Payday 3 Unveils Latest Update: Version 101

Payday 3 Unveils Latest Update: Version 101

Starbreeze Studios delivers the highly anticipated update 101 for Payday 3, bringing bug fixes, quality of life enhancements, and exciting improvements to gameplay, skills, weapons, enemies, UI, audio, visuals, and heists Download now to experience the ultimate co-op heist shooter!

Article Key Points

Payday 3 launched with serious technical problems, making it nearly unplayable and driving away many fans.

The aim of the latest update, version 1.0.1, is to enhance the overall gameplay experience by addressing bugs and technical issues.

Though Payday 3 still has a significant journey ahead, upcoming updates and DLC have the potential to elevate it to the same level of excellence as Payday 2.

Update 1.0.1 for Payday 3, the co-op heist shooter game developed by Starbreeze Studios, has been released. Since its initial launch, Payday 3 has faced numerous technical issues, resulting in an unplayable state for many players. The game's matchmaking system and sign-in process have been particularly problematic. Although some of these initial issues have been resolved, Payday 3 still has several ongoing problems that require attention.

These persistent issues with Payday 3 have caused many fans to abandon the game altogether. Despite being a new release, Payday 3 has been overshadowed by the player count of its predecessor, Payday 2. Clearly, fans have shown a preference for playing the older game instead. The introduction of Payday 3 updates holds the potential to enhance the overall gaming experience and may persuade franchise enthusiasts to give the new game another chance. With the latest patch now available for download, some players may be willing to revisit Payday 3.

Download the latest update, version 1.0.1, for Payday 3 now. This update brings significant changes to the co-op heist shooter, primarily focusing on bug fixes and addressing technical issues that have persisted since the game's initial release. While unforeseen problems may still arise with the new update, it appears that it will greatly enhance the overall gaming experience.

Notably, PS5 players will be pleased to know that this Payday 3 update includes exclusive items for them. At the game's launch, the absence of pre-order bonus items for PS5 users caused controversy. While some PS5 fans may still express dissatisfaction with the delay, others will simply be relieved that these items have finally arrived with the latest update.

Payday 3 still has a long way to go. As of now, Payday 3 has fewer maps than its predecessor, and the unfortunate always-online requirement still exists. However, with future updates and DLC, Payday 3 is expected to offer more maps. Discussions have also taken place about removing the mandatory always-online requirement. It is possible that, once these changes are implemented, Payday 3 will eventually reach or even surpass the quality of Payday 2. Nonetheless, at the time of writing, it is still far from achieving that goal.

Payday 3 Update 1.0.1 Patch Notes

FIRST BUG FIX AND QOL PATCH FOR PAYDAY 3

Update size: 2.0GB

Hello heisters!

We're excited to announce that we're now back on track and running smoothly! The heisters are busy with their heists, civilians are screaming, and the cops are struggling to catch up! We have many exciting things in the works, so please continue to report any bugs you come across and send us your suggestions.

GENERAL

Added pre-order and edition specific items to PS5 players

Last radio call will now provide a last warning before alarm goes off, and will not be interrupted by other radio dialogues

Players can now not turn the camera during the full tased effect

Added a fix for the “Cleanin’ It Out” achievement to pop up when the criteria is met

Fixed an issue where the player doesn’t gain “Rush” when masking up while sprinting

Fixed an issue where the player could bind “Throw item” and “Request overkill weapon” to the same keybind

Updated the aim assist function for PS5 (PS5)

Closing or opening doors will no longer push/move players in close proximity

Fixed a crash caused when answering a radio

Fixed a crash that could happen when vaulting near the heist end

Fixed an issue where players got stuck in crouch when playing with high ping

Added a fix so Overkill weapons don’t fall through vehicles

Fixed so the tutorial scroll box is scrollable the second time you open a tutorial popup

Added a fix for a crash caused by multiple explosions

Fixed an issue where the “Closing the Account” trophy didn’t unlock properly

Fixed so the achievement “Cleanin’ it out” needs to be done on Overkill

Fixed issue with marking though some windows

Added a fix to prevent players from getting stuck when using a human shield that dies

Fixed a DLSS related crash

Fixed an issue where the player can get stuck and not proceeding to menus after failing a heist

Removed a state check to fix issue with AI placed bags having wrong rotation

Added a fix so game won’t crash when joining another player through social or shell

Fixed an issue with the social list not filling up

Fixed an issue where a party couldn’t matchmake if the former party leader had left the party

Fixed an issue where social list didn’t populate after reestablishing an internet connection

Changing languages in epic should now work

Fixed a crash related to getting a random character when joining a game

Fixed a crash related to IP address

Closed the weapon experience exploit in 99 Boxes

BALANCE

For this patch, we wanted to primarily address minor fixes.

We acknowledge that both Last Man Standing and Armor Up are performing exceptionally well, so we intend to make some slight adjustments to maintain their effectiveness while requiring more setup for the benefits they provide. This will be implemented in the next major patch. Apart from these two skills, we do not anticipate any significant nerfs to other abilities in the upcoming patch. However, considering that players are still familiarizing themselves with the game, we will closely monitor the meta.

Furthermore, we understand that armor is currently deemed the most valuable resource in comparison to ammo and health. While we are satisfied with how armor functions, we aim to introduce additional methods for players to restore it in the game. Additionally, we recognize that health is currently underperforming, but addressing this issue will be a gradual process throughout the first year of updates rather than a single sweeping update.

SKILLS

Using Manipulator Basic Skill will no longer cause an interaction interference when players do multiple interactions in a row

WEAPONS

The usage of the "Battering Ram" skill has been disabled for opening the blue keycard door in the "Rock the Cradle" mission. Similarly, the "Battering Ram" skill can no longer be utilized to unlock the front door in the "Touch the Sky" mission.

Added ability for knives to be thrown through broken shield visors.

Fixed an issue where throwing knives couldn’t be picked up when the equipped primary or secondary weapon had full ammo

Adjusted the Vertical Grip spawn point on weapon PC9

Moved the magazine release lever on SA A144

Fixed an issue with weapon recoil in lower FPS

ENEMIES

Dozers will now get closer before engaging heisters with their shotgun

Updated the enemy flashbangs to apply flash effect more consistently

Player can no longer open doors leading to enemy spawn locations

TECHNICAL

The main focus of this update is the technical aspects. There are numerous improvements and modifications included in this list. Please inform us if you encounter any glitches, and we will promptly resolve them!

UI

Added a “Keep these display changes?” message after changing screen resolution.

Fixed a minor typo in the loadout section

UI update for favor reward in result screen

Reduced description text size, in skill line menus

Added ability for players to review the EULA again after creating their accounts

Fixed an issue causing player names, and infamy levels, to not load correctly and displaying wrong information

Fixed translation issue related to the whiskey bottle in “Touch the Sky”

Fixed overlapping text in heist overview

Added icons for when buffs are blocked due to certain skills

Dropdown for offline friends in social screen should now be displayed correctly

Added a fix for the camera zooming out of screen when inspecting an item from the vendors

Fixed an issue showing an incorrect amount of remaining radio calls when a player joins an ongoing heist

Added a fix for overlapping weapon mod names to make them more readable

Player stats are now shown in result screen when failing a heist

Added a fix so a joining player’s name is displayed in the chat

Added a button prompt showing how to exit the safe cracking mini-game

The phone hacking visualization should now always reach full when completing

Fixed locked story videos to properly reset color values when initialized

Adjustments made to fonts in settings menu

Fixed an issue with the “report player” option not appearing

Fixed an issue where the user could interact with the menus when the report text box was open

Added a fix for stock mods “TQ” and “HQ”, their titles are now aligned in the loadout

Tool input is now shown as blocked when interacting with loot

Resized the loadout selection bar

Fixed an issue with joining a friend in the social menu when spamming the join button

Fixed an issue on Xbox causing friends not to appear properly

AUDIO

A sound of dropping a dead body onto the ground will now be played when players drop bodies

The sound effect of sliding will now stop playing when players stop sliding

Added sound effect for closed windows being destroyed

Cinematic audio volume is now also affected by master volume

Removed “break” VFX from throwing knives that don’t break when Retriever skill is equipped

Added a fix for smalltalk between civilians and employees not triggering

Added more small talk conversations between civilians

Shade voice over will no longer play, when players return to the main menu after canceling matchmaking

Improved the sound effect for opening crates

Disabled the Shade VO about file clues when the actual documents have already been picked up

Wolf now whisper instead of screams for medic bags during stealth gameplay

Fixed an issue where dye packs would loop the audio when breaking while being disarmed

Fixed an issue where civilian cellphone ringtones would loop forever

Fixed an issue that could cause eye scanner to play incorrect VO when scanning the correct NPC

Audio balancing for enemy VOs

Added more door sounds

Added sound effects for NPC animations

Fixed an issue where the human shield takedown sound effect would not stop if you reload your gun while choking someone out

VISUALS

Resolved a visual problem where deployables positioned on objects in motion would not synchronize correctly for players who joined a heist already in progress.

Addressed the issue where deployables appeared to float in mid-air after being placed on a moving surface. Now, when placed on such surfaces, deployables will appropriately descend to the ground.

Fixed an issue with deployables floating when placed on certain doors

Fixed multiple minor graphical issues on the front part of the bank on “No Rest of the Wicked”

Fixed weapon animation issue when looking upwards and using tools

Added a fix so that switching between sprinting and placing tools wouldn’t cause issues when sprinting.

Fixed animation issue when SWATs are freeing hostages appearing as taking damage

Fixed an issue on lower graphical settings causing the door of the escape helicopter to appear broken. (PC)

Fixed a bug where the player could get inside the transport van in one of the pot holes in “Road Rage”

Fixed a bug where standing on the van would cause the player positions to glitch

Realigned The Butcher’s contractor image with the bottom of the screen

Subtitle fixes for story videos

Fixed a animation issue when using microcamera

In-game heist info screen now scales properly across aspect ratios

Adjusted enemy sabotage animation

Optimized foliage LODs

HEIST

Melee damage no longer affects environment details that should only take damage from explosions/gunfire in Gold & Sharke

Fixed missing collision, in a small area on the bank roof, on “No Rest for the Wicked”

Removed an area that was tagged as “public” on the roof in “Under the Surphaze”

Fixed a bug that led guards to sometimes walk through a closed door on “No Rest for the Wicked”

Added a fix for the Security Door that was openable without a Blue keycard on “99 boxes”

Added a missing out of bounds screen filter in “Under the Surphaze”

Deployables no longer disappear when thrown through vents on “Touch the Sky”

Added a fix for canceling sliding into panic room’s door on “Touch the Sky”

Fixed the texture of the panic room’s door on “Touch the Sky”

“Favors” and “Difficulty” are no longer visible in tutorials when holding Tab

Players will no longer stutter when jumping and sprinting inside the truck on “99 Boxes”

Improved collision to prevent players from becoming trapped behind a curtain on the level "Under the Surphaze".

Enhanced collision mechanics to ensure bags cannot be thrown beyond the boundaries of the playable area on the level "Road Rage".

Resolved a navigation problem with a vent in the level "Rock the Cradle".

Fixed an issue where bags would get stuck in the forklift on “Road Rage”

Fixed an issue where loot bags would disappear when throwing them into the zipline on “Touch the Sky”

Fixed an issue where AI crew could get stuck in “99 Boxes”

Fixed issues where you could throw bags out of reach on “Dirty Ice”

Fixed an issue where some jewelry trays are clipping in the VIP room on “Dirty Ice”

Added so the drill option appears during Stealth on “Touch the Sky”

Disabled all interaction for placed planks once all four have been placed on “Road Rage”

Added a fix for where the Escape Objective sometimes didn’t appear on “Dirty Ice”

The "Enter the Workshop" objective will be disabled when players obtain the maximum amount of loot.

Resolved a problem where Mason would be poisoned even if the poisoned drink was not given to him in "Touch the Sky".

Addressed a problem where the armored truck would become immobile prior to reaching the last ramp on the "Road Rage" mission.

Resolved an issue on the "Rock the Cradle" level in Overkill mode where the bouncer prevented progress even after presenting the VIP invitation.

Adjusted the ambush setup timer on “Road Rage”

Added collision to prevent cage bags falling through the ground on “Rock the Cradle”

Added a fix so players cannot throw the zipline bag in the escape van on Gold & Sharke

KNOWN ISSUES

The challenge stuck at 1/1 can now be unlocked by either completing the challenge again or completing the highest difficulty challenge in the sequence.

The granting of weapon charms and death wish reward from the PAYDAY 2 to PAYDAY 3 cross promotion campaign has not been properly processed. We aim to fully resolve this issue in the upcoming patch.

Payday 3 Unveils Latest Update: Version 101

Payday 3

See at Official Site See at Steam See at Xbox Games Store

Editor's P/S

As a Gen Z netizen, I am excited about the latest update for Payday 3. The game has had a rough launch, but the developers seem to be working hard to fix the issues. I am particularly interested in the bug fixes and quality of life enhancements. I think these changes will make the game more enjoyable for everyone.

I am also cautiously optimistic about the future of Payday 3. The game has a lot of potential, but it still has a long way to go. I am hopeful that the developers will continue to listen to feedback from the community and make the game the best it can be.