Highlights
Sons of the Forest Patch 12 introduces new features like a pick axe, mining Solafite mineral, a new cave, and new book items for unique structures.
In addition to that, the update incorporates various enhancements. These include improved lighting effects, the ability to carry up to 3 Turtle Shells, more refined placement mechanics, and changes to AI behavior.
Furthermore, the audio has undergone a complete overhaul. This includes updated fire events, enhanced animal skinning sounds, and immersive audio for in-game events. All of these improvements work together to enhance the overall gaming experience.
Patch 12 for Sons of the Forest has been released by Endnight Games, bringing in a variety of new features to enhance the game. Since its initial release in February 2023, this game has successfully engaged players with its suspenseful mutated woods and has received praise for its intricate construction mechanics. Continuously maintaining and improving the game, the developer has diligently addressed noticeable bugs through regular updates. These patches serve not only to fix technical issues but also to introduce exciting new content, contributing to the game's forthcoming full release. As a result, players can anticipate a consistent release of enhanced features and mechanics, showcased by the comprehensive additions in the latest patch.
Patch 12 for Sons of the Forest brought exciting additions to the game. Players can now enjoy a host of new features, including a powerful pickaxe and the ability to mine the coveted Solafite mineral. Exploration enthusiasts will be thrilled with the addition of a brand new cave to discover. Enhancing the creative aspect of the game, two unique book items have been introduced, allowing players to construct one-of-a-kind structures. Customization options have been expanded with a weapon upgrade system, providing players with enhanced control over their gameplay experience.
Taking the spooky factor up a notch, Caves A and F have been adorned with eerie hanging crosses, unsettling gore props, and mysterious cave roots. The surface world is not without its own chilling surprises, as hanging skeletons now grace specific trees, adding a sense of foreboding to the environment. To improve precision in combat, a new Ranged aiming sensitivity option has been introduced, allowing players to achieve even greater accuracy in their shots.
Additionally, character interactions have received a boost with the integration of emote actions for Kelvin and Virginia. These new social dynamics deepen the immersive gameplay experience and contribute to the overall depth of the game.
In addition to the newly added features, Sons of the Forest, a highly realistic survival game, has undergone significant improvements, balance adjustments, audio updates, and bug fixes. These enhancements include the introduction of a golf putter for striking animal heads, character reactions to in-game events, improved lighting effects, the ability to carry up to 3 Turtle Shells, refined mechanics for placing wires and ramps, and more. The game's balance has also been fine-tuned, with increased difficulty for Creepies and behavioral changes for Puffies, Fingers, and Twins. The update also addresses various bug fixes, ensuring a smoother gaming experience.
Furthermore, the game's audio has been overhauled, with updated fire events, optimized animal skinning sounds, and improved audio for in-game events such as burning sticks and molotovs, immersing players even further into the game.
{{h1_placeholder_0}}: The release of Sons of the Forest on Steam broke records and established itself as one of the highly acclaimed indie titles on the platform. Although its initial fame was fleeting, the consistent updates from Endnight demonstrate their commitment to improving this terrifying game and ensuring player involvement.
Features
Added pick axe
You can now mine the Solafite mineral found in caves
Added new cave
Added second ??? item
Added 2 new findable book items allowing you to build two new structures
New upgrade system for weapons
New hanging cross, gore props and cave roots added to cave A and cave F
Added hanging skeletons to some trees in world
Added Ranged aiming sensitivity option
Cannibal leaders or village guards can now quickly summon reinforcements from others nearby when they spot a player.
Added additional emotes for Kelvin: Nod, Thumbs up, Confused, Shake Head, Hit Head, No, Happy, Sad. (If the player nods at Kelvin, he will nod back promptly.)
Implemented more Virginia emote actions : Laugh, Nod, Shake Head, Happy, Confused, No, Sad
Improvements
Animal heads now can be hit with golf putter
Virginia will now laugh if she sees an animal hit a spring trap or a full health Kelvin get hit with a small rock
Kelvin will now react to animal heads
Improved look of volumetric light from sun and work lights
You can now carry up to 3 Turtle Shells
Spawn location for skinned animal heads will now be at head of the body
Burning player, torch, molotov and spreading fire now react to sprinklers
Improved sprinkler performance in bunkers
Sprinklers will clean blood off player and held weapons
Improved positioning of free wires extremities when placing on beams and pillars
Electric wires can now be placed on three quarter high pillars
Moved ramps placement arrow up slightly so that it is easier to see when targeting from the bottom of the ramp
Player no longer slides when standing on ramps
Placing planks on ramps is now easier to target when standing close to it
Physics collider cleanup and optimization on a few Items
Various environment fixes
Food Bunker tree base collisions synced in multiplayer so AI interact with them
Lighting transition improved in food bunker water
Improvements to driftwood physics
Some optimizations to characters and AI update
Kelvin Finish Structure order will no longer stop after one structure, will now finish everything he can before completing order
Balance
Creepies are more resistant to bullets and have slightly increased general health
Puffies when high health won't get dismembered
Add a 2 second hit react cooldown to lower stun lock on Puffies
Fingers and Twins now have more aggressive behavior
Reduced max late-game outside creepy count by 20%
Reduce the likelihood of creepies taking over populated villages
Spear melee stab damage reduced 15->10
Fixes
Fixed Frank sometimes trying to do revenge attack on himself after lighting himself on fire
Player can no longer be killed during any cutscenes
Fixed missing spittle in bunker entertainment
Fixed small rock not spawning when digging
Fixed some issues with Sluggy sound in cave C
Fixed light bulb getting visually culled too early
Fixed supported screw structure getting destroyed when adding a strut to a beam
Fixed sharpening a defensive wall log playing audio of player swinging his weapon
Revised content:
Corner ramps are now fixed, allowing them to be placed on the ground next to off-grid structures without causing any irregularities. Additionally, the placement strut beneath the leveled beam has been fixed, ensuring that the forward support remains unlinked in all cases.
Fixed placing strut underneath leveled beam inverting the beam visually sometimes
Fixed pressing shift while placing stick or rock path leaving player in a broken state
Fixed lifting beams causing the renderer rotation to pop after lifting it
Fixed case where beams supporting a concave corner ramp beam would block placement of floors on the wrong side of the beam
Fixed case where placing a strut under a leaning beam wasn't possible
Fixed issue when placing walls over floors that would break floor linking with its support beam
Fixed own shadow leaking slightly on wall and pillar logs
Fixed issues with grass and leaves from the fake ground covering up some items in the inventory
??? pieces will no longer respawn if the player already collected them
Added missing equip UI to wire in inventory
Fixed bug where other players would stash items when networked player triggered Puffton cutscene
Fixed missing knife in tree crash cutscene
Fix for molotov smoke alpha clipping
Fixed Armsy sometimes not setting off traps
Fixed Greg's carried effigy type not matching on clients
Fixed floating spittle sometimes appearing on destroyed huts
Fixed bullets fired from ultra close range sometimes going through the enemy
Fixed issue with player block and parry where hits got through during animation transitions
Fixed player held severed head scare not working properly when done by clients
Audio
Updated fire events for built fires and standing fires
Retimed skinning animals sounds
Tuned audio on burning stick and molotov events
Added new physics interaction sfx object for small batteries
Changed a sluggy event to be 3d
Changed distance settings on sluggy emerges event
Turned down vista sting a little
Added some sounds for skeletons and falling rocks
Sons of the Forest is out now in early access for PC.
Source: Steam