The combat in Final Fantasy 16 has been a point of much discussion leading up to its release, especially with Ryota Suzuki, the former Capcom employee directing it. Suzuki, known for his work on high-energy action games like Marvel vs. Capcom 2, Devil May Cry 4, and Dragon's Dogma, has drawn comparisons between the combat in those games and FF16's. Fans and critics alike have noted the similarities between FF16's combat and that of Devil May Cry 5, with the wolf companion Torgal bearing a resemblance to DMC5's Shadow. However, Suzuki has also credited Marvel vs. Capcom 2 as an inspiration for FF16's gameplay, adding another layer to the game's combat mechanics.
Suzuki revealed in a Game Informer interview that FF16 incorporates Marvel vs. Capcom 2's team assist system. This system enables players to call upon one of their two partners into battle, temporarily disabling the main character while the assistant provides support. Suzuki believes that this feature not only enhances the feeling of a one-on-one fight but also results in a chaotic combat system when multiple players battle each other.
The implementation of a command system for Torgal, Clive's wolf companion in Final Fantasy 16, adds a new level of immersion for players as they can actively participate in battles with their loyal companion. This feature also ensures that the player's focus is solely on the game screen, resulting in more engaging gameplay. Additionally, the special moves in FF16 were inspired by the super moves from Marvel vs. Capcom 2, allowing players to unlock even more special moves if they time their commands correctly. The new action-based gameplay in FF16 has divided fans, with some preferring the traditional turn-based gameplay, while others are more accepting of the change. However, the game's battle mechanics display a great deal of effort, with a variety of combat scenarios and gameplay styles available when battling the different Eikons.
Final Fantasy 16 will launch on June 22, exclusively for PS5.
Source: Game Informer