Range | 42 |
Weapon Handling | 4.48 |
Effects |
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A weapon that combines the power of an angel and the attitude of a devil. With its full-auto mode, you can unleash bullets in sync with the rhythm of Samurai's "Archangel". Quick successive hits will bring enemies down to the ground.
Even in 2077, Kerry Eurodyne, the former member of Samurai, is still alive and active. And if Johnny wants to reunite the band, what better way than to equip him with Kerry's legendary revolver, adding to his collection of Samurai weapons in Cyberpunk 2077?
Erebus
Find the Erebus blueprints and the behavioral system component during the Somewhat Damaged Mission. (Cyberpunk 2077: Phantom Liberty exclusive)
For those unafraid to pry open forbidden pathways…
Gun Type | Power Submachine Gun |
Attack Speed | 6.02 |
Damage | 61.23 |
Reload Speed | 1.80 |
Effective Range | 18 |
Weapon Handling | 5.53 |
Effects |
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The rounds discharged by this weapon possess the dark energy emanating from beyond the Blackwall. Particularly formidable when faced with adversaries of diminished vitality.
Given Johnny's demise while wielding both a Militech SMG and his trusted Malorian, it is fitting that he acquires a Militech SMG for this configuration. The optimal choice for this role is undoubtedly the Erebus, which aligns well with the narrative by featuring a Rogue AI sourced from the Blackwall—an aspect that intrigues Johnny as he seeks knowledge for his counterpart, Alt Cunningham.
Best Attributes
Attributes play a vital role in Cyberpunk 2077, enhancing build progression by unlocking new Perks when different Attributes are prioritized. Additionally, Attributes provide players with a bonus to their overall stats and grant them specific action and dialogue choices. To optimize Johnny's performance, it is advisable to adhere to the following Attributes:
Reflexes (20)
+0.5% Crit Chance per Attribute Point
Grants proficiency with Submachine Guns, advanced movement, and quick, observant remarks in dialogue.
Technical Ability (20)
+2 Armor per Attribute Point
Cool (20)
Enhances mastery of Explosives and integration with advanced Cyberware, while also granting expertise in unlocking mechanisms, overriding devices, and displaying proficiency in tech-related dialogues.+1.25% Crit Damage Per Attribute Point
Greater abilities with Handguns, and gives players stealthy advantages, as well as subtle or street-smart dialogue choices.
Body (18)
+2 Max Health per Attribute Points
Increases tank-like powers. Allows players to open doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.
Intelligence (3)
+1 Max RAM per 4 Attribute Points
Not essential for the build, as players won’t use RAM or any Perks in the Intelligence tree.
Relic (4)
Only 2 Perks in the Relic perk tree will benefit players, and will only be available to those with Cyberpunk 2077: Phantom Liberty.
Best Perks
Body Perks
Johnny Silverhand possesses a multitude of talents, making it essential for him to acquire the most advantageous Perks available in Cyberpunk 2077. By utilizing this diverse selection of Perks, players can fully unleash the latent potential of the Johnny Silverhand build. This enables them to harness true dominance by synergizing their weaponry with a selection of innovative Perks, thereby enhancing their damage capabilities to achieve superior outcomes.
Perk Title | Description |
Painkiller | Unlocks slow Health Regen in combat. |
Comeback Kid | +1% Health Regen Rate for each percent of missing Health. |
Dorph-Head | +100% Mitigation Chance for 2 seconds when using Blood Pump cyberware or a Health Item. |
Speed Junkie | +60% Health Regen Rate while sprinting. |
Army of One | +10% Health Regen Rate for each nearby enemy. |
Adrenaline Rush 3/3 | +35 max Health +20% Health Regen bonus to all Health Regen effects from all sources Unlocks Adrenaline Rush mode Blood Pump cyberware and Health Items now also give Adrenaline equal to 30% of max Health (up to a max of 50% max Health). |
Unstoppable Force | When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc. |
Juggernaut | When Adrenaline Rush is active: +20% movement speed, +10% damage. |
Calm Mind | When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay. |
Reflexes Perks
Slippery | The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding, sprinting, and vaulting. |
Muscle Memory | Allows you to reload weapons while sprinting, sliding, and vaulting |
Multitasker | Allows you to shoot while sprinting, sliding, and vaulting. |
Power Slide | Increased slide distance. |
Dash 2/2 | −20% Stamina cost for dodging and dashing. Unlocks the ability to Dash. |
Can't Touch This | +100% Mitigation Chance when performing a Dash. |
Steady Grip | Allows you to shoot while Dashing. |
Air Dash 3/3 | −20% Dash Stamina cost. +20% Dash speed. Unlocks the ability to Dash in mid-air. |
Aerial Acrobat | Improves midair maneuverability. |
Tailwind | +25 Stamina from performing Air Dashes and Double Jumps. |
Ready, Rested, Reloaded 2/2 | −10% Stamina cost for shooting AR and SMGs. +30% reload speed when above 50% Stamina. |
Mind Over Matter | −25% Recoil when aiming. |
Spice of Life | +15% weapon swap speed, −30% bullet spread briefly after swapping weapons. |
Tunnel Vision | +20% Effective range and accuracy. |
Sharpshooter 3/3 | +15% aim speed. Improved weapon control. Each successful shot grants a stack of Sharpshooter, +7% Stamina regeneration for 2 sec. per stack. Stacks 7 times. New stacks reset duration. All stacks are removed when the duration ends. |
Spray and Pray | −10% Stamina cost for hip-firing. |
Gundancer | Aiming no longer slows movement. Allows you to shoot while vaulting. |
Practice Makes Perfect | +7% Crit Chance and Crit Damage per stack of Sharpshooter. |
Technical Ability Perks
All Things Cyber 2/2 | +10% to all cyberware stat modifiers −20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton |
Renaissance Punk | +4 Cyberware Capacity for each Attribute at 9 or higher |
Chrome Constitution | −5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled |
License to Chrome 3/3 | +10% to all cyberware stat modifiers. +40 Armor Unlocks a new cyberware slot for the Skeleton. All Skeleton cyberware has boosted stats. |
Ambidextrous | Unlocks a new cyberware slot for your Hands. |
Cyborg | 15% reduced Cooldowns for all cyberware if all available slots are filled. |
Extended Warranty | +15% duration for all cyberware effects. |
Built Different | Unlocks Cellular Adapter cyberware. It can be purchased and installed at Ripperdoc clinics. This Perk is required to use it properly. |
Edgerunner | Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of −0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state, you gain:
Duration: 12 sec. |
Glutton For War | 5% instant recharge of Health Items and Grenades after neutralizing an enemy. |
Health Freak 2/2 | +8% recharge speed for Health Items and grenades. +1 Health Item charge, +150% recharge speed for Health Items outside combat. |
Borrowed Time | +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining. |
Pyromania 1/3 | +8% recharge speed for Health Items and grenades. |
Cool Perks
Feline Footwork | When crouched:
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Ninjutsu 1/3 | +15% Movement Speed. |
Killer Instinct | +25% damage with knives, axes, and silenced guns outside of combat. They also provide a preview of the estimated damage. |
Focus 2/2 | +10% Headshot and Weakspot damage Unlocks Focus mode. This mode automatically activates when you aim while at full Stamina. While active:
When it ends:
Duration: 2.5 sec. |
Head to Head | While Focus is active, neutralizing an enemy with a ranged attack resets its duration. |
No Sweat | −50% Stamina cost from Focus for each enemy neutralized while it was active. |
Rinse and Reload | +10% Reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you start aiming. |
Deadeye 3/3 | +10% headshot and weak spot damage. −25% Stamina cost for shooting Unlocks Deadeye mode, which is active above 85% Stamina. When active: +25% headshot damage, +25% weak spot damage, no bullet spread. |
Long Shot | When Deadeye is active, your shots always deal full damage regardless of distance. |
California Reaper | +30% Stamina after neutralizing an enemy via headshot or weak spot. |
High Noon | When Deadeye is active:
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Quick Draw | +30% weapon swap speed when swapping to Pistols, Revolvers, Precision Rifles, and Sniper Rifles, +30% Stamina when swapping during combat. |
Nerves of Tungsten-Steel | When Deadeye is active: guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%). |
Run 'N' Gun | Hip-firing does not consume Stamina. When Focus is active +25% Movement Speed. |
Relic Perks
Vulnerability Analytics | During combat, you can now detect Vulnerabilities in enemy Armor and Cyberware. Hitting Vulnerabilities gives:
Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3 meters. |
Machine Learning | Destroying an enemy's Vulnerability grants:
Duration: 25 seconds. Effects and duration can stack 5 times. Reaching max stacks doubles these effects. |
Best Cyberware
The use of Cyberware is prevalent in Night City, particularly in the world of Cyberpunk 2077. Players will require top-notch Cyberware to ensure that Johnny Silverhand is ready for any battle. Aside from his wine-red sunglasses, Johnny's distinct characteristic is his silver left arm, making Cyberware an integral part of his genetic makeup and preventing him from succumbing to Cyberpsychosis, thus transforming him into a Cyberpsycho.
Most, if not all, Cyberware can be purchased from any Ripperdoc in Night City, provided players have the Street Cred, the Level requirement, and the Eurodollars.
Operating System
Militech “Apogee” Sandevistan
Effects (when active) | (Slows time by 85% (you are not slowed)
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Effects (when active and neutralizing an enemy) | +20% extended duration +22% Stamina Max Duration 8 seconds Cooldown 30 seconds |
Reflexes Attuned | +0.1 second duration with this Cyberware per Reflexes Attribute Point |
Face
Kiroshi “The Oracle” Optics
Effects (when scanning) |
These effects remain active for 60 seconds after scanning.
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Body Attuned | +0.5 Health per Body Attribute Point. |
Hands
Shock Absorber
Effects |
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Cool Attuned | +0.2 headshot and weakspot damage per Cool Attribute Point. |
Microgenerator
Effects | Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
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Intelligence Attuned | +0.05% to all dealt damage per Intelligence Attribute Point. |
Circulatory System
Blood Pump
Effects | Functions as a powerful Health item. Instantly restores 85 Health, then regenerates 17 Health per second for 6 seconds.
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Technical Ability Attuned | +0.1% Health item efficiency per Technical Ability Attribute Point. |
Clutch Padding
Effects |
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Body Attuned | +0.5% Health per Body Attribute Point. |
Second Heart
Effects | +100% Health when your health reaches 0. Cooldown 240 seconds.
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Body Attuned | +0.5 Health per Body Attribute Point. |
Legs
Reinforced Tendons
Armor | 44 |
Effects | Press X/A/Spacebar in mid-air to perform a double jump.
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Reflexes Attuned | +0.1% Crit Chance per Reflexes Attribute Point. |
Integumentary System
Subdermal Armor
Armor | 49 |
Effects |
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Technical Ability Attuned | +0.5 Armor per Technical Ability Attribute Point. |
Pain Editor
Armor | 108 |
Effects |
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Cool Attuned | +0.1% damage reduction per Cool Attribute Point |
Shock-N-Awe
Armor | 92 |
Effects | Whenever you take damage, you have a 10% chance to release a large electroshock that deals 500 damage to nearby enemies.
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Technical Ability Attuned | +0.25% activation chance for this Cyberware per Technical Ability Attribute Point. |
Nervous System
Kerenzikov
Effects | Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 seconds when you aim a ranged attack during a slide, dodge or Dash. Cooldown: 6.5 seconds.
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Reflexes Attuned | +0.1% Crit Chance per Reflexes Attribute Point. |
Synaptic Accelerator
Effects | Slows time by 50% for 3.5 seconds when enemy detection reaches 50%. Cooldown: 60 seconds.
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Cool Attuned | +0.2% headshot and weakspot damage per Cool Attribute Point. |
Adrenaline Converter
Effects |
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Cool Attuned | +0.2% headshot and weakspot damage per Cool Attribute Point. |
Skeleton
Scar Coalescer
Armor | 34 |
Effects |
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Body Attuned | +0.5 Health per Body Attribute Point. |
Bionic Joints
Armor | 120 |
Effects |
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Technical Ability Attuned | +0.5 Armor per Technical Ability Attribute Point. |
Kinetic Frame
Armor | 97 |
Effects |
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Reflexes Attuned | +0.1% Crit Chance per Reflexes Attribute Point. |
Cyberpunk 2077: Phantom Liberty is out now for PC, PlayStation 5, and Xbox Series X|S.