Valve's Gabe Newell, renowned for creating beloved games, shared valuable insights in a 25th anniversary documentary on the creation of the original Half-Life.
Initially intended to launch in November 1997, the development team soon acknowledged that the game was not yet ready. One developer even likened the unfinished version to a rushed imitation and a mere attempt to generate quick profits. The game had not yet achieved a unified and polished experience.
With just three months remaining before the scheduled release, Valve opted to postpone the game. Consequently, it would be launched one year later in November 1998. Shedding light on this choice in the documentary, Newell expressed his thoughts succinctly.
"Being late is temporary, but being subpar is everlasting," Newell remarked. "We could rush the development process, but that contradicts the essence of our company, the values we uphold, and the rapport we wish to cultivate with our customers."
The rest, as they say, is history. Half-Life went on to become one of the most highly acclaimed games ever. However, if the team had chosen to release it in 1997, the outcome might not have been the same.
Newell's words mirror those of another iconic game developer, Shigeru Miyamoto of Nintendo. It is often said that Miyamoto stated, "A delayed game is eventually good, but a rushed game is forever bad." While it's uncertain if Miyamoto actually said this or if it's a phrase attributed to him in the gaming industry, the message remains clear.
Newell offered more than just one memorable quote in the Half-Life anniversary documentary. Surprisingly, he revealed that he plays games for enjoyment and criticized the obsession with realism in gaming.
Alongside the documentary, Valve rolled out an update for Half-Life, delivering four fresh multiplayer maps, enhanced graphics settings, and compatibility with controllers and the Steam Deck. This update breathed new life into the classic game, which has now reached the impressive age of 25.
Editor's P/S
Gabe Newell's philosophy of embracing game delays resonates deeply with me as a passionate gamer. His assertion that "being late is temporary, but being subpar is everlasting" captures the essence of why quality should always take precedence over rushed releases. I have personally experienced the disappointment of eagerly anticipating a game, only to be let down by its premature launch and subsequent issues. These subpar experiences leave a lasting negative impression and undermine the potential of what the game could have been.
On the other hand, games that have been delayed to ensure quality often go on to become timeless classics. The extra time and effort invested in polishing the gameplay, refining the story, and addressing bugs pay off in the long run, resulting in a more immersive and enjoyable experience for players.
Valve's commitment to quality over deadlines is commendable and aligns with my own values as a gamer. I would rather wait longer for a well-crafted and polished game than receive a rushed and disappointing product. The enduring legacy of Half-Life and other critically acclaimed games that have undergone delays is a testament to the success of this approach.