Highlights
Season 6 of Battlefield 2042, named "Dark Creations," brings a haunting element to the futuristic aesthetic, aligning with the Halloween season and coinciding with the game's two-year milestone.
Battlefield 2042's sixth season, Dark Creations, has arrived, bringing a spooky twist to the futuristic theme. Season 6 is currently the most recent confirmed batch of content for Battlefield 2042.
Originally met with mixed reviews in 2021, Battlefield 2042 from DICE and EA has experienced a revival in popularity due to its numerous post-launch seasons of content. Each season introduces fresh battle maps, weapons, game modes, and improvements to gameplay and overall experience. Season 6, which became available at 12:00 UTC on October 10 (following the earlier Update 6.0.0 by four hours), continues this trend by offering a similar level of exciting content. Notably, Season 6 aligns with the Halloween season and arrives close to Battlefield 2042's two-year anniversary next month.
Season 6 of Battlefield 2042 brings an exciting continuation of the Battle Pass, featuring over 100 reward tiers. Alongside the usual array of cosmetic skins for playable characters, vehicles, and weapons, players can expect new additions to enhance their gaming experience. The Premium version of the Battle Pass will grant access to additional content, which can also be downloaded separately. Additionally, the introduction of the Battle Pass Ultimate Pack offers exclusive cosmetics and the ability to skip over 20 reward tiers. The developers have also implemented various quality-of-life improvements to enhance gameplay for all players. Fans can anticipate an enjoyable season, and it will be intriguing to observe how these new features impact the game's online meta. It is also worth considering the possibility of future post-release content, which may incorporate ties to different holidays.
Here is an overview of the new content, alongside highlights for changes and improvements:
New Map: Redacted
New Vehicle: YUV-2 “Pondhawk”
New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
The 6.0.0 Update will be live at 08:00 UTC on Tuesday, October 10. At 12:00 UTC on the same day, the Season 6: Dark Creations and its Battle Pass progression will begin. Following the update, Redacted will have 24/7 playlists available on both Conquest and Breakthrough.
Stay up to date
Stay informed about the release of our updates by following us on the @BattlefieldComm Twitter account. You can also keep track of known issues and the game changes we are implementing by visiting our Battlefield forums.
New Map: Redacted
Drawing inspiration from beloved maps of Battlefield's earlier installments, such as Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3), this intense and tightly confined battlefield is set amidst the captivating landscapes of the Scottish Hebrides. Unveiling a concealed technological research center, which conducts classified experiments, the map is designed to offer an immersive experience with its thrilling close-quarters combat.
To explore the creative processes behind Redacted, check out our recent Dev Notes and stay tuned for an upcoming episode of the Inside Battlefield Podcast, where we delve deeper into the topic! Don't miss out on the insights shared at the Boreas Laboratory.
Once you've exited the laboratory, the Field Testing area awaits, showcasing small, improvised houses that offer concealment and reveal more clues about the events that unfolded in this facility. The eerie lighting and ambiance are guaranteed to send shivers down your spine, so it’s crucial to remain alert. Be mindful of the jutting rocks that present numerous opportunities for you and your adversary to outmaneuver each other.
If you ever need a break from the intense battles happening near the flags and crave a peaceful moment, the maintenance tunnels are there to provide just that. These dimly lit tunnels not only allow for strategic flanking and quick access to any flag, but it's important to stay alert as your opponent might have the same plan.
Introducing the latest additions to our arsenal: G428, L9CZ, and VHX D3.
An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.
L9CZ
Experience the power of this one-of-a-kind, innovative assault rifle designed for enhanced mobility and superior battlefield effectiveness. Its unrivaled portability and exceptional performance make it an invaluable tool for engaging in close and medium-range combat. With its portable design, impressive firepower, and ability to neutralize adversaries lurking in the darkness, this weapon is a true force to be reckoned with.
Introducing our latest additions: Ammo and Medical Pouches, providing you with the essential supplies you need in the battlefield.
Support your squad by providing them with ammo and medical pouches, enabling them to replenish their ammunition or regain their health. These pouches serve as a crucial lifeline in dire situations where death lurks near you and your team.
Introducing the YUV-2 "Pondhawk," an exciting new addition to our vehicle lineup.
Season 6: Dark Creations will feature a brand new Battle Pass containing more than 100 tiers of rewards. As usual, our gameplay-affecting items such as weapons, vehicles, and gadgets can be earned without having to buy the Premium version of the Battle Pass.
Additionally, we are introducing the Battle Pass Ultimate Pack, a fresh alternative for the Battle Pass that offers faster progression through tier skips and exclusive skins as well.
This update is designed to enhance the aiming experience and aim assist for controller peripherals, offering a wide range of customization options.
Our aim with aim assist in Battlefield is to ensure that controller aim is more precise, while still maintaining the difficulty and skill needed for aiming in a First-Person Shooter. Aim assist is not only focused on assisting with aiming but also on fine-tuning and personalizing the input to suit your preferences.
Vehicle Handling Improvements were a major focus in Update 6.0, aiming to enhance the mobility and interaction of Ground Vehicles in relation to the overall gameplay pace of Battlefield 2042.
Rao's Cyberwarfare Suite will now activate all damage states on targeted vehicles and will no longer prevent firing on vehicles. Moreover, Rao will no longer expose players near an enemy he has recently hacked and eliminated. Instead, when hacking a target, Rao will now expose enemies in the target's vicinity. This exposure will unveil all details within that area, including enemy soldiers, vehicles, and gadgets within a 10-meter range of the hacked target for a short duration.
Subsonic Ammo & Suppressors
The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.
Previously:
Heavy Silencers = No self-spotting on minimap at any distance
Update 6.0:
Light Silencer = No self-spotting over 40 meters
Light Silencer + Subsonic = No self-spotting over 20 meters
Heavy Silencer = No self-spotting over 20 meters
Based on Community Feedback, we have discovered an issue with the crosshair of certain weapons deviating excessively from the center of the screen. This inconsistency made it challenging to control recoil, especially during quick bursts with high recoil weapons. To address this problem and enhance the overall gunplay experience, we have conducted a comprehensive review and made improvements to every weapon in All-Out Warfare.
LMG Balance Update
In the recent Update 5.2 release, we made several adjustments to the Vault LMGs Attachments, recoil, and other statistics. Additionally, we made a dispersion change to align them more closely with Assault Rifles and the rest of the roster.
DMRs have been slightly adjusted in this update, although not to a great extent. Rather than implementing major nerfs or buffs across the board, the aim was to reevaluate the performance of these weapons and ensure they are functioning as intended. Refer to the changelog provided below for a more comprehensive overview of the specific changes included in this update.
Boris will now prioritize maintaining the uptime of his Sentry Turret to maximize its damage output. Meanwhile, Crawford will gain a new Specialist Trait called Deep Pockets, granting an additional rocket for shoulder-fired launchers.
We will carefully consider feedback from Engineers regarding these changes, as well as other topics mentioned above, once the alterations are implemented.
A new feature has been added, allowing players to automatically throw Ammo/Medical Crates by pressing a button, just like the auto throw grenades option. You can find this option under Mouse & Keyboard or Controller > On Foot.
When a squad mate tries to spawn on someone engaged in combat, that person will receive a notification, both visually and audibly, informing them of the squad mate's attempt. They will be advised to find cover and allow the squad spawn to occur.
Resolved a problem where downed players momentarily appeared as alive on the large map while playing as a Support Specialist.
Resolved a problem where no hand signal animation triggered when spotting the Centurion C-RAM.
An extra dark outline has been added to enhance the visibility of the overall length of the health bar.
The lost health bar (right side) has been modified to incorporate an alpha gradient, improving contrast with the remaining health bar (left side). This adjustment will result in improved visibility of the remaining health.
- Implemented an engaging animated hit event light gradient placed on the right side of the remaining health bar.
- Enhanced the remaining health glow by making it darker, aiming to better align visually with the player name.
Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
Fixed an issue that would cause the distance to enemies further than 50m to not show up.
Fixed an issue that caused VFX particles to be seen through some objects / materials.
When performing a revive, attempting to Fire or ADS will now cancel the revive action.
Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.
Audio
Removed tinnitus sound effect from low damage dealing explosions.
Resupplying Med Pens from a Medical Crate now has audio.
Rewrote:
Addressed an arising problem where the SU-57 jet lacked boost audio.
Enhanced the obstruction system to reduce excessive noise from distant sounds and ensure that nearby sounds are more significant and accurate.
Battlefield Portal
Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
The issue causing the JU-87 Stuka's (Battlefield 1942) crosshair to disappear when zoomed in ADS has been resolved.
The problem causing the Dynamite (Battlefield 1942) to switch to a different weapon when attempting to detonate all 5 sticks simultaneously has been fixed.
Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
The Recon Class has now gained proficiency in secondary weapons, in addition to their already established proficiency with sniper rifles. This new skill allows them to deploy and undeploy their secondary weapons more quickly.
Hourglass:
Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.
Ensured Tornado does not spawn on HQ at the start of the round.
Reclaimed:
Deployable gadgets are now destroyed after territory control change on Breakthrough.
Fast Conquest:
Fixed Missing Voice Over during End of Round.
Gadgets & Specialists
Passengers firing shoulder-fired launchers will no longer cause the vehicle to move.
If an attempt is made to deploy a gadget in an unsuitable location, a specific reason will now be provided for the failure, such as being underwater, lack of space, or being stolen by penguins.
Improved the scaling of the out of range lock-on states to be more visible at range
Improved the readability of blocked lock-on states.
Fixed an issue that could sometimes cause defibrillators to be in the characters hands while parachuting.
The Ammo Crate is no longer invincible and can now take damage and be destroyed.
Angel
Fixed an issue that caused the parachute to lag behind Angel's supply drop
Boris
Increased the range at which Boris' Technician Trait activates from 1.6m to 3.2m
Casper
Fixed an issue that allowed the Recon Drone's thermal sight to see enemies through smoke.
Crawford
Crawford's Trait has been replaced by Deep Pockets, which provides an extra rocket to shoulder-fired launchers.
The 40mm Kinetic Grenade Pod's spawning of bullet deflection off of Dozer's shield has been resolved. Additionally, Dozer's movement balance has been enhanced, with a reduction in Rotation Speed from 265 degrees per second to 240.
Walking Backwards speed reduced from 0.9x to 0.85x.
Sprint velocity reduced from 0.9x to 0.8x.
Falck
Fixed an issue that caused the self heal animation on Falck's Syrette Pistol to sometimes repeat itself.
The health bar of the Shootdown Sentinel (EIDOS) will now appear correctly when using the Repair Tool to repair it.
Irish's trait now properly resupplies the SPH Explosive Launcher.
Lis
Fixed an issue where Lis in third-person perspectives wouldn't aim in the correct direction with her G-84 TGM equipped while in vehicle open-seats.
Reduced maximum range of Mackay's grappling hook by 17%.
Reduced the speed at which the grapple hook reaches maximum length after being fired by 25%.
Improved the opacity of Paik's EMG-X Scanner, enhancing character visibility against the surrounding environment. Modified the timings to prolong the duration and create a more seamless fade-out effect, while retaining the original total duration of the scan.
Enhanced visual and audio feedback has been implemented for vehicles compromised by Rao's Cyberwarfare Suite.
Rather than disclosing the presence of players in the vicinity of an enemy he has just hacked and eliminated, Rao will now expose adversaries within the target's surroundings upon successful hacking. This will uncover comprehensive intelligence within a 10-meter range of the hacked target, encompassing enemy soldiers, vehicles, and gadgets, albeit for a very short duration.
To provide further emphasis on electronic warfare, the EMP Grenade will now behave similar to Rao’s new hacking behaviour.
Explosion Balancing
Reduced inner blast radius from 2.25m to 2m.
Reduced blast radius from 7m to 6m.
Scatter Grenade (Not Fragmented)
Reduced inner blast radius from 2.5m to 2m.
Reduced magazine capacity to 1.
Reduced maximum amount of shells carried from 4 to 2.
Reduced number of magazines from 2 to 1.
Increased the recharge timer from 15s to 18s.
C5
Reduced the range at which the C5 explosion will kill a max health soldier.
In Update 6.0, we are prioritizing improving vehicular combat in response to feedback received through BattlefieldComms. Our focus is to enhance the handling and overall experience of driving vehicles while aligning their mobility with the pace of the game.
These changes will result in Ground Vehicles being more stable on the ground, while also giving them increased mobility to better handle intense combat situations. We have made adjustments to tank track friction and gravity to achieve this. Additionally, we have considered player feedback to address the power of the EMKV-90 TOR and have implemented further improvements to Jets.
Fixed a problem where directional exit points did not function as intended on slopes.
Now, all seats in the vehicle will maintain their individual aim rotation within their constraints while the vehicle rotates.
Improved the functionality that previously allowed thermal scopes on specific vehicles to detect enemies' thermal signatures even through smoke.
Resolved the bug that caused the crosshairs of certain vehicles to shake after reloading while continuously holding down the fire button.
Revamped the bug that enabled players to manipulate a vehicle with their body outside the vehicle after being revived.
Resolved the glitch that hindered characters from donning a pilot's helmet while operating an aircraft. Always prioritize safety!
Improved track friction for enhanced maneuverability.
Enhanced turning rates when accelerating to ensure increased mobility during combat. Moreover, we have further elevated turning rates even without the need for acceleration.
Longer time to reach max speed in MBTs, players can bypass this by using boost
Bolte & LATV4
Fixed an issue that caused the systemic damage icon to not be updated when in the second seat of the M5C Bolte.
EBAA Wildcat
Lowered impulse of 30mm on Attack Heli.
Players will now be ejected from aircraft when attempting to enter elevators with them.
Ground Vehicles
All ground vehicles will now have an improved sense of gravity that will result in less float.
Polaris RZR
Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid.
EMKV90 TOR
Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400
The HHV-EMG Maul weapon will no longer instantly destroy light air vehicles (Jets, Nightbird, Stealth Heli) beyond a distance of 330m. Additionally, it will no longer instantly destroy Attack Helicopters beyond a distance of 280m.
Resolved a problem where the EMKV90 TOR would distort when ascending a vehicle elevator while transitioning into siege mode.
Jets
Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage.
Fixed an issue with the VCARs camera shake being out of proportion
Fixed an issue where Extended Barrel did not affect rate of fire on VCAR
Resolved the bug that resulted in the AEK971's Assault Weapon Proficiency providing additional underbarrel ammunition.
Addressed discrepancies in suppressor firing sounds when opting for various magazine types on the AEK971.
Improved the calculation of semi-auto dispersion for certain weapons, rectifying an inaccuracy that resulted in reduced accuracy.
Resolved a bug that caused the 12M Auto to exhibit a faster rate of fire in single-fire mode when equipped with the Shortened Barrel.
The issue with misplaced ejected bullet casings on the SVD when equipped with any barrel attachment has been resolved.
The K8 reticle icon in the menus has been updated to match the one in the actual game.
Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes
Fixed an issue that caused the K30's subsonic magazine to not have a mesh when selected.
The GAR45 Suppressor and Warhawk compensator no longer produce a muzzle flash when used with the MP443 pistol. Additionally, the M1911 pistol no longer experiences an increase in dispersion (bloom) when in a prone position.
Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000
Polished the general alignment of laser underbarrel attachments across weapons.
Headshot multiplier has been removed from the 12M Auto and MCS-880 shotguns to align with other shotguns.
An issue has been resolved that was causing weapon magazines to protrude through Mackays forearm in the pre-round screen of a match.
P90 dispersion has been increased.
PP29 dispersion while moving has been fixed, it was using incorrect (lower) values.
Slower dispersion increase
PKP
Vertical recoil increased by 5%
Avancys
Slower dispersion increase
M240B
Initial shot recoil multipliers redone from scratch to improve sustained fire stability
Type 88
Slower dispersion increase
RPT-31
Dispersion behavior is now more distinct between high and low rate of fire builds. This means that the accuracy will vary significantly depending on the attachments used, with a higher rate of fire leading to lower accuracy and vice versa.
RPK.
Slower dispersion increase
Reduced maximum dispersion
Recoil reset time has been slightly extended overall, making it slightly longer than for ARs on average. The purpose is to enhance accuracy and reliability of LMGs at longer distances, although their agility in close-quarters will be slightly reduced.
This split is categorized into two groups, with a minimal difference between them: Fast - Avancys, RPK, and XM8; and Standard - all other LMGs.
Slightly increased dispersion when firing at maximum fire rate.
VCAR
Horizontal and initial vertical recoil have been increased.
Battlefield 2042 is available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.