Arkane's open world vampire-slaying FPS Redfall, released in May, received a disappointing reception. However, the studio remains dedicated to addressing the game's numerous technical issues. Redfall was intended to be one of Xbox's major exclusive titles this year, alongside Starfield from Bethesda Game Studios and the return of Forza Motorsport. Prior to its release, it was revealed that the game would be locked at 30FPS on Xbox Series X and S, which dampened the enthusiasm of many fans. Unfortunately, the game's launch was plagued by technical problems and questionable design choices, resulting in negative reviews and the disappointment of fans. This marks Arkane's first misstep, as they were previously responsible for acclaimed immersive sims like Dishonored, Prey, and Deathloop.
Improvements continue to be made to Redfall by the Bethesda studio as they work on their next game. Update 1.11 addresses various technical bugs and includes accessibility tweaks to enhance the overall gameplay experience. Notably, screen narration has been enhanced to notify players when they leave the lobby or are kicked from the game. Furthermore, a common issue where vampires would spam teleport instead of properly attacking players has been fixed.
The hotfix also focuses on resolving problems related to Vampire Nests in Redfall. Issues such as players not receiving XP or progressing the Rook's appearance meter after completing a Nest have been addressed. Additionally, the randomized characteristics of each Nest will now be accurately displayed at the beginning of the event. Another significant issue, where players were unable to defeat the game's final boss after using specific hero abilities, has also been resolved with this update. Overall, the stability of Redfall has been improved to reduce the occurrence of game crashes and provide a more enjoyable gaming experience for players.
This update brings exciting news for Redfall players, although it may disappoint gamers eagerly anticipating the 60FPS console patch. In this console generation, where 60FPS has become the expected standard for many players, especially in first-person shooters, Arkane had promised a post-launch patch to achieve this frame rate. However, even after almost two months since the game's release, there is still no estimated time of arrival for the patch, leaving fans uncertain about when they can expect this highly anticipated feature.
Redfall Update 1.11 Notes
USER INTERFACE
The ‘Starting Gear’ tutorial now displays for new Heroes when joining a friend’s campaign
ACCESSIBILITY
Screen narration now narrates in the following states:All players have left the Lobby
Players have been kicked from the game
Loading screen status
GAMEPLAY
Fixed an issue where interacting with certain Psychic Echoes would prevent them from playing again during a session
Fixed an issue where successfully destroying a Nest was not awarding XP in single player sessions
Fixed an issue where successfully destroying a Nest was not increasing the Rook Storm meter
COMBAT
Fixed an issue where certain Hero Abilities would prevent players from being able to stake the Black Sun
AI/NPC
Fixed an issue where Vampires would not correctly pursue players after teleporting in rapid succession
MULTIPLAYER
Nest Characteristics now correctly display the variation rolled for the encounter
PERFORMANCE & STABILITY
General improvements to game stability and save functionality
Redfall is available now for PC and Xbox Series X|S.