The Ultimate P-Organ Upgrade Guide: Unveiling the Truth Behind the Lies

The Ultimate P-Organ Upgrade Guide: Unveiling the Truth Behind the Lies

Explore the extensive world of P-Organ Upgrades in Lies of P, with 7 distinct Phases to conquer Uncover powerful abilities across Attack, Survival, Ability, and Item types, some exclusively available in NG+ and beyond Get ready for an upgrade like no other!

The P-Organ system in Lies of P is unique and captivating. It introduces an intriguing concept that elevates the value of each Quartz unit players contribute to it. Enhancing Pinocchio in a noticeable way, not only do players unlock significant new abilities upon filling all slots in an Upgrade, but each filled slot also grants an additional ability that enhances Pinocchio in some manner.

In the base game, the P-Organ consists of 5 distinct 'Phases' that act as Tiers. As players progressively fill and fully unlock more Upgrades, additional Phases become accessible to them. Moreover, with the unlocking of each new Phase, players can equip a new tier of abilities into the corresponding Upgrades. Let's now explore all the extraordinary Upgrades and abilities that players can experiment with in Lies of P.

This guide does not provide information on Tier 6 and 7 Abilities, but it does include details about Phase 6 and Phase 7 Upgrades. We will update this guide with descriptions of Tier 6 and 7 abilities once we reach NG++.

All P-Organ Upgrades

Here are all the P-Organ Upgrades, with explanations added for clarity. As players progress through the phases, they will need to spend increasing amounts of Quartz to unlock each Upgrade. However, with more Quartz slots available, players will also gain additional abilities to utilize.

Upgrade Name

Phase Level

Quartz Needed To Activate

Upgrade Description

Explanation

Increase Pulse Cells 1

Phase 1

2

Increase the maximum number of Pulse Cell uses

Raises Max Pulse Cells of Pinocchio by +1.

Increase Staggerable Window 1

Phase 1

2

Increase the time of the enemy’s Staggerable status

While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away.

Link Dodge

Phase 1

2

Enables another dodge in the middle of a dodge motion

If players press dodge during a dodge animation, they'll roll as an additional dodge with more i-frames.

Add Fable Slots 1

Phase 1

2

Increases the maximum number of charged Fable slots

Increases the amount of Fable Slots Pinocchio has by +1.

Increase Pulse Cells 2

Phase 2

2

Increase the maximum number of Pulse Cell uses

Raises Max Pulse Cells of Pinocchio by +1.

Add Amulet Slots 1

Phase 2

2

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Rising Dodge

Phase 2

2

Enables dodging when on the ground

When knocked onto the ground, players can press dodge to quickly roll backward and get up faster while also creating distance.

Retain Guard Regain 1

Phase 2

2

Retains a certain amount of Guard Regain when receiving damage

Players lose less temporary health while Guarding (AKA less Guard Regain is generated).

Enhance Pulse Cell Recovery 2

Phase 3

3

Enhances the recovery effect of Pulse Cells

Increases the amount of HP each Pulse Cell Recovers.

Increase Cube Uses 1

Phase 3

3

Increases the maximum number of Cube uses

Similar to Pulse Cell increases, this increases the number of times Pinocchio can use the Cube per reset by +1.

Add Belt Slots 1

Phase 3

3

Increases the number of equippable Belt slots

Increases the number of equip slots on both belts by +1.

Shorten Fruit Bearing Time

Phase 3

3

Shortens the Gold Coin Tree’s fruit-bearing time

By default the Fruit Bearing Time of the Gold Coin Fruit Tree is 10 minutes, this upgrade reduces that wait period.

Add Amulet Slots 2

Phase 4

3

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Perfect Guard Cause Stiffness

Phase 4

3

Breaks the enemy's stance when a Perfect Guard is successful

When Perfect Guards are successful, players have a chance to cause the enemy to 'recoil' from the Perfect Guard, interrupting their chain of attacks.

Add Fable Slots 2

Phase 4

3

Increases the maximum number of charged Fable slots

Increases the amount of Fable Slots Pinocchio has by +1.

Increases Special Grindstone Uses

Phase 4

3

Increases the maximum number of Special Grindstone uses

Increases the number of times Pinocchio can use the Special Grindstone per reset by +1.

Add Legion Arm Slots 1

Phase 5

4

Increases the number of equippable Legion Arm slots

Increases the number of Legion Arms Pinocchio can have equipped at one time by +1.

Increase Staggerable Window 2

Phase 5

4

Increases the time of the enemy’s Staggerable status

While activated, the enemy has that white bar (Staggerable indicator) around their HP bar for longer before it fades away.

Increase Cube Uses 2

Phase 5

4

Increase the maximum number of Cube uses

Similar to Pulse Cell increases, this increases the number of times players can use the Cube per reset by +1.

Retain Guard Regain 2

Phase 5

4

Retains a certain amount of Guard Regain when receiving damage

Players lose less temporary health while Guarding (AKA less Guard Regain is generated).

Add Weapon Slots

Phase 6

4

Increases the number of equippable Weapon slots

Players can now have 3 weapons equipped at one time.

Enhance Pulse Cell Recovery 3

Phase 6

4

Enhances the recovery effect of Pulse Cells

Pulse Cells now recover more of Pinocchio's HP per usage. At 30 Vitality and with all Pulse Cell Recovery Upgrades, this can almost entirely refill the HP bar.

Perfect Guard Weapon Durability Recovery

Phase 6

4

Some of Weapon Durability is restored when a Perfect Guard is successful

Pinocchio will now regain Durability for every Perfect Guard, though the effect is relatively minimal.

Add Belt Slots 2

Phase 6

4

Increases the number of equippable Belt slots

Increases the number of equip slots on both belts by +1.

Add Amulet Slots 3

Phase 7

4

Increases the number of equippable Amulet slots

Increases the number of Amulets Pinocchio can equip by +1.

Light Weight

Phase 7

4

You feel lighter (severe Weight reduction)

The description is a bit unclear but this essentially 'moves' the weight percentage requirements for the Lightweight, Default, Slightly Heavy, and Heavy modifiers by around 20 percent. Heavy is now at 100 percent, slightly heavy is now at 80, and lightweight is the new standard weight.

Add Legion Arm Slots 2

Phase 7

4

Increases the number of equippable Legion Arm slots

Increases the number of Legion Arms Pinocchio can have equipped at one time by +1.

Fury Attack Guard

Phase 7

4

Can block Fury Attacks with Guard

Gives Pinocchio the ability to block Fury Attacks with default Guard. When used alongside the Ghost Walk Amulet, Pinocchio can now dodge and block Fury Attacks.

All Abilities That Slot Into P-Organ Upgrade Slots

The Ultimate P-Organ Upgrade Guide: Unveiling the Truth Behind the Lies

Quartz consumption in the P-Organ menu is utilized to allocate abilities into vacant slots within the preferred Upgrade. Once all these slots have been occupied by Quartz-based abilities, the Upgrade becomes fully activated and operational.

At maximum, each P-Organ Upgrade can accommodate one ability of each 'type' (Attack, Survival, Ability, Item).

However, it is important for players to carefully consider their choices as some of these abilities are equally or even more advantageous than the complete Upgrades.

Attack-Type Abilities

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First up are the Attack-type abilities, which predominantly enhance the sheer strength of an entity or augment the extent of stagger damage that can be imposed by a particular weapon or tool wielded by Pinocchio. These skills are the preferred choice for players seeking to maximize their offensive capabilities, prioritizing raw output over survivability, resources, or items.

Ability Name

Tier

Type

Effect

Enhance Charge Stagger ATK 1

1

Attack

Enhances the Stagger attack power of Charge Attacks.

Enhance Fatal Attack ATK 1

1

Attack

Enhances the attack power of Fatal Attacks.

Enhance Fable Arts ATK 1

1

Attack

Enhances the attack power of Fable Arts.

Increase Staggered Duration 1

1

Attack

Increase an enemy's Staggered duration.

Enhance Weapon ATK When Durability is at Maximum 1

2

Attack

Enhances weapon attack power when Weapon Durability is at maximum.

Enhance Weapon ATK When Discharged 1

2

Attack

Enhances weapon attack power when Pulse Cells are discharged.

Enhance Ambush Stagger ATK 1

2

Attack

Enhances the Stagger attack power of dodge attacks and dash attacks.

Enhance Perfect Guard Destruction 1

2

Attack

Increases Destruction Damage to enemy weapons when a Perfect Guard is successful.

Enhance Condensed Legion Arm ATK 1

3

Attack

Enhances Legion Arm attack power when more than half of the Legion remains.

Increases Fable Arts Effect Duration 1

3

Attack

Increases the duration of effect-based Fable Arts.

Perfect Guard Destruction Enhance 2

3

Attack

Increases Destruction Damage to enemy weapons when a Perfect Guard is successful.

Enhance Charge Stagger ATK 2

3

Attack

Enhance the Stagger attack power of Charge Attacks.

Enhance Fable Arts ATK 2

4

Attack

Enhances the attack power of Fable Arts.

Lower Weapon Durability Consumption 1

4

Attack

Reduces Weapon Durability consumption.

Lowers Natural Recovery Upon Weapon Attack 1

4

Attack

Reduces the amount of the enemy's natural HP recovery when attacking them with a weapon.

Enhance Weapon ATK When Discharged 2

4

Attack

Enhances weapon attack power when Pulse Cells are discharged.

Increase Fable Arts Effects Duration 2

5

Attack

Increases the duration of effect-based Fable Arts.

Increase Staggered Duration 2

5

Attack

Increases an enemy's Staggered duration.

Enhance Stagger ATK From Behind

5

Attack

Enhances Stagger attack power when attacking an enemy from behind.

Enhance Fatal Attack ATK 2

5

Attack

Enhance the attack power of Fatal Attacks.

Survival-Type Abilities

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Next up are the Survival-type abilities, which serve as the Defense abilities to the Attack-type Offense abilities. These abilities typically consist of effects that reduce the amount of health lost from Guard Regain, mitigate damage taken during specific actions, or enhance resistance against certain types of damage. In case players encounter challenging boss fights where they run out of Pulse Cells or HP prematurely, it may be advisable to equip some Survival abilities in their P-Organ.

Ability Name

Tier

Type

Effect

Enhance Guard Regain Recovery 1

1

Survival

Enhances Guard Regain recovery when attacking enemies.

Enhance Fatal Attack Pulse Cell Charge

1

Survival

Enhances discharged Pulse Cell charging upon Fatal Attack.

Lower Damage When Discharged 1

1

Survival

Lowers the damage received when Pulse Cells are discharged.

Lower Damage While Dodging 1

1

Survival

Lowers the damage received when dodging.

Enhance Pulse Cell Recovery 1

2

Survival

Enhances the recovery effect of Pulse Cells.

Lowers Guard Regain Reduction 1

2

Survival

Lowers the Guard Regain reduction.

Lowers Damage of Charge Attack & Fable Arts

2

Survival

Lowers the damage received during Charge Attack and when using Fable Arts.

Enhance Attribute Resistance 1

2

Survival

Enhance resistance to Attribute status ailments.

Enhance Special Resistance 1

3

Survival

Enhances resistance to Special status ailments.

Increase Pulse Cells 3

3

Survival

Increases the maximum number of Pulse Cell uses.

Lowers Guard Regain Reduction 2

3

Survival

Lowers the Guard Regain reduction.

Lower Damage When Discharged 2

3

Survival

Lowers the damage received when Pulse Cells are discharged.

Perfect Guard Guard Regain Recovery

4

Survival

Recovers some of Guard Regain as HP when a Perfect Guard is successful.

Enhance Attribute Resistance 2

4

Survival

Enhances resistance to Attribute status ailments.

Auto Charge Pulse When Discharged

4

Survival

Automatically charge Pulse Cells when they are discharged.

Increase Pulse Cells 4

4

Survival

Increases the maximum number of Pulse Cells uses.

Enhance Special Resistance 2

5

Survival

Enhance resistance to Special status ailments.

Lower Damage while Dodging 2

5

Survival

Lower the damage received when dodging.

Increase Pulse Cells 5

5

Survival

Increases the maximum number of Pulse Cell uses.

Enhance Guard Regain Recovery 2

5

Survival

Enhances Guard Regain recovery when attacking enemies.

Ability-Type Abilities

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For the third category of abilities, we have the Ability-type abilities. These particular abilities are designed to decrease the amount of resources Pinocchio utilizes when performing specific actions. In essence, they have an impact on the amount of Stamina players expend for certain attacks, the amount of Legion utilized (or replenished) through certain actions, and the quantity of a resource generated from actions such as Perfect Guards. Investing in these abilities is highly recommended, especially for players who often find themselves running low on Legion, Fable, or Stamina at critical moments.

Ability Name

Tier

Type

Effect

Charge Legion When Eliminating An Enemy 1

1

Ability

Charges a certain amount of Legion when an enemy is eliminated.

Lowers Charge Attack Stamina Consumption 1

1

Ability

Lowers the Stamina consumption of Charge Attacks.

Perfect Guard Fable Charge Enhance 1

1

Ability

Charges Fable when a Perfect Guard is successful.

Increase Weapon Durability Recovery Speed 1

1

Ability

Increases the Grinder's Weapon Durability recovery speed.

Lower Legion Consumption in a Crisis 1

2

Ability

Lowers the Legion consumption of Legion Arms when HP is low.

Reduces Stamina Consumption From Dash

2

Ability

Reduces the Stamina consumed to Dash.

Lowers Weapon Durability Consumption for Ambush Attacks

2

Ability

Lowers the Weapon Durability reduction of Dodge attacks and Dash attacks.

Lower Stamina Consumption when Discharged

2

Ability

Lowers the Stamina consumption of all actions when Pulse Cells are discharged.

Lowers Weapon Durability Consumption When Weight Increases

3

Ability

Lowers the Weapon Durability reduction as your character's weight increases.

Quick Wishtone Use

3

Ability

Uses Wishstones quickly.

Charge Fable When Reviving

3

Ability

Charge Fable upon reviving.

Naturally Recovers Durability of Inactive Weapons 1

3

Ability

Gradually restores the Durability of inactive equipped weapons.

Charge Legion When Eliminating An Enemy 2

4

Ability

Charges a certain amount of Legion when an enemy is eliminated.

Fatal Attack Fable Charger

4

Ability

Enhances Fable charging upon Fatal Attacks.

Lower Legion Consumption in a Crisis 2

4

Ability

Lowers the Legion consumption of Legion Arms when HP is low.

Special Grinstone Weapon Durability Recovery

4

Ability

Restores the Weapon's Durability when using Special Grindstones.

Auto Charge Legion

5

Ability

Automatically charges consumed Legion.

Lowers Charge Attack Stamina Consumption 2

5

Ability

Lowers the Stamina consumption of Charge Attacks.

Perfect Guard Fable Charge Enhance 2

5

Ability

Charges Fable when a Perfect Guard is successful.

Increase Weapon Durability Recovery Speed 2

5

Ability

Increases the Grinder's Weapon Durability recovery speed.

Item-Type Abilities

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Last up are the Item-Type abilities. These abilities have a dual impact on Pinocchio's inventory capacity as well as the rate at which they acquire 'resources'. For instance, investing Quartz into this category of abilities allows players to earn more Ergo for each enemy defeated. However, it is not solely focused on increasing Ergo; these abilities also promote the utilization of throwing items, consumables, and resource recovery items such as Legion Magazines or Fable Catalysts, among others.

Ability Name

Tier

Type

Effect

Legion Magazine Effect Enhance I

1

Item

Enhances the charge effect of Legion Magazine.

Increase Ergo Upon Eliminating An Enemy 1

1

Item

Increases the amount of Ergo gained from eliminating enemies.

Increases Consumable Possession Limit 1

1

Item

Increases the possession limit for consumables.

Increases Throwing Object Possession Limit 1

1

Item

Increases the possession limit for throwing objects.

Increases Consumable Effect Duration 1

2

Item

Increases the effect duration of consumables with prolonged effects.

Special Grindstone Increase Effect Duration 1

2

Item

Increases the effect duration of Special Grindstones.

Lower Ergo Loss Upon Death 1

2

Item

Lowers the Ergo loss from hits when there is Death Ergo to recover.

Enhance Fable Catalyst Effect 1

2

Item

Enhances the effect of Fable Catalysts.

Reduces Item Prices 1

3

Item

Reduces the prices of items sold in shops.

Legion Magazine Effect Enhance 2

3

Item

Enhances the charge effect of Legion Magazine.

Increase Max Gold Coin Fruit 1

3

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Increases Ergo Upon Eliminating An Enemy 2

3

Item

Increases the amount of Ergo gained from eliminating enemies.

Increase Max Gold Coin Fruit 2

4

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Increases Consumable Possession Limit 2

4

Item

Increases the possession limit for consumables.

Increase Throwing Object Possession Limit 2

4

Item

Increases the possession limit for throwing objects.

Increase Consumable Effect Duration 2

4

Item

Increases the effect duration of consumables with prolonged effects.

Increase Max Gold Coin Fruit 3

5

Item

Increases the maximum amount of Gold Coin Fruit on the Gold Coin Tree.

Charge Fable Upon Pulse Cell Use

5

Item

Partially charges Fable when using Pulse Cells.

Lower Ergo Loss Upon Death 2

5

Item

Lowers the Ergo loss from hits when there is Death Ergo to recover.

Enhance Fable Catalyst Effect 2

5

Item

Enhances the effect of Fable Catalysts.

Lies of P

Platform(s) PC, PS5, PS4, Xbox Series X, Xbox Series S, Xbox OneReleased September 19, 2023Developer(s) Round8 Studio, NeowizPublisher(s) NeowizGenre(s) Soulslike