Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

A comprehensive glossary of key terms and abbreviations for Street Fighter 6 This guide is essential for new players, providing clear explanations of frame data, drive gauge, mixups, hit confirms, and more in under 350 characters

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Street Fighter 6 Abbreviations

What Does Frame Data Mean in Street Fighter 6?

What Does Drive Gauge Mean in Street Fighter 6?

What Do Numerals Mean in Street Fighter 6?

What Does Anti-Air Mean in Street Fighter 6?

What Do Punish Counter and Hit Mean in Street Fighter 6?

What Does Mixup Mean in Street Fighter 6?

What Does Hit Confirm Mean in Street Fighter 6?

What Does Critical Art Mean in Street Fighter 6?

What Does Okizeme (Oki) Mean in Street Fighter 6?

What Does Cancel Mean in Street Fighter 6?

What Do Command Moves Mean in Street Fighter 6?

What Does Dragon Punch (DP) Mean in Street Fighter 6?

What Do Armored Moves Mean in Street Fighter 6?

What Does Meaty Mean in Street Fighter 6?

What Does Cross-Up Mean in Street Fighter 6?

What Do On-Hit and On-Block Mean in Street Fighter 6?

What Does Poke and Check Mean in Street Fighter 6?

What Does Wakeup Mean in Street Fighter 6?

What Does Shimmy Mean in Street Fighter 6?

What Does Overdrive Mean in Street Fighter 6?

What Does Burnout Mean in Street Fighter 6?

Street Fighter 6 brings forth several fresh concepts, including the Drive System and Modern Controls. Alongside these gameplay additions, a plethora of new terminologies and abbreviations have been introduced, which might pose a challenge for certain players. An instance of this is the replacement of EX with OD, denoting the improved moves that deplete resource bars. Additionally, DI signifies Drive Impact, a forceful forward punch with the ability to absorb power.

To clarify this revamped terminology, this guide explains every technical term in Street Fighter 6 and offers extra information about how they affect gameplay.

Street Fighter 6 Abbreviations

SF6 Abbreviation

Definition

P

P stands for punch

K

K stands for kick

J

J or “j.” stands for jumping

C

C stands for crouching

S

S stands for standing

F

F stands for forward

B

B stands for back

H

H stands for heavy, as in HP or heavy punch

L

L stands for light, as in LK or light kick

DR

DR stands for Drive Rush

DI

DI stands for Drive Impact

DP

DP stands for Drive Parry

CH

CH stands for Counter Hit

OD

OD stands for Overdrive (previously EX)

What Does Frame Data Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

Frame data refers to the analysis of the animation of a character's moveset. This analysis encompasses the examination of the startup, active, and recovery frames of each move, thereby uncovering the advantages and disadvantages in terms of on-hit and on-block outcomes.

Frame Advantage refers to the situation where a character's attack or block animation outpaces the reaction time of their opponent.

On the other hand, Frame Disadvantage occurs when the opponent's attack or block animation falls short in duration compared to the player's.

Frame Trap is when the player attacks with multiple quick moves, forcing the opponent to react and get punished.

What Does Drive Gauge Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

The resource meter in SF6, known as Drive Gauge, empowers players with five distinct moves: Impact, Rush, Reversal, and Parry. Moreover, it offers the advantage of preventing chip damage when blocking and enables the execution of Overdrive or EX moves.

Drive Impact is a forward punch that absorbs the counterattacks.

Drive Rush is a quick dash forward.

Drive Parry is an automatic dodging state.

Drive Reversal is a counterattack with a pushback effect.

What Do Numerals Mean in Street Fighter 6?

Numerals in Street Fighter 6 guides indicate the direction of a move.

Numerals

Meaning

8

Up

2

Down

5

Neutral

6

Forward

4

Back

1

Down-back

3

Down-forward

9

Up-forward

7

Up-back

What Does Anti-Air Mean in Street Fighter 6?

An anti-air move serves as a defensive response to an opponent's aerial attack. It can involve striking the airborne enemy, intercepting their jump-in attack, or forcefully bringing them down to the ground. The most effective anti-air moves are those that have a swift landing animation, enabling the player to execute follow-up combos.

What Do Punish Counter and Hit Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

A Punish Counter is an offensive maneuver that allows the player to strike their opponent before they can complete their attack. On the other hand, a Counter Hit is a swift response to an enemy's strike, preventing them from following up with additional attacks. Both techniques provide the player with a frame advantage, but the Punish Counter holds particular significance as it opens up new opportunities for combos.

What Does Mixup Mean in Street Fighter 6?

A mixup in fighting games refers to a strategic offensive maneuver that requires the utilization of various blocking techniques. It involves combining high and low attacks in order to force the opponent into performing both standing and crouching blocks. In the context of Street Fighter 6, mastering mixups is essential for effectively closing in on the opponent, disrupting their defensive stances, and successfully confirming hits.

What Does Hit Confirm Mean in Street Fighter 6?

A hit-confirm is a technique used in fighting games where a player successfully combines a Normal attack with a Special attack. The purpose of a hit-confirm is to ensure that the subsequent attacks are not blocked by the opponent and to break their stance. In Street Fighter 6, most Special Moves can be punished, making hit-confirms a cautious strategy to prevent reversals.

What Does Critical Art Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

Critical Art is a specialized Super Art that triggers when the player's Vitality meter reaches 25% or less. Unlike Level 3 Super Art, Critical Art delivers greater damage and showcases a distinctive animation. However, both moves are executed in a similar manner.

What Does Okizeme (Oki) Mean in Street Fighter 6?

Also referred to as Oki, Okizeme serves as an offensive strategy aimed at thwarting the opponent's wake-up efforts. In the midst of Okizeme, the player launching the offense employs a combination of strikes and throws to either maintain the knocked-down adversary on the ground or disrupt their recovery, thereby creating an opportunity for executing a combo sequence.

What Does Cancel Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

In Street Fighter 6, canceling involves abbreviating an animation in order to seamlessly transition into another move. This can be achieved by executing two attacks with similar inputs or inputting a series of consecutive moves. The act of canceling is vital as it grants attackers an additional frame advantage, enabling them to retain their offensive stance.

What Do Command Moves Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

A command move is a technique in Street Fighter 6 where players combine Normals and directional inputs to perform a grab, throw, or run. While all characters in the game have the same input for these moves, certain fighters have their own unique command moves that grant them special abilities. For instance, Blanka's Surprise Hop and Ken's Quick Dash are examples of such distinctive command moves.

What Does Dragon Punch (DP) Mean in Street Fighter 6?

Originally, the Dragon Punch was executed as an upward uppercut. However, in Street Fighter 6, the term DP now refers to a ground-to-air attack. This move is performed by inputting a Z motion (either 421 or 623) on the D-pad. Dragon Punches can serve as effective anti-air attacks or as wake-up moves to initiate an offensive recovery.

What Do Armored Moves Mean in Street Fighter 6?

An armored move refers to an unstoppable attack, block, or taunt that possesses invincible frames. When executing an armored move, the incoming enemy attacks are absorbed, preventing any additional damage. However, it is important to mention that armor solely offers protection against strikes and does not grant immunity against throws or grabs.

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

A meaty attack is a perfectly timed strike that connects with an opponent who is still recovering from being knocked down. Meaty moves are essential in Okizeme strategies as they grant the required frame advantage to successfully execute subsequent combos.

What Does Meaty Mean in Street Fighter 6?

What Does Cross-Up Mean in Street Fighter 6?

A Cross-Up is an aerial maneuver that delivers a surprise attack to the opponent from the rear. This advanced technique involves the offensive player leaping over their adversary and striking them from the opposite direction right before touching down. Cross-Ups, although demanding in execution, prove to be highly effective in destabilizing defensive opponents.

What Do On-Hit and On-Block Mean in Street Fighter 6?

The terms "on-hit" and "on-block" refer to the effect of a strike when it successfully hits the intended target or is blocked. A positive on-hit signifies that the attacker will gain an extended frame advantage, whereas a negative on-block suggests a frame disadvantage.

Poke serves as a defensive maneuver to discourage the opponent from getting too close, while check functions as an offensive move that disrupts the enemy's combinations. To effectively navigate the playing field and capitalize on the opponent's errors, a combination of both techniques is necessary.

What Does Wakeup Mean in Street Fighter 6?

Master Your Skills: The Ultimate Street Fighter 6 Terms Every Player Must Master

A wakeup in Street Fighter 6 refers to a technique used to regain a standing position after being knocked down. Players have the choice to recover in their current location or perform a backward recovery. Additionally, they can opt to execute a Dragon Punch, a powerful upward attack.

What Does Shimmy Mean in Street Fighter 6?

In the Street Fighter series, a Shimmy is a footwork technique used to deceive opponents by swiftly moving in and out of their attack range. The main objective of this move is to bait the opponent into making missed attacks, allowing for punishing counterattacks.

What Does Overdrive Mean in Street Fighter 6?

Previously known as EX, Overdrive is an upgraded version of an offensive maneuver. In Street Fighter 6, players have the ability to trigger OD Special Moves by double-tapping the Normal input upon completing a combo. An Overdrive move typically possesses an extended range and deals greater damage, but it significantly depletes the Drive Gauge.

Burnout refers to the state of having an empty Drive Gauge in SF6. It occurs when a player's Drive meter is completely depleted, rendering them susceptible to enemy attacks. This vulnerability increases the potential for sustaining greater damage and a heightened risk of being stunned.

What Do Charge and Motion Moves Mean in Street Fighter 6?

A charged move is any attack that requires holding down a button. A motion move, however, is any technique that’s performed using the D-pad.

Street Fighter 6 is available now for PS4, PS5, Xbox Series X|S, and PC.