Patch 13 for Darktide has completely transformed the class system, offering enhanced skill trees for each of the four playable character types. This update allows for greater customization of builds, providing players with more options to tailor their playstyles.
With the introduction of this patch, Psykers can now specialize in DPS, crowd control, or defensive roles. The Soulblaze setup, a popular choice for clearing large hordes, has been significantly strengthened in the new skill tree. Creating and utilizing this build in Darktide is now simpler and more effective.
Darktide Psyker Build: Soulblaze Skill Tree Setup
Your browser does not support the video tag.
The objective of this build is to consistently apply the Soulblaze damage-over-time effect to enemies using skills and the Purgatus Force Staff. This will allow for the rapid accumulation of Warp Charges, which decrease the cooldown of the chosen active skill while increasing the base damage of all attacks. While Psykers excel in various areas, this particular build is designed to effectively handle large groups of enemies and special foes.
With a maximum of 30 skill points available, players should prioritize investing in abilities that enhance Warp damage, Critical Hit Chance, and Quell-related buffs. Although there is room for customization in terms of skill point allocation, the following streamlined setup emphasizes crowd control and damage output:
1–10 Points | |
Skill | Effect |
Warp Expenditure | Replenish Toughness with every 10% Peril generated |
Battle Mediation | Chance to quell Peril on kill |
Toughness Boost | +15 Toughness |
Brain Rupture (Blitz) | Charge up and deal massive damage to a single enemy |
Kinetic Resonance | Brain Rupture gains +75% cast speed and -50% Peril generation after using a Combat Ability |
Peril Resistance | -5% Peril generation |
Wildfire | Soulblazed enemies spread Soulblaze to nearby enemies on death |
Psykinetic's Aura | Cooldowns reduced by 5% on Elite/Specialist kill |
Inspiring Presence | +10 Toughness replenishment |
Seer's Presence | +10 Ability Cooldown Reduction |
11-20 Points | |
Skill | Effect |
One With The Warp | Gain Toughness Reduction based on current Peril levels |
Peril Resistance | -5% Peril generation |
Venting Shriek (Combat Ability) | Stagger all enemies in front and remove 50% Peril |
Becalming Eruption | Reduce Peril generation for each enemy hit by Venting Shriek |
Creeping Flames | Venting Shriek ignites all enemies with Soulfire |
Peril Resistance | -5% Peril generation |
Puppet Master | +50% Coherency aura radius |
Toughness Damage Reduction | +5% bonus |
Solidity | Increase Quell speed by 30% |
Toughness Boost | +15 Toughness |
21-30 Points | |
Skill | Effect |
Warp Siphon | Gain a Warp Charge after killing an Elite/Specialist. Warp Charges are consumed when using Combat Abilities.
|
Inner Tranquility | -6% Peril generation for each Warp Charge |
Empyrean Empowerment | +4% base damage to all attacks per Warp Charge |
In Fire Reborn | Killing enemies with Soulblaze on them has a chance to generate a Warp Charge |
Warp Battery | Stack up to six Warp Charges |
Health Boost | +10% HP |
Warp Rider | Up to +20% Warp Damage based on Current Peril |
Soulstealer | Replenish Toughness on Warp Attack Kill |
Perilous Combustion | Kill an Elite/Specialist to inflict Soulblaze on all enemies near it |
Perfect Timing | +3% Warp Damage on Critical Hits |
This build offers a harmonious blend of crowd control (CC) and damage per second (DPS). By equipping a Purgatus Force Staff, players no longer have to solely rely on their abilities to accumulate Warp Charges. Additionally, considering that Warp Charges now reduce the cooldowns of abilities, Venting Shriek should be accessible every 20 seconds, provided that players are able to maximize their Warp Charges before initially utilizing it.
To compensate for the limited range of the Purgatus Staff, Brain Rupture comes in handy. With Venting Shriek being available frequently, players can activate Kinetic Resonance regularly. This feature becomes extremely valuable when dealing with swarms of Elite and Special units. It is worth noting that Venting Shriek will be ready for use again before the duration of Kinetic Resonance expires, particularly in intense Shock Troop Gauntlet missions.
Players have the freedom to select their desired melee weapons, with options including the Dueling Swords, Deimos Force Sword, Catachan Combat Blade, or any axes and swords with Strikedown or Assassin movesets, which are more suitable for single-target attacks.
When facing hordes of enemies, it is recommended to utilize the Purgatus Staff. If there is an excessive number of Elites or Specialists, players should employ the Brain Rupture ability. By accumulating six Warp Charges and eliminating three or four Elite/Special enemies, players will be able to completely reset the cooldown of Venting Shriek.
Darktide is available now on PC and Xbox Series X/S.