Highlights
Level 6 Spells in Baldur's Gate 3 are incredibly powerful and can turn the tide of battle in a single turn.
Harm possesses the potential to appear unimpressive, yet its capability to diminish an adversary's Hit Point Maximum can greatly impair their endurance in a conflict.
In challenging combat scenarios, Planar Ally proves to be a valuable spell as it calls upon a formidable ally to support players.
The Level 6 Spells in Baldur’s Gate 3 are the apex of the Magic Schools they represent, offering unparalleled magical abilities. In the realm of D&D, these spells are among the most potent and grant spellcasters the ability to manifest effects that surpass even the wildest imaginations.
In the context of Baldur’s Gate 3 gameplay, Level 6 Spells possess extraordinary power that some may deem as game-breaking, as they have the potential to swiftly change the course of a battle. Nevertheless, not all Level 6 Spells in the D&D adaptation are equally valuable, as some are highly situational. Nonetheless, skilled players who understand how to seize the advantages offered by certain spells can turn the tide even in the face of imminent defeat.
10 Harm (Necromancy)
Upon first glance, Harm may seem underwhelming as a 6th-Level spell that only decreases a target's Hit Point Maximum until a Long Rest. After all, unless an opponent reaches 0 HP, they can still perform just as effectively as when fully healthy. However, it is essential for players to remember that this spell in Baldur's Gate 3 is accompanied by a significant 14d6 Necrotic Damage, making it a forceful attack even before considering its effects.
What truly makes Harm efficient is not just its base damage, but rather the implications it has for opponents, particularly bosses. By reducing their Hit Point Maximum, it significantly limits the amount of healing they can receive to reach high HP, rendering healing spells from themselves and even allies futile. When utilized effectively, Harm can cripple an opponent's ability to sustain themselves on the battlefield, leaving them vulnerable.
9 Otto’s Irresistible Dance (Enchantment)
Otto's Irresistible Dance, named after a powerful wizard who lived in the Oerth of the Greyhawk campaign setting, is the ultimate spell for magically enchanting a target. In Baldur's Gate 3, this spell requires an Action and Concentration, but skilled spellcasters with high Wisdom can utilize this often-neglected stat to overcome enemy defenses.
When a target is affected by Otto's Irresistible Dance, they will uncontrollably dance for up to 10 turns. This spell's nature makes it challenging for the targets to launch attacks, as they are subjected to a Disadvantage on Attack Rolls. However, Otto's Irresistible Dance also debilitates enemies, imposing a Disadvantage on their Dexterity Saves, while empowering those who attack the target with an Advantage on their Attack Rolls. When employed against a boss, Otto's Irresistible Dance can significantly facilitate their elimination by making them a much easier target.
8 Planar Ally (Conjuration)
In a game like Baldur's Gate 3, where players are limited to a four-person party, they can expect their characters to be constantly overwhelmed in combat. This becomes especially challenging when facing bosses with high HP and formidable mobs, often leading to a losing battle of attrition. However, players have the opportunity to turn the tide with the help of a Familiar summoned through the 6th-Level spell, Planar Ally. By summoning a powerful Cambion, Deva, or Djinn, players can receive assistance until their next Long Rest.
Despite the significant cost of summoning, utilizing a 6th-Level spell slot is generally worth it, as it is likely that fights requiring the aid of the Planar Ally will ultimately lead to a situation that allows for a Long Rest. Additionally, the Planar Ally possesses a diverse range of abilities, and the 6th-Level spell slot can be seen as equivalent to the various attacks and crowd control spells that the Ally utilizes in combat.
7 Sunbeam (Evocation)
For players seeking the most powerful combat spells in Baldur's Gate 3, the spell Sunbeam should not be overlooked. When this spell is cast, a beam of intense light is unleashed from the sky, blinding all creatures in its path and causing them significant damage with its Radiant Damage of 6d8. Moreover, there is the option for the creatures to take half the damage with a successful CON Save.
What sets Sunbeam apart from other spells of a similar level is its additional effect. Being a Concentration spell, players who successfully cast Sunbeam are able to continuously cast it again for free on each subsequent turn for a total of 10 turns, as long as their concentration is not broken by the enemy.
6 Otiluke’s Freezing Sphere (Evocation)
Timing is crucial in tactical RPGs like Baldur's Gate 3, particularly when players require enemies to perform specific actions or meet certain conditions before launching their planned attack. This situation enhances the value of a spell such as Otiluke's Freezing Sphere, a remarkable 6th-Level spell that differs in its casting and use as an attack.
Otiluke's Freezing Sphere, named after a renowned Wizard in the Greyhawk campaign setting of D&D, creates a ball of ice that, when thrown, can unleash a chilling explosion of 10d6 Cold Damage. Unlike other spells, players can maximize the effectiveness of Otiluke's Freezing Sphere by utilizing its CON Save and by strategically delaying the throw, allowing the party to position enemies for a devastating area-of-effect attack.
5 Globe Of Invulnerability (Abjuration)
In Baldur's Gate 3, combat can quickly become challenging if player characters are unable to properly defend themselves, as a few attacks can easily bring them down due to their Armor Class. To counter this, higher-level players may consider utilizing the Globe of Invulnerability, the game's most powerful Abjuration spell, to enhance the team's defenses during more intense battles.
Upon activation, the Globe of Invulnerability creates a protective sphere that remains in effect for three turns. Within this sphere, all creatures and objects are completely immune to any damage, effectively nullifying most ranged attacks. By strategically positioning themselves, the party can capitalize on this spell's benefits, allowing them sufficient time to recover or unleash their most devastating attacks without fear of retaliation.
4 Create Undead (Necromancy)
Defeating a formidable foe in a Baldur’s Gate 3 battle brings relief to players, especially considering that the remaining enemies they have to face are likely much weaker than their leader. However, for the Necromancer, a powerful enemy's corpse is not just a reward after the fight. With the ability to Create Undead, a corpse becomes a valuable asset to the team.
This 6th-Level spell can only be cast on Small to Medium corpses, allowing the Necromancer to transform them into a mummy that players can utilize as an additional companion. This mummy ally remains with the players until they take a Long Rest, typically scheduled after a challenging encounter where the enemy's own forces are turned against them.
3 Wind Walk (Transmutation)
Sometimes, offensive abilities are not always the best spells to have, but rather those that allow players to survive in the most dire situations. Wind Walk serves as a perfect example. It is a 6th-Level Transmutation spell that transforms the caster and their allies into mist clouds. Outside of combat, Wind Walk proves to be incredibly useful for players as it enables them to bypass guards and hostile territories without wasting precious turns.
However, the true brilliance of Wind Walk is showcased in combat scenarios, particularly when players find themselves in need of a retreat. While under the effects of Wind Walk, players are unable to take actions, have conversations, or cast spells. Nevertheless, the fact that opponents cannot land a hit on players in mist form makes this spell a clever choice for escaping from perilous battles. Wind Walk can truly be a lifesaver in unexpected boss encounters or when a boss fight takes an unexpected turn.
2 Disintegrate (Transmutation)
Nothing is more devastating than being completely reduced to ash, and that is exactly what Disintegrate does to its target. Regarded as one of the most formidable Transmutation spells, this 6th-Level spell emits a thin green ray that inflicts 10d6+40 Force Damage. However, adversaries still have a chance to evade the spell through a Dexterity Save, as failure to do so leaves them vulnerable to significant harm.
Adding to the severity of Disintegrate is its secondary effect. Victims who succumb to the Force Damage caused by this spell do not merely perish; they are disintegrated, leaving behind nothing but ashes. Only Sorcerers and Wizards possess the capability to utilize this highly expensive spell, but against formidable bosses, it becomes a formidable nuclear attack.
1 Heroes’ Feast (Conjuration)
Even the most powerful armor class (AC) cannot save a Baldur's Gate 3 character with low Hit Points. A well-aimed attack can easily eliminate them in a single strike. While Temporary Hit Points offer a temporary buffer, the character's overall survivability can be improved by increasing their Hit Point maximum through leveling up or enhancing their Constitution, particularly during prolonged combat. One way to achieve this is through the use of the Heroes' Feast spell.
When cast, this spell allows for a grand feast that can accommodate up to 12 guests. In addition to providing immunity to poison and curing diseases, this feast also grants a 2d10 increase to Maximum Hit Points for a duration of 24 hours. By bolstering the character's maximum HP, players can further enhance their survivability by applying Temporary HP spells.
Baldur's Gate 3 is currently available on PC with a MacOS and PS5 release slated for September 6, 2023.