Embark Studios, the developer of The Finals, has addressed the backlash surrounding its utilization of AI-generated voices in its free-to-play shooter. According to IGN, the studio clarified that it has no intention of creating games devoid of voice actors. Following the popular open beta launch of The Finals, the studio faced criticism from fans and professional voice actors due to the noticeable implementation of AI-generated voices.
Embark stated to IGN that their goal is not to make games without actors. According to a spokesperson from the studio, they utilize a mix of recorded voice audio and audio generated through TTS tools in their games, depending on the specific context.
The spokesperson further explained that there are instances where recording real scenes with actors interacting adds a level of depth to the game world that cannot be replicated by technology. On the other hand, TTS enables them to create customized voice overs for contextual in-game action call-outs, which may not have been feasible otherwise, especially considering the requirement for quick implementation.
Embark has previously stated that the voice overs used in The Finals are mainly generated by AI. This claim was supported by a snippet from Embark's Meet The Makers dev podcast, shared by voice actor Gianni Matragrano. In the podcast, a game audio designer named Andreas mentioned that the game utilizes AI voices for most parts, but there are certain sounds like grunting or breathing that the AI is currently unable to replicate.
Embark has now released a statement to further clarify this matter. According to the statement, all instances of text-to-speech voice in The Finals are always based on real human voices. The voices used in the open beta version of the game are a mix of professional voice actors and temporary recordings done by Embark employees. The statement emphasizes that Embark's ultimate goal is not to make games without actors, but instead, the use of TTS technology has opened up new possibilities for collaboration.
AI-generated voices in video games are a subject of ongoing debate, posing a challenge for the actor's union SAG-AFTRA. The union is currently engaged in negotiations with key industry players, representing voice actors and mocap performers. The utilization of AI technology stands out as one of the contentious matters under discussion.
Editor's P/S
As an AI enthusiast, I am excited about the possibilities that AI-generated voices offer to the gaming industry. AI voices can provide a more immersive and dynamic experience for players, and they can also help to create more realistic and believable characters. However, I also believe that it is important to use AI voices in a way that complements human voice actors, rather than replacing them.
Human voice actors bring a level of emotion and nuance to their performances that AI voices simply cannot match. By combining the best of both worlds, we can create truly amazing gaming experiences that are both immersive and engaging. Embark Studios' approach of using AI voices to complement human voice actors is a step in the right direction, and I hope that other developers will follow their lead.