Highlights
The Last of Us franchise from Naughty Dog, which has achieved remarkable success, could face difficulties as a result of layoffs and the indefinite postponement of a live-service multiplayer spin-off game.Layoffs within the gaming industry, including at Naughty Dog, highlight financial concerns and job instability, potentially prompting employees to seek opportunities elsewhere and causing other studios to suffer budget reductions.
The development complexities associated with the live-service approach taken for The Last of Us multiplayer spin-off pose challenges, and it would be disheartening if its release were further postponed or scrapped altogether. Nevertheless, the mistreatment of game developers and the overall state of the industry are more worrisome than the potential discontinuation of this game.
The Last of Us, developed by Naughty Dog, has enjoyed significant success in recent years. The release of The Last of Us Part 2 received widespread critical acclaim, and the first game was remade for the PS5 and PC platforms. Additionally, the HBO television adaptation was a tremendous success, pleasing both fans and critics alike. However, despite this string of achievements, the series currently faces potential challenges. The planned live service multiplayer spin-off, announced alongside the second installment, has been indefinitely delayed. Furthermore, reports have emerged indicating that Naughty Dog has laid off numerous contract workers. These developments cast uncertainty over the future of The Last of Us multiplayer game and may pose difficulties for the franchise's prospects.
The year 2023 has been marked by a surge in layoffs within the gaming industry. In January, Microsoft made headlines by laying off 10,000 employees. While this figure garnered significant attention, it reflects a broader pattern within the industry. Other notable developers such as Team17, Relic, Bioware, and CD Projekt have also terminated contracts with developers throughout the year. This worrisome trend suggests underlying budgeting issues faced by the gaming industry. The rising costs associated with game development make it challenging for companies to guarantee job security. The consequent lack of stability may prompt workers to seek opportunities outside the gaming industry, while the excessive spending forces more studios to implement budget cuts.
Live Service Isn't A Strong Fit For The Last of Us
The Last of Us multiplayer spin-off aims to be a live-service game based on the original's Factions Mode, which combines the game's renowned single-player narrative and world-building with competitive multiplayer. Players choose to join either the Hunters or Fireflies and work to strengthen their group. The outcome of each match influences the overall progress of the player's clan, either leading to success or failure. Although the original implementation of this mode was relatively simple, there is potential for expansion through iteration.
However, the development of this live-service multiplayer spin-off has encountered challenges. The original Factions Mode had a duration of 12 weeks, which amounted to nearly 100 matches. This could be completed quickly by dedicated players. To make Factions work as a live-service title, one solution would be to remove the time limit and allow players to collaborate within their clans. This introduces the issue of how the ongoing meta-game should unfold and impact matches. Expanding the mode while keeping it fast-paced and engaging may also present challenges in creating a compelling narrative. However, live-service games rely on consistently providing new content for long-term players, making it costly to maintain unless Naughty Dog has confidence in the product.
Layoffs Could Lead to Cancelation for The Last of Us Multiplayer Game
Layoffs at Naughty Dog have left The Last of Us multiplayer spin-off in an uncertain state. While not officially canceled, reports suggest that quality assurance contractors have been laid off and the project is currently "on ice." The questionable quality of the game raises concerns about its suitability for The Last of Us brand and whether it should even be released. While delays can sometimes improve a game, underlying issues may be difficult to correct. Moreover, The Last of Us series has always prioritized a narrative-driven single-player experience, making a multiplayer-only title potentially incompatible.
The Naughty Dog layoffs not only signal the likely end or significant delay of The Last of Us multiplayer spin-off, but also reflect a negative industry trend. Live service games can generate substantial revenue, but they often struggle to retain players' interest and fail if not executed properly. The increasing costs of game development have created an unstable job market and have made layoffs a common occurrence. While the possible cancellation of The Last of Us multiplayer spin-off is disappointing for fans, it highlights the mistreatment of game developers and the overall precarious state of the industry that sustains it.
The Last of Us multiplayer game is in development.