Baldur's Gate 3 is a remarkably expansive RPG, even in its current Early Access phase. According to developers' estimates, players can anticipate spending over 100 hours to complete the campaign alone, not to mention subsequent playthroughs with different choices. One crucial element of combat in both Dungeons and Dragons and Baldur's Gate 3 involves Combat Conditions.
Understanding Conditions in BG3 can be quite complex, and it doesn't help that the game doesn't provide clear explanations of each Status Effect's specific effects. To fully grasp and leverage these combat-focused Conditions, refer to the comprehensive list below, which contains all the essential information players need to know.
Every Negative Combat Condition in Baldur's Gate 3
Status Effects are usually applied during combat situations or have detrimental effects in a combat setting. They can be utilized strategically to gain an advantage.
For instance, when an enemy (or party member) is knocked Prone, all attacks made against them will automatically result in Critical Hits. Certain abilities, such as Ray of Frost and Arms of Hadar, are associated with specific spells that cause distinct Status Effects. On the other hand, other Status Effects can be inflicted or experienced by different classes.
Status Effect | Explanation |
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Acid | |
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Arms of Hadar | |
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Bane | - 1d4 penalty to Attack Rolls/Saving Throws
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Bleeding | - 2 Slashing damage each turn
- Disadvantage on Saving Throws
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Blinded | - Halved Ranged Attack distance
- Disadvantage on Attack Rolls
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Burning | - 1d4 Fire damage each turn
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Charmed | - Can't attack caster
- Caster has Advantage on Charisma checks against this target
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Chest Trauma | - Disadvantage on Constitution Saving Throws
- -1 Action
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Chill Touch | - Can't heal
- Undead get Disadvantage on Attack Rolls
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Color Spray | - Halves Ranged attack distance
- Disadvantage on Attack Rolls
- Advantage on Attack Rolls against this target
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Crippled | - Cannot move
- Disadvantage on Dexterity Saving Throws
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Dazed | - Cannot take Reactions
- Loses Dex bonus to Armor
- Disadvantage on Wisdom Saving Throws
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Downed | - Death Saving Throws begin
- 3 Successes before 3 Failures means you don't die
- Any HP gain cancels Downed
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Electrocuted | - 1d4 Lightning damage each turn
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Enlarged | - Larger physical size
- +1d4 damage to Attacks
- Advantage on Strength checks
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Ensnared | - 1d6 Piercing damage each turn
- Cannot move
- Disadvantage on Dex Saving Throws and Attack Rolls
- Attack Rolls against Ensnared targets have Advantage
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Entangled/Enwebbed | - Cannot move
- Disadvantage on Dex Saving Throws and Attack Rolls
- Attack Rolls against Ensnared targets have Advantage
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Faerie Fire | - Attacks against this target have Advantage
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Feeble | - Strength-based attacks deal half damage
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Frightened | - Cannot Move
- Disadvantage on Checks and Attack Rolls
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Gaping Wounds | - +2 piercing damage against this creature
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Goaded | |
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Hamstrung | |
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Hastened | - +2 Armor
- Advantage on Dexterity Saving Throws
- x2 movement distance
- +1 Action
- Becomes lethargic next turn
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Hideous Laughter | - Cannot move or attack (knocked prone)
- Disadvantage on Strength/Dex saving throws
- Can only be Saved at end of turn or when being attacked
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Hunter's Mark | - +1d6 damage from caster
- Advantage on Perception and Survival checks against target for caster
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Incapacitated | |
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Infested | - 1d4 Piercing and 1d4 Poison damage each turn
- Spreads to melee attackers
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Off Balance | - Disadvantage on Strength/Dex checks
- Advantage on Attack Rolls against the target
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Paralyzed | - Incapacitated
- Automatically fails all Strength/Dex checks
- Advantage on Attack Rolls against the target
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Pinched | - 2 Pinch damage each turn
- -3 m (10 ft) movement distance
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Poisoned | - Disadvantage on Attack Rolls and Ability Checks
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Prone | - Can't move, act, or react
- Disadvantage on Strength/Dex Saving Throws
- Advantage against Prone targets within melee range
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Ray of Frost | - -3 m (10 ft) movement distance+
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Reduced | - Size is physically smaller
- -1d4 damage with all Weapon-based attacks
- Disadvantage on Strength Saving Throws and Ability Checks
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Shocked | - Cannot react
- Disadvantage on Dexterity Saving Throws and Ability Checks
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Silenced | - Cannot cast spells
- Immune to Thunder-type damage
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Sleeping | - Incapacitated
- Automatically fails all Strength/Dex Saving Throws
- Advantage on attacks made against Sleeping targets
- Auto-crits when in melee range
- Taking damage nullifies effect
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Spiteful Suffering | - 1d4+CHA modifier Necrotic damage every turn
- Advantage on Attack Rolls made against targets with Spiteful Suffering
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Stunned | - Cannot move
- Cannot act, react, or take bonus Actions
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Threatened | - Disadvantage on Ranged Attack Rolls
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Turned | - Must move away from caster as much as possible
- Cannot move within 9m of caster
- Cannot take Reactions
- Taking damage nullifies effect
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Vicious Mockery | - Disadvantage on Attack Rolls (one-time use)
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Weak Grip | - Disadvantage on Strength Saving Throws and Attack Rolls
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Wet | - Resistant to Fire damage
- Vulnerable to Lightning/Cold damage
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Baldur's Gate 3 releases August 3, 2023 on PC and September 6, 2023 for PlayStation 5