The P-Organ system in Lies of P is unique and captivating. It introduces an intriguing concept that elevates the value of each Quartz unit players contribute to it. Enhancing Pinocchio in a noticeable way, not only do players unlock significant new abilities upon filling all slots in an Upgrade, but each filled slot also grants an additional ability that enhances Pinocchio in some manner.
In the base game, the P-Organ consists of 5 distinct 'Phases' that act as Tiers. As players progressively fill and fully unlock more Upgrades, additional Phases become accessible to them. Moreover, with the unlocking of each new Phase, players can equip a new tier of abilities into the corresponding Upgrades. Let's now explore all the extraordinary Upgrades and abilities that players can experiment with in Lies of P.
This guide does not provide information on Tier 6 and 7 Abilities, but it does include details about Phase 6 and Phase 7 Upgrades. We will update this guide with descriptions of Tier 6 and 7 abilities once we reach NG++.
All P-Organ Upgrades
Here are all the P-Organ Upgrades, with explanations added for clarity. As players progress through the phases, they will need to spend increasing amounts of Quartz to unlock each Upgrade. However, with more Quartz slots available, players will also gain additional abilities to utilize.
Upgrade Name | Phase Level | Quartz Needed To Activate | Upgrade Description | Explanation |
---|---|---|---|---|
Increase Pulse Cells 1 | Phase 1 | 2 | Increase the maximum number of Pulse Cell uses | Raises Max Pulse Cells of Pinocchio by +1. |
Increase Staggerable Window 1 | Phase 1 | 2 | Increase the time of the enemy’s Staggerable status | While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away. |
Link Dodge | Phase 1 | 2 | Enables another dodge in the middle of a dodge motion | If players press dodge during a dodge animation, they'll roll as an additional dodge with more i-frames. |
Add Fable Slots 1 | Phase 1 | 2 | Increases the maximum number of charged Fable slots | Increases the amount of Fable Slots Pinocchio has by +1. |
Increase Pulse Cells 2 | Phase 2 | 2 | Increase the maximum number of Pulse Cell uses | Raises Max Pulse Cells of Pinocchio by +1. |
Add Amulet Slots 1 | Phase 2 | 2 | Increases the number of equippable Amulet slots | Increases the number of Amulets Pinocchio can equip by +1. |
Rising Dodge | Phase 2 | 2 | Enables dodging when on the ground | When knocked onto the ground, players can press dodge to quickly roll backward and get up faster while also creating distance. |
Retain Guard Regain 1 | Phase 2 | 2 | Retains a certain amount of Guard Regain when receiving damage | Players lose less temporary health while Guarding (AKA less Guard Regain is generated). |
Enhance Pulse Cell Recovery 2 | Phase 3 | 3 | Enhances the recovery effect of Pulse Cells | Increases the amount of HP each Pulse Cell Recovers. |
Increase Cube Uses 1 | Phase 3 | 3 | Increases the maximum number of Cube uses | Similar to Pulse Cell increases, this increases the number of times Pinocchio can use the Cube per reset by +1. |
Add Belt Slots 1 | Phase 3 | 3 | Increases the number of equippable Belt slots | Increases the number of equip slots on both belts by +1. |
Shorten Fruit Bearing Time | Phase 3 | 3 | Shortens the Gold Coin Tree’s fruit-bearing time | By default the Fruit Bearing Time of the Gold Coin Fruit Tree is 10 minutes, this upgrade reduces that wait period. |
Add Amulet Slots 2 | Phase 4 | 3 | Increases the number of equippable Amulet slots | Increases the number of Amulets Pinocchio can equip by +1. |
Perfect Guard Cause Stiffness | Phase 4 | 3 | Breaks the enemy's stance when a Perfect Guard is successful | When Perfect Guards are successful, players have a chance to cause the enemy to 'recoil' from the Perfect Guard, interrupting their chain of attacks. |
Add Fable Slots 2 | Phase 4 | 3 | Increases the maximum number of charged Fable slots | Increases the amount of Fable Slots Pinocchio has by +1. |
Increases Special Grindstone Uses | Phase 4 | 3 | Increases the maximum number of Special Grindstone uses | Increases the number of times Pinocchio can use the Special Grindstone per reset by +1. |
Add Legion Arm Slots 1 | Phase 5 | 4 | Increases the number of equippable Legion Arm slots | Increases the number of Legion Arms Pinocchio can have equipped at one time by +1. |
Increase Staggerable Window 2 | Phase 5 | 4 | Increases the time of the enemy’s Staggerable status | While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away. |
Increase Cube Uses 2 | Phase 5 | 4 | Increase the maximum number of Cube uses | Similar to Pulse Cell increases, this increases the number of times players can use the Cube per reset by +1. |
Retain Guard Regain 2 | Phase 5 | 4 | Retains a certain amount of Guard Regain when receiving damage | Players lose less temporary health while Guarding (AKA less Guard Regain is generated). |
Add Weapon Slots | Phase 6 | 4 | Increases the number of equippable Weapon slots | Players can now have 3 weapons equipped at one time. |
Enhance Pulse Cell Recovery 3 | Phase 6 | 4 | Enhances the recovery effect of Pulse Cells | Pulse Cells now recover more of Pinocchio's HP per usage. At 30 Vitality and with all Pulse Cell Recovery Upgrades, this can almost entirely refill the HP bar. |
Perfect Guard Weapon Durability Recovery | Phase 6 | 4 | Some of Weapon Durability is restored when a Perfect Guard is successful | Pinocchio will now regain Durability for every Perfect Guard, though the effect is relatively minimal. |
Add Belt Slots 2 | Phase 6 | 4 | Increases the number of equippable Belt slots | Increases the number of equip slots on both belts by +1. |
Add Amulet Slots 3 | Phase 7 | 4 | Increases the number of equippable Amulet slots | Increases the number of Amulets Pinocchio can equip by +1. |
Light Weight | Phase 7 | 4 | You feel lighter (severe Weight reduction) | The description is a bit unclear but this essentially 'moves' the weight percentage requirements for the Lightweight, Default, Slightly Heavy, and Heavy modifiers by around 20 percent. Heavy is now at 100 percent, slightly heavy is now at 80, and lightweight is the new standard weight. |
Add Legion Arm Slots 2 | Phase 7 | 4 | Increases the number of equippable Legion Arm slots | Increases the number of Legion Arms Pinocchio can have equipped at one time by +1. |
Fury Attack Guard | Phase 7 | 4 | Can block Fury Attacks with Guard | Gives Pinocchio the ability to block Fury Attacks with default Guard. When used alongside the Ghost Walk Amulet, Pinocchio can now dodge and block Fury Attacks. |
All Abilities That Slot Into P-Organ Upgrade Slots
Quartz consumption in the P-Organ menu is utilized to allocate abilities into vacant slots within the preferred Upgrade. Once all these slots have been occupied by Quartz-based abilities, the Upgrade becomes fully activated and operational.
At maximum, each P-Organ Upgrade can accommodate one ability of each 'type' (Attack, Survival, Ability, Item).
However, it is important for players to carefully consider their choices as some of these abilities are equally or even more advantageous than the complete Upgrades.
Attack-Type Abilities
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First up are the Attack-type abilities, which predominantly enhance the sheer strength of an entity or augment the extent of stagger damage that can be imposed by a particular weapon or tool wielded by Pinocchio. These skills are the preferred choice for players seeking to maximize their offensive capabilities, prioritizing raw output over survivability, resources, or items.
Ability Name | Tier | Type | Effect |
---|---|---|---|
Enhance Charge Stagger ATK 1 | 1 | Attack | Enhances the Stagger attack power of Charge Attacks. |
Enhance Fatal Attack ATK 1 | 1 | Attack | Enhances the attack power of Fatal Attacks. |
Enhance Fable Arts ATK 1 | 1 | Attack | Enhances the attack power of Fable Arts. |
Increase Staggered Duration 1 | 1 | Attack | Increase an enemy's Staggered duration. |
Enhance Weapon ATK When Durability is at Maximum 1 | 2 | Attack | Enhances weapon attack power when Weapon Durability is at maximum. |
Enhance Weapon ATK When Discharged 1 | 2 | Attack | Enhances weapon attack power when Pulse Cells are discharged. |
Enhance Ambush Stagger ATK 1 | 2 | Attack | Enhances the Stagger attack power of dodge attacks and dash attacks. |
Enhance Perfect Guard Destruction 1 | 2 | Attack | Increases Destruction Damage to enemy weapons when a Perfect Guard is successful. |
Enhance Condensed Legion Arm ATK 1 | 3 | Attack | Enhances Legion Arm attack power when more than half of the Legion remains. |
Increases Fable Arts Effect Duration 1 | 3 | Attack | Increases the duration of effect-based Fable Arts. |
Perfect Guard Destruction Enhance 2 | 3 | Attack | Increases Destruction Damage to enemy weapons when a Perfect Guard is successful. |
Enhance Charge Stagger ATK 2 | 3 | Attack | Enhance the Stagger attack power of Charge Attacks. |
Enhance Fable Arts ATK 2 | 4 | Attack | Enhances the attack power of Fable Arts. |
Lower Weapon Durability Consumption 1 | 4 | Attack | Reduces Weapon Durability consumption. |
Lowers Natural Recovery Upon Weapon Attack 1 | 4 | Attack | Reduces the amount of the enemy's natural HP recovery when attacking them with a weapon. |
Enhance Weapon ATK When Discharged 2 | 4 | Attack | Enhances weapon attack power when Pulse Cells are discharged. |
Increase Fable Arts Effects Duration 2 | 5 | Attack | Increases the duration of effect-based Fable Arts. |
Increase Staggered Duration 2 | 5 | Attack | Increases an enemy's Staggered duration. |
Enhance Stagger ATK From Behind | 5 | Attack | Enhances Stagger attack power when attacking an enemy from behind. |
Enhance Fatal Attack ATK 2 | 5 | Attack | Enhance the attack power of Fatal Attacks. |
Survival-Type Abilities
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Next up are the Survival-type abilities, which serve as the Defense abilities to the Attack-type Offense abilities. These abilities typically consist of effects that reduce the amount of health lost from Guard Regain, mitigate damage taken during specific actions, or enhance resistance against certain types of damage. In case players encounter challenging boss fights where they run out of Pulse Cells or HP prematurely, it may be advisable to equip some Survival abilities in their P-Organ.
Ability Name | Tier | Type | Effect |
---|---|---|---|
Enhance Guard Regain Recovery 1 | 1 | Survival | Enhances Guard Regain recovery when attacking enemies. |
Enhance Fatal Attack Pulse Cell Charge | 1 | Survival | Enhances discharged Pulse Cell charging upon Fatal Attack. |
Lower Damage When Discharged 1 | 1 | Survival | Lowers the damage received when Pulse Cells are discharged. |
Lower Damage While Dodging 1 | 1 | Survival | Lowers the damage received when dodging. |
Enhance Pulse Cell Recovery 1 | 2 | Survival | Enhances the recovery effect of Pulse Cells. |
Lowers Guard Regain Reduction 1 | 2 | Survival | Lowers the Guard Regain reduction. |
Lowers Damage of Charge Attack & Fable Arts | 2 | Survival | Lowers the damage received during Charge Attack and when using Fable Arts. |
Enhance Attribute Resistance 1 | 2 | Survival | |
Enhance Special Resistance 1 | 3 | Survival | Enhances resistance to Special status ailments. |
Increase Pulse Cells 3 | 3 | Survival | Increases the maximum number of Pulse Cell uses. |
Lowers Guard Regain Reduction 2 | 3 | Survival | Lowers the Guard Regain reduction. |
Lower Damage When Discharged 2 | 3 | Survival | Lowers the damage received when Pulse Cells are discharged. |
Perfect Guard Guard Regain Recovery | 4 | Survival | Recovers some of Guard Regain as HP when a Perfect Guard is successful. |
Enhance Attribute Resistance 2 | 4 | Survival | Enhances resistance to Attribute status ailments. |
Auto Charge Pulse When Discharged | 4 | Survival | Automatically charge Pulse Cells when they are discharged. |
Increase Pulse Cells 4 | 4 | Survival | Increases the maximum number of Pulse Cells uses. |
Enhance Special Resistance 2 | 5 | Survival | Enhance resistance to Special status ailments. |
Lower Damage while Dodging 2 | 5 | Survival | Lower the damage received when dodging. |
Increase Pulse Cells 5 | 5 | Survival | Increases the maximum number of Pulse Cell uses. |
Enhance Guard Regain Recovery 2 | 5 | Survival | Enhances Guard Regain recovery when attacking enemies. |
Ability-Type Abilities
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For the third category of abilities, we have the Ability-type abilities. These particular abilities are designed to decrease the amount of resources Pinocchio utilizes when performing specific actions. In essence, they have an impact on the amount of Stamina players expend for certain attacks, the amount of Legion utilized (or replenished) through certain actions, and the quantity of a resource generated from actions such as Perfect Guards. Investing in these abilities is highly recommended, especially for players who often find themselves running low on Legion, Fable, or Stamina at critical moments.
Ability Name | Tier | Type | Effect |
---|---|---|---|
Charge Legion When Eliminating An Enemy 1 | 1 | Ability | Charges a certain amount of Legion when an enemy is eliminated. |
Lowers Charge Attack Stamina Consumption 1 | 1 | Ability | Lowers the Stamina consumption of Charge Attacks. |
Perfect Guard Fable Charge Enhance 1 | 1 | Ability | Charges Fable when a Perfect Guard is successful. |
Increase Weapon Durability Recovery Speed 1 | 1 | Ability | Increases the Grinder's Weapon Durability recovery speed. |
Lower Legion Consumption in a Crisis 1 | 2 | Ability | Lowers the Legion consumption of Legion Arms when HP is low. |
Reduces Stamina Consumption From Dash | 2 | Ability | Reduces the Stamina consumed to Dash. |
Lowers Weapon Durability Consumption for Ambush Attacks | 2 | Ability | Lowers the Weapon Durability reduction of Dodge attacks and Dash attacks. |
Lower Stamina Consumption when Discharged | 2 | Ability | Lowers the Stamina consumption of all actions when Pulse Cells are discharged. |
Lowers Weapon Durability Consumption When Weight Increases | 3 | Ability | Lowers the Weapon Durability reduction as your character's weight increases. |
Quick Wishtone Use | 3 | Ability | Uses Wishstones quickly. |
Charge Fable When Reviving | 3 | Ability | Charge Fable upon reviving. |
Naturally Recovers Durability of Inactive Weapons 1 | 3 | Ability | Gradually restores the Durability of inactive equipped weapons. |
Charge Legion When Eliminating An Enemy 2 | 4 | Ability | Charges a certain amount of Legion when an enemy is eliminated. |
Fatal Attack Fable Charger | 4 | Ability | Enhances Fable charging upon Fatal Attacks. |
Lower Legion Consumption in a Crisis 2 | 4 | Ability | Lowers the Legion consumption of Legion Arms when HP is low. |
Special Grinstone Weapon Durability Recovery | 4 | Ability | Restores the Weapon's Durability when using Special Grindstones. |
Auto Charge Legion | 5 | Ability | Automatically charges consumed Legion. |
Lowers Charge Attack Stamina Consumption 2 | 5 | Ability | Lowers the Stamina consumption of Charge Attacks. |
Perfect Guard Fable Charge Enhance 2 | 5 | Ability | Charges Fable when a Perfect Guard is successful. |
Increase Weapon Durability Recovery Speed 2 | 5 | Ability | Increases the Grinder's Weapon Durability recovery speed. |
Item-Type Abilities
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Last up are the Item-Type abilities. These abilities have a dual impact on Pinocchio's inventory capacity as well as the rate at which they acquire 'resources'. For instance, investing Quartz into this category of abilities allows players to earn more Ergo for each enemy defeated. However, it is not solely focused on increasing Ergo; these abilities also promote the utilization of throwing items, consumables, and resource recovery items such as Legion Magazines or Fable Catalysts, among others.
Ability Name | Tier | Type | Effect |
---|---|---|---|
Legion Magazine Effect Enhance I | 1 | Item | Enhances the charge effect of Legion Magazine. |
Increase Ergo Upon Eliminating An Enemy 1 | 1 | Item | Increases the amount of Ergo gained from eliminating enemies. |
Increases Consumable Possession Limit 1 | 1 | Item | Increases the possession limit for consumables. |
Increases Throwing Object Possession Limit 1 | 1 | Item | Increases the possession limit for throwing objects. |
Increases Consumable Effect Duration 1 | 2 | Item | Increases the effect duration of consumables with prolonged effects. |
Special Grindstone Increase Effect Duration 1 | 2 | Item | Increases the effect duration of Special Grindstones. |
Lower Ergo Loss Upon Death 1 | 2 | Item | Lowers the Ergo loss from hits when there is Death Ergo to recover. |
Enhance Fable Catalyst Effect 1 | 2 | Item | Enhances the effect of Fable Catalysts. |
Reduces Item Prices 1 | 3 | Item | Reduces the prices of items sold in shops. |
Legion Magazine Effect Enhance 2 | 3 | Item | Enhances the charge effect of Legion Magazine. |
Increase Max Gold Coin Fruit 1 | 3 | Item | Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree. |
Increases Ergo Upon Eliminating An Enemy 2 | 3 | Item | Increases the amount of Ergo gained from eliminating enemies. |
Increase Max Gold Coin Fruit 2 | 4 | Item | Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree. |
Increases Consumable Possession Limit 2 | 4 | Item | Increases the possession limit for consumables. |
Increase Throwing Object Possession Limit 2 | 4 | Item | Increases the possession limit for throwing objects. |
Increase Consumable Effect Duration 2 | 4 | Item | Increases the effect duration of consumables with prolonged effects. |
Increase Max Gold Coin Fruit 3 | 5 | Item | Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree. |
Charge Fable Upon Pulse Cell Use | 5 | Item | Partially charges Fable when using Pulse Cells. |
Lower Ergo Loss Upon Death 2 | 5 | Item | Lowers the Ergo loss from hits when there is Death Ergo to recover. |
Enhance Fable Catalyst Effect 2 | 5 | Item | Enhances the effect of Fable Catalysts. |
Lies of P
Platform(s) PC, PS5, PS4, Xbox Series X, Xbox Series S, Xbox OneReleased September 19, 2023Developer(s) Round8 Studio, NeowizPublisher(s) NeowizGenre(s) Soulslike