Many have found it challenging to adapt a video game into a successful movie. While there have been improvements over time, the majority of adaptations are still underwhelming. One key factor in achieving success is selecting the right source material. Certain types of games lend themselves better to the transition, such as horror games. For example, "Amnesia: The Bunker" may not evoke the same sense of desperation on the big screen, but its captivating story and terrifying moments would be a perfect fit.
The Amnesia series has followed an interesting trajectory. Each installment is part of an anthology but differs greatly from its predecessors. The original game, "The Dark Descent," started as a little-known indie gem. It gained worldwide acclaim thanks to the popularity of YouTube Let's Play videos that featured players screaming in terror. While the sequels haven't quite reached the same iconic status as the first game, they each have their own unique appeal.
What is Amnesia: The Bunker about?
Amnesia: The Bunker is perfect for a movie adaptation
Amnesia: The Bunker transports players back to 1916, amidst the chaos of World War I. In this captivating game, you embark on a journey alongside Henri Clement, a courageous French soldier determined to save his dearest friend, Augustin Lambert. As fate would have it, Henri discovers his companion trapped in a treacherous crater, just moments before an artillery shell devastates the area.
When Henri regains consciousness, he finds himself in the eponymous bunker, plagued by a severe case of amnesia. Within the confines of his new abode, it becomes evident that the premises have been deserted. The French garrison that once thrived here remains, now haunted by an unexplained Beast. The commanding officers hastily abandoned their posts, sealing the only exit behind them. Thus, Henri becomes ensnared within an underground structure that seems impenetrable, all while contending with a monstrous creature that can only be thwarted by illuminating lights.
To further intensify the peril, Henri discovers a ticking watch signaling the dwindling fuel supply of the bunker's generator. Should the lights extinguish, his doom is all but certain. Determined to survive, Henri must unearth the truth about the creature's identity and procure a means of escape from this nightmarish confinement, lest he meets the tragic fate that has befallen his fellow soldiers.
The narrative of Amnesia: The Bunker immediately evokes the atmosphere of a horror movie, but the gameplay also plays a crucial role in the overall experience. The juxtaposition of the game's safe rooms, providing a calming effect, and the tense risk/reward dynamic of each venture outside is a unique element that few games can replicate. The Bunker has the ability to induce panic with every slight movement in the shadows, while also offering power through tools like a lighter or a flashlight. However, if the material were to be adapted into a film, the hands-on immersion would be replaced by strong character development. The situation and premise of the game lend themselves perfectly to a tense and claustrophobic war horror film. There have been several successful entries in this genre that showcase the terrifying potential of being trapped in a secluded location with a threat more deadly than enemy soldiers. With a compelling elevator pitch, the film simply needs to provide well-developed characters for the audience to connect with.
Other Amnesia games could make good movies
Similar to other main characters in the franchise, Henri Clement lacks depth in his personal life. His main purpose is to serve as a representation of the player. In order to adapt Amnesia: The Bunker into a film, Henri needs to be relatable and portray a realistically human character. Horror movies often attempt to engage viewers by allowing them to envision themselves in the shoes of the protagonist. In Henry's case, his situation is absolutely terrifying and his actions must be comprehensible. There is no room for him to aimlessly search for prolonged periods of time, for instance, trying to find a specific photo. The film should instead be a gripping and claustrophobic horror experience, where Henry wakes up in a nightmarish predicament and fights relentlessly for the next 90 minutes to escape. The plot practically develops itself.
The Amnesia games possess numerous elements that would translate superbly onto the grandeur of the silver screen. Bringing to life characters such as Daniel from The Dark Descent, Oswald Mandus from A Machine for Pigs, or Anastasie "Tasi" Trianon from Rebirth in a live-action format would be nothing short of spectacular. A Machine for Pigs, in particular, has the potential to be a breathtaking visual spectacle akin to films like Crimson Peak. Its narrative lends itself more seamlessly to a full-length feature film rather than a game. While the film's duration may be shorter compared to most games, it fully utilizes every minute to delve deep into the captivating storyline. In its entirety, the Amnesia franchise would thrive as a series of remarkable movies or an enchanting anthology series.
Amnesia: The Bunker offers a refreshingly straightforward concept with a satisfyingly intricate outcome, making it ideal for a three-act film structure. While horror games frequently receive adaptations, Hollywood tends to favor those that rely heavily on existing movies. While Resident Evil or Silent Hill could make intriguing film concepts, drawing inspiration directly from their source materials has not always been successful. In contrast, Amnesia: The Bunker presents a unique opportunity for filmmakers, as minimal modifications may be needed to translate it successfully to the big screen.