Revamped Metal Gear Solid Delta: Snake Eater Takes a New Turn

Revamped Metal Gear Solid Delta: Snake Eater Takes a New Turn

Metal Gear Solid Delta: Snake Eater's remake may struggle to capture the enigmatic essence of Hideo Kojima's vision The absence of his unique touch could leave fans longing for the cryptic and unconventional elements that made the original game so beloved

The biggest concern surrounding Metal Gear Solid Delta: Snake Eater is how it will perform without the involvement of the franchise's creator, Hideo Kojima. Kojima's influence has been crucial in shaping the tone, story, and gameplay of the series ever since he created the first Metal Gear game in 1987 for the MSX2 home computer. Although he hasn't directed every game, his creative input has been vital in establishing the franchise's identity.

Metal Gear Solid Delta: Snake Eater is set to be a grand reimagining of one of the mainline entries in the Metal Gear Solid series. As the original game takes place before the others, it's a logical place for Konami to start with their remakes. Nonetheless, Metal Gear Solid Delta: Snake Eater will inevitably be different from the other Metal Gear titles that Kojima was involved in.

Hideo Kojima Adds A Flair For The Strange In Everything He Does, Including Remakes

Revamped Metal Gear Solid Delta: Snake Eater Takes a New Turn

Hideo Kojima is known for leaving his mark on every game he works on, whether it's a brand-new IP or a sequel to an established franchise. In Death Stranding, Kojima's latest game, he showcased his creativity through intricate mysteries surrounding BBs, BTs, and the Death Stranding phenomenon. The game serves as a testament to Kojima's eccentricity when he has the freedom to explore his ideas without being constrained by time or company pressure. Nevertheless, Kojima's creativity was not limited during his time at Konami, as evidenced by Metal Gear Solid: The Twin Snakes. The game, a remake, was given Kojima's signature flair with additional features and Easter eggs that delighted GameCube owners beyond what was expected with the use of the same engine used in Metal Gear Solid 2: Sons Of Liberty.

Metal Gear Solid: The Twin Snakes cleverly references its platform release and characters through the use of props like the GameCube and Wave Bird wireless controller in Otacon's office. Additionally, the game incorporates familiar features like the Grip Level from Metal Gear Solid 2: Sons Of Liberty, while also introducing graphical improvements that breathe new life into the classic game.

The Release Trailer For Metal Gear Solid Delta: Snake Eater Could Hint At The Direction Of The Game

Revamped Metal Gear Solid Delta: Snake Eater Takes a New Turn

The announcement trailer for Metal Gear Solid Delta: Snake Eater leaves much to the imagination as there is currently little information available about the game. However, the trailer's subtle approach to hinting at its Metal Gear roots, with only Snake's appearance and the iconic "Snake Eater" song performed by Cynthia Harrell, may be a clever way to build anticipation for fans. While the trailer may seem underwhelming compared to previous Metal Gear trailers, it could potentially lead to a big reveal in the future.

The Tokyo Game Show's trailer for Metal Gear Solid 4: Guns Of The Patriots, directed by Hideo Kojima, is a thrilling experience that subverts expectations. Starting from a first-person perspective, it surprises viewers by showcasing a much older Solid Snake taking out the person behind the camera, before switching to his perspective. This subversion is just one aspect of the longer trailer, which also provides a detailed look at the game's story, world, and plot. With Kojima no longer involved with the franchise, it remains to be seen how Konami will handle future Metal Gear entries without disappointing fans as they did with Metal Gear Survive.

Metal Gear Solid Delta: Snake Eater is in development for PC, PS5, and Xbox Series X/S.