The Shadow Cursed Lands
Journey into the Shadow Cursed Lands during Baldur's Gate 3's second act, where a deadly curse looms over the entire area. To protect your party from harm, utilize a torch to fend off the curse's effects. Be wary of areas where the curse is stronger; a simple torch may not suffice. Your initial objective is to make your way to Last Light Inn or obtain a Moonlantern to shield yourself from the curse's wrath.
Map showing the location of the sloop
The Path to Moonrise Towers
Every path in Act 2 of Baldur's Gate 3 converges at the ominous Moonrise Towers, the domain of a formidable antagonist and his army. Beneath these towers lies a hidden prison housing a sloop that offers a chance for escape. Here's how you can reach and utilize this sloop to break free from the clutches of Moonrise Towers.
baldur's-gate-3-pit
Infiltrating Moonrise Towers
Discover multiple entry points into Moonrise Towers, each shaping the course of events differently. Whether you choose to befriend the inhabitants or launch a daring assault, the key lies in accessing the prison below the towers. Navigate through the front entrance and descend the stairs leading to the Moonrise Towers Prison.
A set of levers
Locating the Sloop
Within the confines of the Moonrise Towers Prison, Ketheric holds his enemies captive. Engage with the prisoners to potentially gain an ally or stealthily neutralize the guards to free the imprisoned. The sloop awaits on the opposite side of the cells, offering a glimmer of hope for escape.
Navigating to Freedom
There are two routes to reach the sloop: either brave the perilous pits or manipulate the levers in the central building to unlock the cells. Break through barriers using spells or weapons to access the sloop and commence your daring escape. Ensure the sloop is operational by inspecting it and severing the chains on the dock.
Utilizing the Sloop
To set sail on the sloop, destroy the fragile chains securing it to the dock. Accompanying prisoners can join you on the journey to freedom. The sloop's final destination is the Last Light Inn, providing a safe harbor after your daring escape. Keep in mind that this route is one-way, as the sloop vanishes from the pier post-escape.