Payday 3 had a rocky start after its release on September 18. However, the highly anticipated first patch, Patch 1.0.1, has finally been released. This patch includes a 2GB update for all platforms and addresses many of the game's technical issues. It resolves minor problems that have been frustrating players. Additionally, all exclusive rewards, such as pre-order bonuses and platform-specific items, have now been correctly distributed, except for the weapon charm and death wish reward from a Payday 2 cross promotion. Starbreeze Studios plans to address this issue in the next patch.
The developers of Payday 3 have issued multiple apologies for the game's rocky launch, and the recent patch marks the first step toward resolving its issues and improving its reputation among players. Despite the potential for future patches and updates to unlock the game's true potential, current Steam charts indicate that Payday 2 continues to attract a larger player base, suggesting that players are opting to stick with the decade-old game instead.
Throughout the launch, Starbreeze Studios has demonstrated its commitment to enhancing the game, actively listening to player feedback and openly addressing the challenges faced by the development team. In a recent update, the studio acknowledged a critical error in its update process, leading to a delay in the initial patch to prevent potential data corruption for players. Additionally, Starbreeze Studios expressed its dedication to enhancing the game's progression system, which has garnered negative reviews from players, and vowed to deliver more content by the end of the year.
The full list of patch notes can be found below.
Payday 3 Patch 1.0.1
GENERAL
Added pre-order and edition specific items to everyone
Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues
Players can now not turn the camera during the full tased effect
Added a fix for the “Cleanin’ It Out” achievement to pop up when the criteria is met
Fixed an issue where the player doesn’t gain “Rush” when masking up while sprinting
Fixed an issue where the player could bind “Throw item” and “Request overkill weapon” to the same keybind
Updated the aim assist function for PS5 controllers
Closing or opening doors will no longer push/move players in close proximity
Fixed a crash caused when answering a radio
Fixed a crash that could happen when vaulting near the heist end
Fixed an issue where players got stuck in crouch when playing with high ping
Added a fix so Overkill weapons don’t fall through vehicles
Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup
Added a fix for a crash caused by multiple explosions
Fixed an issue where the “Closing the Account” trophy didn’t unlock properly
Fixed so the achievement “Cleanin’ it out” needs to be done on Overkill
Fixed issue with marking though some windows
Added a fix to prevent players from getting stuck when using a human shield that dies
Fixed a DLSS related crash
Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist
Removed a state check to fix issue with AI placed bags having wrong rotation
Added a fix so game won’t crash when joining another player through social or shell
Fixed an issue with the social list not filling up
Fixed an issue where a party couldn’t matchmake if the former party leader had left the party
Fixed an issue where social list didn’t populate after reestablishing an internet connection
Changing languages should now work
Fixed a crash related to getting a random character when joining a game
Fixed a crash related to IP address
Closed the weapon experience exploit in 99 Boxes
BALANCE
For this patch, we aim to primarily address minor fixes.
Acknowledging that Last Man Standing and Armor Up are performing too well, our plan is to make a few adjustments that maintain their effectiveness, but require more setup to reap the benefits they offer. These adjustments will be introduced in the upcoming major patch. Apart from these two skills, we do not anticipate any major nerfs to other skills in the next patch. However, considering that players are still getting accustomed to the game, we will closely monitor the meta.
SKILLS
In addition, we acknowledge that armor holds greater value in comparison to ammo and health within the game. While we are satisfied with the functionality of armor, we intend to introduce additional methods for players to replenish it. Moreover, we recognize that the current performance of health is lacking and we plan to address this gradually throughout the first year of updates, rather than implementing a single all-encompassing change.
SKILLS
To ensure a better player experience, the use of the Manipulator Basic Skill will no longer interrupt multiple consecutive interactions.
“Battering Ram” skill can no longer be used to open blue keycard door on “Rock the Cradle”
“Battering Ram” skill can no longer be used to open the front door on “Touch the sky”
WEAPONS
Implemented the feature to allow knives to be thrown through damaged shield visors.
Resolved a problem affecting the retrieval of throwing knives when the main or secondary weapon had maximum ammunition capacity.
Adjusted the Vertical Grip spawn point on weapon PC9
Moved the magazine release lever on SA A144
Fixed an issue with weapon recoil in lower FPS
ENEMIES
Dozers will now get closer before engaging heisters with their shotgun
Updated the enemy flashbangs to apply flash effect more consistently
Player can no longer open doors leading to enemy spawn locations
TECHNICAL
The main focus of this update is the technical aspects. This list encompasses a diverse range of fixes and modifications. Please continue to notify us of any bugs you encounter, and we will ensure they are promptly resolved!
UI
Now, when altering the screen resolution, a message will appear asking if you would like to retain the associated display changes.
Fixed a minor typo in the loadout section
UI update for favor reward in result screen
Reduced description text size, in skill line menus
Added ability for players to review the EULA again after creating their accounts
Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information
Fixed translation issue related to the whiskey bottle in “Touch the Sky”
Fixed overlapping text in heist overview
Added icons for when buffs are blocked due to certain skills
Dropdown for offline friends in social screen should now be displayed correctly
Added a fix for the camera zooming out of screen when inspecting an item from the vendors
Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist
Added a fix for overlapping weapon mod names to make them more readable
Player stats are now shown in result screen when failing a heist
Added a fix so a joining player’s name is displayed in the chat
Added a button prompt showing how to exit the safe cracking mini-game
The phone hacking visualization should now always reach full when completing
Fixed locked story videos to properly reset color values when initialized
Adjustments made to fonts in settings menu
Fixed an issue with the “report player” option not appearing
Fixed an issue where the user could interact with the menus when the report text box was open
Added a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadout
Tool input is now shown as blocked when interacting with loot
Resized the loadout selection bar
Fixed an issue with joining a friend in the social menu when spamming the join button
Fixed an issue on with friends not to appear properly
AUDIO
A sound of dropping a dead body onto the ground will now be played when players drop bodies
The sound effect of sliding will now stop playing when players stop sliding
Added sound effect for closed windows being destroyed
Cinematic audio volume is now also affected by master volume
Removed “break” VFX from throwing knives that don’t break when Retriever skill is equipped
Added a fix for smalltalk between civilians and employees not triggering
Added more small talk conversations between civilians
Shade voice over will no longer play, when players return to the main menu after canceling matchmaking
Improved the sound effect for opening crates
Disabled the Shade VO about file clues when the actual documents have already been picked up
Wolf now whisper instead of screams for medic bags during stealth gameplay
Fixed an issue where dye packs would loop the audio when breaking while being disarmed
Fixed an issue where civilian cellphone ringtones would loop forever
Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC
Audio balancing for enemy VOs
Added more door sounds
Added sound effects for NPC animations
Fixed an issue regarding the persisting human shield takedown sound effect when reloading a firearm during the act of choking someone out.
VISUALS
Fixed a visual anomaly pertaining to deployables positioned on mobile objects, which failed to synchronize properly for players joining an ongoing heist.
Fixed deployables floating in the air when placed on a surface that then moved, deployables will now fall to the ground.
Fixed an issue with deployables floating when placed on certain doors
Fixed multiple minor graphical issues on the front part of the bank on “No Rest of the Wicked”
Fixed weapon animation issue when looking upwards and using tools
Added a fix so that switching between sprinting and placing tools wouldn’t cause issues when sprinting.
Fixed animation issue when SWATs are freeing hostages appearing as taking damage
- Resolved a problem where the door of the escape helicopter appeared broken when using lower graphical settings. (PC)
- Rectified a bug that allowed players to enter the transport van through a pothole in the "Road Rage" game.
Fixed a bug where standing on the van would cause the player positions to glitch
Realigned The Butcher’s contractor image with the bottom of the screen
Subtitle fixes for story videos
Fixed a animation issue when using microcamera
In-game heist info screen now scales properly across aspect ratios
Adjusted enemy sabotage animation
Optimized foliage LODs
HEIST
Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke
Fixed missing collision, in a small area on the bank roof, on “No Rest for the Wicked”
Removed an area that was tagged as “public” on the roof in “Under the Surphaze”
Fixed a bug that led guards to sometimes walk through a closed door on “No Rest for the Wicked”
Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”
Added a missing out of bounds screen filter in “Under the Surphaze”
Deployables no longer disappear when thrown through vents on “Touch the Sky”
Added a fix for canceling sliding into panic room’s door on “Touch the Sky”
Fixed the texture of the panic room’s door on “Touch the Sky”
“Favors” and “Difficulty” are no longer visible in tutorials when holding Tab
Players will no longer stutter when jumping and sprinting inside the truck on “99 Boxes”
Added collision to block players from getting stuck behind a curtain on “Under the Surphaze”
Added collision to prevent bags from being thrown outside of the playable area on “Road Rage”
Fixed a vent navigation issue in “Rock the Cradle”
Fixed an issue where bags would get stuck in the forklift on “Road Rage”
Fixed an issue where loot bags would disappear when throwing them into the zipline on “Touch the Sky”
Fixed an issue where AI crew could get stuck in “99 Boxes”
Fixed issues where you could throw bags out of reach on “Dirty Ice”
Fixed an issue where some jewelry trays are clipping in the VIP room on “Dirty Ice”
Added so the drill option appears during Stealth on “Touch the Sky”
Disabled all interaction for placed planks once all four have been placed on “Road Rage”
Added a fix for where the Escape Objective sometimes didn’t appear on “Dirty Ice”
The “Enter the Workshop”-objective will get disabled if players secure maximum loot
Resolved a problem where Mason experienced poisoning even though he did not receive the poisoned beverage in "Touch the Sky."
Resolved a problem where the armored truck would become trapped prior to the concluding ramp in "Road Rage."
Fixed an Overkill difficulty issue where the bouncer wouldn’t let you proceed after showing him the VIP invitation on “Rock the Cradle”
Adjusted the ambush setup timer on “Road Rage”
Added collision to prevent cage bags falling through the ground on “Rock the Cradle”
Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke
KNOWN ISSUES
To unlock the challenge stuck at 1/1, you can either complete the challenge again or successfully finish the highest difficulty challenge in the sequence.
We are aware that the weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign have not been properly granted. Our team is currently working towards resolving this issue completely by the next patch.
Editor's P/S
As a hard fan of the Payday series, I was eagerly anticipating the release of Payday 3. However, my excitement was quickly dampened by the game's rocky launch. The game was plagued with numerous bugs and technical issues, which left me feeling frustrated and disappointed.
However, the recent release of Patch 1.0.1 has given me hope that the developers are committed to improving the game. This patch addresses many of the issues that I had with the game, and it has made it a much more enjoyable experience. I am particularly pleased with the fixes to the game's progression system, which was one of my biggest complaints.
Overall, I am still disappointed with the launch of Payday 3, but I am hopeful that the developers will continue to improve the game with future patches and updates. I believe that Payday 3 has the potential to be a great game, and I am excited to see what the future holds for it.