The PC release of The Last of Us Part 1 in March was plagued with issues, including poor frame rates, long loading times, and problems related to VRAM usage. These problems led to negative reviews from fans, resulting in an overall Mixed rating on Steam. However, Naughty Dog has released update 1.1, which addresses these issues and brings good news for Steam Deck owners as the game is now Steam Deck Verified.
The PC port of The Last of Us Part 1 has received an upgrade with the release of Update 1.1, which brings enhancements to several important aspects of the game. This patch includes improvements in global CPU and GPU performance, as well as faster texture and shader compilation times. Additionally, the update fixes various crashes and bugs, including issues where players were unable to aim or shoot after exiting the menus. Fans of the game can now customize the visuals further with new options, such as the ability to change the Dynamic Lights Quality setting from the graphics menu. Notably, AMD hardware users and players of the Epic Games Store and Steam versions of The Last of Us Part 1 will also benefit from specific fixes and improvements. Furthermore, Naughty Dog has confirmed that the game is now Steam Deck Verified, with changes made to enable smooth gameplay on the upcoming handheld device.
Overall, it appears that this update boasts a multitude of noteworthy revisions aimed at enhancing the player's overall experience when enjoying The Last of Us Part 1 on PC. Despite the game receiving a significant amount of criticism upon its initial release on PC, Naughty Dog has since implemented numerous updates for The Last of Us Part 1, all while carefully monitoring the issues faced by the game's fanbase.
The Last of Us Part 1 Update 1.1 for PC Patch Notes
Optimizations to improve global CPU and GPU performance throughout the game
Overall improvements to texture and environment loading
Improved shader compilations times
Fixed a crash that could occur after changing custom controller settings
Fixed a crash that could occur in Photo Mode when saving images in 4K
Fixed a crash that could occur when playing on Ultra graphics preset with DLSS enabled
Fixed a crash that could occur when using a mouse with a high DPI
Fixed a crash that could occur when entering Options > Graphics
Fixed multiple crashes affecting players with Intel GPUs
Fixed an issue where players could lose the ability to aim or shoot immediately after exiting menus
Fixed an issue where the Flashlight tutorial would not leave the screen if ignored
Fixed an issue where exiting Photo Mode could cause the player to throw an equipped item
Fixed issues where players could see outside the game world in some locations
Addressed issues where screen tearing could still occur with V-Sync enabled
Fixed an audio issue that could occur when using a USB audio device alongside Spatial Audio Plug-Ins
Added support for players using third-party audio drivers
Resolved a problem where modifying graphic presets (located at Options > Graphics > Graphics Presets) within the game did not retain the changes made.
Addressed an issue where the Speedrun timer could reset back to its initial state following a crash or when exiting to the desktop.
Fixed an issue where scrollable menu descriptions could not be navigated with a mouse scroll wheel
Updated the QTE button UI to correctly display when using Xbox controllers
Corrected several in-game, menu, and text-to-speech translation errors
GPU Performance HUD more accurately displays usage when launched, CPU Performance HUD now more accurate
Improved the functionality of Aiming Mirror settings by ensuring they now affect motion sensor aiming. Additionally, resolved an issue where players experienced difficulty resetting settings to their default values when menu drop downs were still open.
Fixed an issue so that scrolling in Photo Mode does not affect the in-game camera
Fixed an issue where the game could reset a user’s Monitor setting when launching the game
Fixed an issue where the shader loading could be shown as complete before it actually was
Fixed an issue with Corsair and Logitech device LEDs turning off on start-up
Display settings are now saved per device and not shared through cloud saves
[The Suburbs] Fixed a crash that could occur in the sniper fight
[The Suburbs] Fixed an issue where Sam would appear wet during a cinematic in a dry area
Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
Added a new AI Quality setting in the graphics menu (Options > Graphics)
Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
AMD
Fixed an issue where the game could crash while shaders were building on AMD hardware
Fixed an issue where FPS could be impacted while enabling the GPU Usage monitor (Options > HUD > GPU Usage)
Epic Games Store
Fixed a crash that could occur when quitting to the main menu
Fixed an issue where vibrations did not work for some players
Steam
Fixed a crash affecting players missing a Steam user folder
Steam Deck
Overall improvements to performance while playing on Steam Deck
Addressed a memory leak issue that could cause crashes
Fixed an issue where certain button prompts would be misaligned
Resolved a problem where adjusting (Options > Graphics > Graphics Preset) could cause an overwhelming lighting impact and addressed an issue where the FPS value displayed in the Steam Deck Performance Overlay did not correspond with the in-game HUD.
Fixed a crash that could occur during loading screens
Effects Density now defaults to Very Low instead of Low
[Lakeside Resort] Fixed a crash that could occur at the start of a cutscene
[Pittsburgh] Fixed a crash that could occur at certain checkpoints
[The Outskirts] Fixed an issue where locked FPS could make it difficult to move pushable objects
The Last of Us Part 1 is available now for PC and PS5.