Article Summary
Neil Newbon, voice actor for Astarion in Baldur's Gate 3, discusses his experience working on the game and the opportunity to explore the duality of his character.
Newbon provides an in-depth look at the intricate process behind the creation of Baldur's Gate 3, spanning a remarkable four-year voyage. This includes the remarkable collaboration with a phenomenal ensemble and the incredible filming experiences within the captivating Volume space.
The emphasis lies on the physical aspects of performance capture, putting a spotlight on the dedication and ardor demonstrated by Newbon, while also presenting intriguing possibilities for the future evolution of this remarkable field.
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In today's episode, hosts John Aljets and Maggie Lovitt are bursting with excitement as they introduce our special guest, Neil Newbon. Neil is a renowned voice and performance actor, known for his role as Astarion in the popular game Baldur's Gate 3, among other projects. Being avid fans of the game themselves, John and Maggie have a plethora of questions for Neil, who is more than willing to dive into it all! What is it like to portray the complexities of a character's morals? Which aspects of Astarion have left a lasting impact on Neil? And what other fictional universes does he dream of being a part of? You can watch the full interview in the video located at the top of this article, or you can listen to it in podcast format below for an abundance of insightful details and much more!
Newbon is primarily known for his work behind the scenes, lending his voice to popular video game characters such as Elijah Kamski in Detroit: Become Human, Karl Heisenberg in Resident Evil Village, and Astarion in Baldur's Gate 3. Prior to finding his passion in this medium, Newbon also had various roles in television series and movies, including Jackboots on Whitehall alongside Ewan McGregor and the sports drama Dream Team. These experiences ultimately led him to be a part of massive worlds like Dungeons & Dragons, Star Wars, and Final Fantasy. His recent work in Baldur's Gate 3, developed by Larian Studios, not only earned him a Golden Joystick nomination but also provided him with greater exposure in his field.
In today's episode, Newbon shares his journey working on Baldur's Gate 3, describing it as an incredibly fulfilling experience. He delves into the four-year creative process, highlighting his collaboration with talented cast members such as Amelia Tyler. Newbon also discusses the unique opportunity to work in the immersive Volume, where renowned shows like Obi-Wan Kenobi and The Mandalorian have been filmed. He expresses his gratitude for the overwhelmingly positive response to the game, which reflects the passion and dedication poured into its development. Playing the character of Astarion allowed Newbon to explore a new sandbox where he wasn't necessarily an antagonist, depending on the player's choices. He delves into the exhilarating experience of portraying a character with true duality in a non-linear narrative. The conversation also touches on the physical aspects of portraying Astarion and the hard work as well as passion Newbon invests in performance capture. He shares his thoughts on the future of this technology. Additionally, it is delightful to witness how effortlessly Newbon slips into character at a moment's notice. You can watch today's episode of Our website Dailies at the top of this article, or listen to the podcast below to hear their conversation.
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Editor's P/S
As an enthusiastic fan of Baldur's Gate 3, I was thrilled to read the article about Neil Newbon's experiences working on the game. His insights into the non-linear storytelling, the physical demands of his role, and his journey to BG3 were fascinating. It was clear from the interview that Newbon is passionate about his work and has a deep understanding of the characters he portrays.
I was particularly interested in Newbon's discussion of the physical aspects of performance capture. He described the demanding process of wearing a motion capture suit and performing in a virtual environment. Despite the challenges, Newbon expressed his enthusiasm for this new technology and its potential to revolutionize the way we experience video games. I agree with Newbon that performance capture has the potential to create more immersive and realistic experiences for players.