Mind-Blowing Discovery Unveiled in Cyberpunk 2077 After an Astonishing 600 Hours of Gameplay!

Mind-Blowing Discovery Unveiled in Cyberpunk 2077 After an Astonishing 600 Hours of Gameplay!

A dedicated gamer delves into the expansive world of Cyberpunk 2077, uncovering an intriguing hidden aspect involving protagonist V, after an astounding 600 hours of immersive gameplay

Highlights

After nearly 600 hours of playing Cyberpunk 2077, a player discovered that V's face is fully animated while talking, adding a new level of immersion to the game.

This feature was apparently included in a recent update patch and was not initially present in the base game upon release.

Speculations from players suggest that the animated face suggests that the game was initially designed with the intention of being in third-person or incorporating third-person cutscenes.

After playing Cyberpunk 2077 for almost 600 hours, a highly observant player made an intriguing discovery: V's facial expressions are animated during conversations. The vast and intricately designed world of Cyberpunk 2077 is filled with hidden secrets waiting to be uncovered as players traverse the chaotic streets of Night City. Exploring CD Projekt Red's futuristic first-person RPG has led to the discovery of numerous fascinating yet minor details, such as a partially erased corporate logo on Johnny Silverhand's mechanical arm or a shared meal order between protagonist V and one of their many associates.

The recent Phantom Liberty DLC for Cyberpunk 2077 introduced even more hidden gems for fans to find. For example, a seemingly insignificant character was revealed to have a familial connection to last year's Cyberpunk: Edgerunners, and it was discovered that the supporting character Solomon Reed had actually been undercover as a bouncer in the base game. These little treasures contribute to the sense that Night City is a thriving, dynamic metropolis, and it appears that this attention to detail extends to Cyberpunk 2077's user interface as well.

After playing Cyberpunk 2077 for nearly 600 hours, Reddit user KamuiRil made an interesting observation and shared it on r/cyberpunkgame. While most of the game is played from a first-person perspective, players have the option to switch to an over-the-shoulder view while driving. KamuiRil discovered that if the player moves the camera during a conversation between V and another character in this view, they can see that V's face is fully animated.

Some Reddit users responding to KamuiRil's post mentioned that this feature was not initially included in the base game but was added in the 2.0 update patch before Phantom Liberty. It seems that CD Projekt Red had originally intended for V's face to be animated during conversations from the beginning but decided to remove it due to a glitch where V would mouth the words played on the radio instead. While the animation is now present, some players still find it imperfect, as there are instances where V ends up mouthing the dialogue of another character.

Speculation suggests that the intricate facial animation of V implies that Cyberpunk 2077 was initially intended as a third-person game, or at least featured cutscenes from a third-person viewpoint. However, the final version of the game primarily presents its narrative from the perspective of the main character, though this could potentially change in the planned sequel. Nonetheless, players can currently enjoy the sight of their customized avatar speaking as they navigate Night City's challenging streets while in a vehicle.

Cyberpunk 2077 is currently accessible on PC, PS4, PS5, Xbox One, and Xbox Series X/S platforms.