Article Key Points
Call of Duty: Modern Warfare 3 will have a day one patch that addresses various bugs, UIX tweaks, map changes, and weapon adjustments.
The game's file size exceeds 200 GB, comprising the extensive update that could potentially consume considerable storage capacity on consoles and PCs.
Players have the option to share their feedback on the game and keep tabs on the developer's Trello board to stay informed about the status of known issues.
Just hours before the global release of Call of Duty: Modern Warfare 3, developer Sledgehammer Games provided a comprehensive overview of the game's day one patch notes. The detailed update highlights the significant changes made since the well-received beta of Modern Warfare 3. This update addresses various issues, user interface improvements, adjustments to maps, and detailed revisions to weapons.
Players who have not yet downloaded the game should be aware of its large file size. The installation of Modern Warfare 3 requires over 200 GB of space, including the game itself and the extensive update. This can significantly impact the storage capacity of both consoles and PC hard drives. Publisher Activision acknowledged the game's substantial file size, attributing it to the inclusion of an open-world Zombies mode, content related to Call of Duty: Warzone, and last year's Modern Warfare 2. Now the developer is providing players with a glimpse of the upcoming changes that accompany this substantial download.
Sledgehammer Games has released an official blog post that outlines the patch notes for the day one update of Call of Duty: Modern Warfare 3. The patch not only addresses bugs and glitches, such as crashes and audio issues, but also brings improvements to the multiplayer user interface, menu options, and HUD elements. Furthermore, new perks have been introduced, and several weapon-related changes have been made to ensure balance.
At the end of the blog post, Sledgehammer provides a section for fans to provide feedback regarding Call of Duty: Modern Warfare 3. This allows gamers to report problems and offer feedback if they so desire. Additionally, players have access to the developer's Trello board, which keeps track of known issues and their current status. This enables players to monitor the progress of reported problems, from being known to being resolved.
Although the game has not been officially launched worldwide, those who pre-ordered were given the opportunity to play through the campaign a week in advance. While most players enjoyed the various betas, the pre-launch process encountered some difficulties. Many players expressed their disappointment with the campaign of Modern Warfare 3 primarily because of its short duration of four hours. However, for most Call of Duty players, multiplayer is where the game truly shines and offers long-lasting entertainment.
The different multiplayer modes will be available at 10 AM PT along with the full game. To ensure precision, the team has released global release date times for Call of Duty: Modern Warfare 3, allowing players from around the world to know exactly when they can start playing the shooter game.
CAMPAIGN
MULTIPLAYER
STABILITY & PERFORMANCE
Offline play will no longer be prevented after first setting up an Activision account.
Save data integrity has been reviewed and checkpoint loading errors have been solved.
Fixed multiple UI-related crashes that occurred while navigating menus.
Resolved several crash bugs when loading into some missions.
Fixed an issue in which some players experienced an excessive load time after the opening title splash.
Fixed several graphical bugs that resulted in hitching after a melee kill.
Fixed a graphical bug that resulted in assets loading in low quality.
GAMEPLAY BUG FIXES
Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
Enemies should no longer stay in cover more often or longer than intended.
Fixed a bug in which certain command inputs unintentionally reset loadout selection.
Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
Fixed a bug in which players became immune to damage from Gas and Equipment.
Fixed a bug in which Supply Boxes will not open on first attempt.
Fixed a bug in which weapons were missing from orange Supply Boxes.
Fixed enemy clipping through objects in the environment on death or in combat.
Fixed warning message for areas where the player could only crouch.
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UIX
Visual ChangesAdded a stroke to player nameplates to improve visibility.
Adjusted font and contrast of the score event text on the HUD to be less obstructive.
New FeaturesAdded a HUD element that displays the player’s current streak after each kill.
Match event popups now show the equipped Calling Card of the corresponding player.
Notable player accomplishments, like Kingslayer, Collateral, etc., will now be accompanied by a Medal splash on the player's HUD.
The Tac-Stance toggle state is now shown through a widget located in the lower-right section of the HUD instead of the previous prompt shown while aiming down sights.
During gameplay, players can now access Match Stats by opening a new tab in the Scoreboard. This feature enables them to compare their current performance with their career average.
Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
Bug FixesPlayers will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.
MAPS
Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
Team Deathmatch now gives preference to team-owned areas for spawn selection, making them more advantageous and less susceptible to enemy pressure.
In Domination, spawn selection for flags has been improved to enhance consistency by favoring owned flags and reducing vulnerability to enemy pressure.
EstateAdded frontline logic to prevent unintentionally frequent spawn flips.
FavelaDecreased the priority of spawn points near the Shacks and Construction Site.
HighriseDecreased the priority of spawn points in the Actibase and Phonic Tunnels.
GAMEPLAY
Adjusted footstep volume to further distinguish enemy and friendly players.
Added an option to double-tap the aim down sights button to activate Tac-Stance.
Refreshed Default Loadout options with a widened range of content.
MovementSprint input while sliding will now cancel the slide animation.
Decreased aim down sights time penalty while jumping by 20%.
SettingsAdded an option to double-tap the aim down sights button to activate Tac-Stance.
Added new options to Slide/Dive Behavior.Tap to slide, disables the dive.
Tap to dive, disables the slide.
WEAPONS & ATTACHMENTS
SVA 545 (Assault Rifle)Increased bullet velocity by 19%.
Increased rate of fire from 632 RPM to 682 RPM (+8%).
Increased lower-torso damage multiplier from 1x to 1.1x.
Decreased recoil to veer less to the right.
MTZ-556 (Assault Rifle)Increased bullet velocity by 18%.
Increased maximum damage range from 23m to 27m (+17%).
MCW (Assault Rifle)Increased bullet velocity by 18%.
Increased recoil during sustained fire.
Decreased minimum damage from 24 to 21 (-13%).
Striker (Submachine Gun)Decreased maximum damage from 42 to 36 (-14%).
Decreased near-medium damage from 33 to 27 (-18%).
Decreased fear-medium damage from 27 to 25 (-7%).
Decreased minimum damage from 21 to 20 (-5%).
Decreased aim down sights time from 250ms to 240ms (-4%).
Holger 26 (Light Machine Gun)Increased bullet velocity by 13%.
Pulemyot 762 (Light Machine Gun)Increased bullet velocity by 16%.
Decreased maximum damage from 47 to 45 (-4%).
JAK Annihilator Bullpup Kit (Conversion Kit)Increased bullet velocity by 29%.
Decreased rate of fire from 666 RPM to 571 RPM (-14%).
MTZ Interceptor (Marksman Rifle)Increased bullet velocity by 15%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8 (Marksman Rifle)Increased bullet velocity by 12%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 260ms to 245ms (-6%).
Longbow (Sniper Rifle)Increased bullet velocity by 13%.
Swapped full-auto crosshair for expected semi-auto crosshair.
Increased flinch when shot by an enemy player to align with other Sniper Rifles.
Increased hipfire spread while moving and during sustained fire.
KV Inhibitor (Sniper Rifle)Increased bullet velocity by 5%.
Increased hipfire spread while moving.
Increased flinch when shot by an enemy player by 18%.
WSP Stinger (Handgun)Swapped semi-auto crosshair for expected full-auto crosshair.
Decreased maximum damage from 25 to 24 (-4%).
Decreased maximum damage from 27 to 25 (-7%).
Decreased maximum damage range from 12m to 6m (-50%).
Decreased upper-torso damage multiplier from 1.1x to 1x.
Decreased hipfire spread during sustained fire.
Renetti (Handgun)Swapped semi-auto crosshair for expected burst-fire crosshair.
Slightly increased recoil during sustained fire.
Decreased minimum damage.
JAK Ferocity Carbine Kit (Conversion Kit)Swapped semi-auto crosshair for expected full-auto crosshair.
Increased aim down sight time 200ms.
Increased sprint to fire time from 80ms to 100ms (+25%).
COR-45 (Handgun)Decreased maximum damage range from 9m to 6m (-33%).
Decreased near-medium damage range from 20m to 10m (-50%).
High Velocity (Ammunition)Decreased bullet velocity multiplier from 1.2x to 1.15x.
Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
Low Grain Rounds (Ammunition)Decreased damage range penalty.
Decreased bullet velocity penalty.
Decreased recoil control advantage.
High Grain Rounds (Ammunition)Decreased recoil control penalty.
Decreased bullet velocity advantage.
Decreased damage range advantage.
Optics (Attachment)Decreased aim down sights time penalty across multiple Optic types.Dots & Holographics: 30ms to 0ms (-100%).
2.5x: 70ms to 15ms (-79%).
4x & Hybrids: 40ms to 20ms (-50%).
Scopes: 100ms to 50ms (-50%).
Muzzles (Attachment)Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.
PERKS
Demolition VestBattle Rage (Tactical) will now only restock up to 1 use.
Improved slide velocity by replacing the advantage of slide distance. Please note that the perk description will be updated to reflect this change in a future update.
Added immunity to Flash Grenades (Tactical) thrown by the player themselves to Tac Mask (Gear).
FIELD UPGRADES
Trophy SystemMosquito Drone (Killstreak) will no longer be targeted and destroyed.
Med BoxUpdated description to better reflect functionality.Deploy a box of medical supplies for you and your teammates to reduce healing delay.
KILLSTREAKS
Enemy Killstreak activations will now invoke announcer voicelines as expected.
Guardian-SCDecreased volume of Guardian-SC’s owned by teammates.
Increased environmental audio occlusion.
Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.
Counter UAV activation in interior areas will no longer trigger a "Not enough space to call in" error.
Juggernaut Recon's magazine capacity has been reduced from 20 rounds to 8 rounds (-60%).
VEHICLES
NSTVIncreased traction to improve handling on slippery surfaces.
Set to be released on November 10, 2023, Call of Duty: Modern Warfare 3 (2023) by Activision follows the ongoing narrative of Captain Price, carrying on from the events of the 2019 and 2022 games.
Platform(s) PC, PS5, Xbox Series X, Xbox Series S, PS4, Xbox OneReleased November 10, 2023Developer(s) Sledgehammer GamesPublisher(s) Activision
Editor's P/S
As a passionate fan of the Call of Duty franchise, I am thrilled about the release of Modern Warfare 3 and the day one update patch notes. The developers have clearly taken player feedback into account and have made significant improvements to the game. The patch notes address a wide range of issues, including stability improvements, bug fixes, and enhancements to gameplay, multiplayer, weapons, and more. I am particularly excited about the new perks and weapon-related changes, which should help to ensure balance and variety in the multiplayer experience.
Overall, I am very impressed with the day one update patch notes for Modern Warfare 3. The developers have clearly put a lot of effort into addressing player concerns and making the game as polished and enjoyable as possible. I can't wait to jump into the game and experience all the new changes for myself!