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9-Volt's section in WarioWare: Move It is filled with Nintendo-themed microgames, providing plenty of references and nostalgia for fans.
In 9-Volt's section, the microgames utilize various Form poses and present a range of challenges inspired by iconic Nintendo games.
Within 9-Volt's stage, players have the opportunity to unlock a total of 21 microgames, with one of them granting a random item from Nintendo's history as a delightful surprise for fans of the company.
This article contains spoilers for WarioWare: Move It. The unique and offbeat concept of WarioWare's microgames quickly captivated audiences, but what truly made them memorable were the abundant Easter eggs hidden within these bite-sized experiences. 9-Volt, a popular character known for his microgames based on other Nintendo games, makes a return in WarioWare: Move It.
In the past, it was uncertain whether other characters would feature Nintendo-based microgames, but 9-Volt was always a guarantee. However, in recent years, these special references are now mainly limited to 9-Volt's specific section of the game. These Nintendo microgames have become a staple in the series, and the developers understand that WarioWare fans consider them to be a significant highlight. As a result, 9-Volt's story in WarioWare: Move It is filled with numerous references that are sure to delight fans.
Just as the other microgames did before 9-Volt, the many challenges take advantage of the Form poses that players will make to experience many iconic games in a new, bite-sized way. Players will have to
WarioWare: Move It Saves 9-Volt as the Best For Last
stay still to avoid dropping GBA cartridges, scale up ropes and vines as Donkey Kong Jr., move their hand to try and catch a ring from Fire Emblem Engage, and many more.
The purpose of 9-Volt's mini-games in Wario Ware: Move It is evident as they utilize every Form in the game, acting as the final set of microgames players can unlock before facing Volcano Wario. Additionally, the Easter egg games serve as a special reward for players, as 9-Volt's section is designated as "Nintendo" on the Story map.
After players have likely struggled with understanding the various poses and actions in Wario Ware: Move It, Nintendo fans will be pleased when they reach 9-Volt's section. Many of the games feature simple cues that players familiar with the titles would recognize. While some microgames are more simplistic with Nintendo-themed elements, they still manage to entertain and bring joy to fans.
The highlight of this section is definitely the Super Mario 64 DS Boss Stage. In this level, players take control of Mario on Princess Peach's Secret Slide, but with a unique twist. Instead of using traditional controls, players use their arms in the "Scale" form to guide the plumber. It's a clever combination of an old frustration from the original game and the use of motion controls, creating a fun and enjoyable experience.
One of the standout features in 9-Volt's stage is the collection of 21 microgames. Each game offers endless excitement, but one game in particular called Ultra Scope stands out. In this game, players have to find one of the Mario Question Mark Blocks on a shelf within a certain time limit. If they succeed, the box will open and reveal a random item from Nintendo's extensive history. Compared to the previous story segments that constantly challenge players to think quickly, 9-Volt's stage offers a refreshing change. It appeals to Nintendo fans with its familiar references, keeping players entertained, engaged, and most importantly, having fun.
Players must remain immobile to prevent GBA cartridges from falling, climb ropes and vines as Donkey Kong Jr., and attempt to grasp a ring from Fire Emblem Engage by manipulating their hand. Additionally, WarioWare: Move It can now be accessed on the Nintendo Switch.
Editor's P/S
1. 9-Volt's section in WarioWare: Move It is a real treat for fans of the series and Nintendo in general. The microgames in this section are all based on classic Nintendo games, and they're a lot of fun to play. I especially enjoyed the Super Mario 64 DS Boss Stage, which was a clever and challenging take on the classic game.
2. 9-Volt's section is a great example of how WarioWare can use its unique gameplay mechanics to create fun and memorable experiences. The microgames in this section are all very different from each other, but they all work well together to create a cohesive and enjoyable experience. I can't wait to see what other Nintendo-themed microgames the developers come up with in future WarioWare games.