Alan Wake 2 stands apart from other games, as mentioned in our recent flawless 10/10 review. A significant factor contributing to its uniqueness is the game's innovative multimedia approach. By seamlessly integrating traditional video game levels and visuals with a captivating blend of music and live-action, the storytelling becomes a distinct and unprecedented experience. Those who have played the game will surely recall one particular scene that undoubtedly ranks among the most unforgettable and outstanding moments in gaming, not just for the year, but possibly even for the past few years.
For those who haven't had the chance to play Alan Wake 2 yet, caution is advised as this article may contain spoilers.
Speaking on the Friends Per Second podcast, Remedy creative director Sam Lake revealed that Initiation 4, a captivating chapter in the game, faced the possibility of being removed during development. This chapter features an intricate live-action musical intertwined with a combat sequence. Despite the challenges faced, Lake and other team members firmly argued in favor of preserving this extraordinary element.
"It was incredibly difficult for various reasons to include a musical in this section," Lake shared on the podcast. "There were numerous production meetings where the idea of cutting it was brought up. However, I vehemently opposed the notion and firmly stood my ground, insisting that we keep it intact."
Lake explained the challenges of including the live-action elements in the final version of the game. These elements evolved throughout the entire project, making it difficult to envision how such a scene would come together. Remedy had to determine the best approach and commit to it, even considering how games can change significantly during their development process. Game director Kyle Rowley questioned how a musical could fit into a survival-horror game and what the gameplay loop would be.
Originally, Lake revealed that the idea for a musical came from him, inspired by the positive reception to the musical elements in Control's Ashtray Maze and Alan Wake's concert standoff. Both games creatively used music to enhance interactive elements. Lake specifically mentioned that he recognized the singing talents of Alan Wake's voice actor, Matthew Poretta, and thought it would be fitting for the character to sing. He also mentioned how David Harewood, who played Mr. Door, had a singing background.
Lake further discussed how Poets of the Fall, a real-life Finnish rock band featured as the in-universe band Old Gods of Asgard, assisted in directing Harewood and Poretta. Additionally, he expressed his hope that the choreographer would be understanding of his limited dance abilities. To listen to the full discussion about the game's memorable musical, you can either listen to the entire episode or skip ahead to two hours and 13 minutes.
Alan Wake 2 is out now on Xbox Series X|S, PS5, and the Epic Games Store.
Editor's P/S
As a Gen Z netizen, I am thrilled to see that Alan Wake 2 has received such critical acclaim, especially for its innovative multimedia approach. The game's seamless integration of traditional video game levels and visuals with music and live-action creates a storytelling experience that is both unique and immersive.
The fact that the game almost lost one of its most unforgettable scenes, Initiation 4, is a testament to the dedication and persistence of the development team. It's clear that they were passionate about including this intricate live-action musical sequence, even when faced with challenges and pushback. Their commitment to their vision has resulted in a truly memorable moment in gaming.