PlayStation has recently revealed new details about its accessibility-focused controller, including its official name and user interface. While gaming has become a popular pastime across all age groups, traditional controllers like the PlayStation 5’s DualSense can be challenging for some players. As a result, developers and hardware manufacturers have made significant strides in recent years to provide more accessible options in games like God of War Ragnarok.
Earlier this year, Sony introduced its new PlayStation 5 accessibility controller, code-named “Project Leonardo.” Unlike the DualSense, Project Leonardo is a "highly customizable controller kit" that allows players with disabilities to adjust joystick placement and button layout for a more comfortable gaming experience. It is fully compatible with existing PS5 hardware and software, and it has special ports to connect with third-party accessories to ensure maximum customization for players.
PlayStation has just unveiled new details about Project Leonardo and even released some official images. The project has been given a new name: the Access Controller. This controller offers a variety of PlayStation analog stick and button caps to cater to different types of gamers. With softer pillow button caps, flat button caps, a wide flat button cap that covers two button sockets, overhang button caps for players with smaller hands, and curve button caps that can be pushed or pulled, the Access Controller is designed to be versatile and comfortable for all users. The controller can be placed on a flat surface or fastened to an AMPS mount or tripod for added convenience.
PlayStation has recently revealed new details about the Access controller's user interface, which is designed to enable players to customize their UI settings for different types of games. With this new feature, players can choose their joystick position, map specific inputs to certain buttons, toggle buttons on and off, and even assign two different commands to the same key. Furthermore, up to two Access controllers and a single DualSense can be paired together to create a virtual controller, allowing users to adjust input sensitivity and enable Toggle mode, which allows buttons to be held down with a single press.
To ensure that the Access controller meets the needs of all gamers, PlayStation has collaborated with various organizations to gather feedback throughout the development process. This dedication to inclusivity and accessibility is a testament to PlayStation's commitment to making gaming an activity that everyone can enjoy. By creating a controller that is customizable and adaptable to different needs, PlayStation is helping to create a more welcoming and inclusive gaming community.
Source: PlayStation