Remedy Entertainment has built a reputation for creating captivating narrative-driven action games with unforgettable protagonists. From the Max Payne series to the mind-bending thriller Control, their titles have left a lasting impression on players. However, one of their most distinctive offerings is Alan Wake, an action-adventure game that follows a writer as he contends with his dark imaginings coming to life. The announcement of Alan Wake 2 as a survival-horror game in 2021 was met with excitement, and the story-driven trailer showcased during the May 24 PlayStation event only added to the anticipation.
With an October 17 release date, fans won't have to wait much longer to discover what lies ahead for our enigmatic writer and the ominous forces that encircle him. Although the game already appears to be suitably spine-chilling, Alan Wake 2 faces a slew of competitors in the survival-horror genre this year. Fortunately, it can draw inspiration from a gameplay feature in another survival-horror title, which it can then infuse with a fresh, innovative twist.
Resident Evil's Patrolling Enemies Means There's Nowhere to Hide
In Resident Evil 7, the franchise returned to its horror roots by prioritizing tension and fear over action. One of the key factors in the game's success was the improved enemy AI, making them feel like real and unpredictable antagonists. The Baker family members were able to roam freely and actively search rooms, creating a constant sense of unease for players. This concept was taken even further in the Resident Evil 2 remake with the introduction of Mr. X, a hulking brute who persistently stalks players throughout the Raccoon City Police Department. With the building's larger size and open spaces, players are left breathless, with even fewer chances to lower their guard.
Taking Advantage of the Darkness in Alan Wake 2
In Alan Wake 2, the focus on psychological threats rather than physical ones is reminiscent of Silent Hill. However, the gameplay can still incorporate enemies chasing the player. The original game featured the use of light to fight against darkness, which was present throughout the entire experience. Alan had to navigate through dark areas with only a flashlight to fend off the entities lurking in the shadows. While the concept was scary, the enemy encounters were mostly predetermined, making them predictable during subsequent playthroughs.
To fully capitalize on the unpredictability of enemies in the dark, Alan Wake 2 could introduce an antagonist similar to Mr. X from Resident Evil 2, who actively searches the environment. This would create a constant feeling of tension, especially when visibility is limited and players must rely on their light sources to navigate. To further enhance immersion, enemies could utilize shadows to hide and move around, adding to the sense of danger and making the world of Alan Wake 2 feel more alive. With the sequel set to release later this year, fans eagerly await the nightmarish scenarios that Remedy has in store.