A Divine Integration: How Atreus in God of War Can Embrace the Classic Assassin's Creed Strategy

A Divine Integration: How Atreus in God of War Can Embrace the Classic Assassin's Creed Strategy

Unlocking the potential of an Atreus-led God of War game, this article explores how it could benefit from a clever mechanic inspired by Assassin's Creed Syndicate Discover how the game could incorporate Syndicate's best section to enhance the gameplay experience

Article Key Points

Rumors suggest that a God of War Ragnarok half-sequel is coming soon, with leaks claiming the game is almost completed and could be revealed at The Game Awards.

In this half-sequel, Atreus could take on the role of the protagonist, while the game could incorporate a gameplay element from Assassin's Creed Syndicate. This feature would enable players to assume control of Faye, immersing themselves in her memories and gaining insights into her past and abilities. Consequently, this addition would inject fresh and thrilling elements into the game, providing players with unique gameplay sequences.

There are currently significant rumors circulating within the gaming community suggesting that a half-sequel for God of War Ragnarok is imminent. These rumors have been persistent for nearly a year, but they have gained traction in recent months. In August, a leak indicated that a half-sequel, similar to Uncharted: Lost Legacy and Spider-Man: Miles Morales, was already 60% completed.

In the past few weeks, these leaks have become even more prominent. The most recent reports reinforce the August leak and claim that the game is nearing completion, with an apparent reveal expected at The Game Awards in a few weeks. While it's important to approach these rumors with skepticism, it would make sense for God of War to have a half-sequel, considering the open-ended nature of the Ragnarok story and the potential for further exploration of both side and main characters.

It seems logical that Atreus would be the natural choice as the protagonist for a God of War half-sequel. In that case, the game might consider incorporating a gimmick similar to the one used in Assassin's Creed Syndicate.

An Atreus God of War Game Could Borrow Assassin's Creed Syndicate's Best Moment

Explaining Assassin's Creed Syndicate's Best Section

In Assassin's Creed Syndicate, players are once again immersed in the familiar formula that has been present in previous AC games. The game revolves around Evie and Jacob Frye, siblings who are determined to liberate the streets of Victorian London from Templar control. Despite adhering to the traditional gameplay that many fans have come to expect, Assassin's Creed Syndicate manages to surprise players with a few notable elements. One such surprise involves a time-shift to World War 1.

By engaging in the "Helix Glitch" side quest, players find themselves transported to London during the era of WW1 for a series of missions. Throughout these missions, players assume the role of Lydia Frye, a descendant of the twins. This WW1 experience unfolds as players navigate the iconic Tower Bridge amidst a massive aerial assault on London. Although the duration of these missions is relatively short, lasting around an hour, they represent some of the most memorable moments in Assassin's Creed Syndicate. They provide a refreshing and exhilarating change of pace, offering a taste of an entirely different game and injecting a sense of variety and excitement into the overall gaming experience.

How the Next God of War Game Could Use AC Syndicate's Best Section

While it may initially seem like an odd choice, it would actually make perfect sense for a potential God of War Atreus-led sequel, half-sequel, or DLC to adopt this particular feature from Assassin's Creed Syndicate. In God of War Ragnarok, it has already been established that Faye possesses the ability to transport Kratos into a surreal, dream-like memory through some form of mysterious magic. It stands to reason that she could extend this power to Atreus as well. However, instead of solely experiencing one of his mother's memories as Atreus, players should have the opportunity to directly control Faye herself.

This would add more depth if Atreus utilized his own sorcery to relive his mother's memories, potentially in an effort to uncover more about her past or her own extraordinary powers. Consequently, players could embark on thrilling gameplay sequences, assuming the role of Faye herself, and even experiencing her epic clash with Thor, resulting in the creation of the sinkholes found in God of War Ragnarok. These moments could be brief yet exhilarating, injecting a burst of unique gameplay to sustain a diverse and captivating overall experience.

A Divine Integration: How Atreus in God of War Can Embrace the Classic Assassin's Creed Strategy

God of War: Ragnarok

God of War Ragnarok, developed by Santa Monica Studio and published by Sony Interactive Entertainment, is an action-adventure game. It continues the story of Kratos and Atreus as they embark on their journey through Scandinavia in the sequel to God of War (2018). Drawing inspiration from Norse mythology, players will battle mythological creatures while experiencing the events of Ragnarok. The game is available on PS4 and PS5 platforms and was released on November 9, 2022. With a Metascore of 94, it combines elements of action and adventure genres.

Editor's P/S

As a long-time fan of the God of War series, I am thrilled at the prospect of an Atreus-led half-sequel. The character has shown tremendous growth and potential throughout the previous games, and I believe he is ready to take on the mantle of the protagonist. The idea of incorporating a gameplay element similar to Assassin's Creed Syndicate's "Helix Glitch" is intriguing and could add a new layer of depth and variety to the game.

Imagine being able to control Faye in her prime, experiencing her battles and adventures firsthand. This would not only provide insight into her character and motivations but also allow players to explore different gameplay mechanics and abilities. The time-shift mechanic could also be used to visit different locations and time periods, expanding the scope of the game and offering a fresh perspective on the God of War universe.