Highlights
In Battlefield 2042, the scoring system has been designed to prioritize objective play. It goes beyond rewarding kills and also takes into account actions that actively contribute to the team's overall success, such as performing revives and repairing vehicles.
The scoring system in Call of Duty should be enhanced to give higher priority to objective play, motivating players to prioritize winning rather than solely pursuing kills. By placing greater rewards on capturing and defending objectives, the game can discourage selfish gameplay and foster a more enjoyable experience for fans of objective modes.
Call of Duty and Battlefield have long been in competition to determine the superior military first-person shooter (FPS) franchise. While the rivalry has quieted down in recent years due to the struggles of Battlefield 5 and Battlefield 2042, there was once a genuine debate when games like Battlefield 3 were pitted against Call of Duty: Modern Warfare 3. Despite Call of Duty taking a clear lead, this battle is unlikely to ever reach a conclusion. Nevertheless, both games can draw lessons from each other, and Battlefield 2042 has an important lesson to offer.
It is important to note that there are multiple things that Battlefield can learn from Call of Duty, and vice versa. For instance, Battlefield can introduce the highly anticipated Dinosaur mode to offer a Call of Duty Zombies-like experience. Additionally, it can benefit from Call of Duty's theater mode, enabling fans to capture and edit their memorable "only in Battlefield" moments. On the other hand, Call of Duty can incorporate Battlefield's destructibility, server browser, and, most significantly, its scoring system.
Battlefield’s Scoring Rewards Objective Play
The scoring system in Battlefield 2042 deserves praise due to its improvements in map design and specialists. It accurately portrays players' performance by highlighting their kills, deaths, and other statistics, and rewards those who focus on playing the objective. While players who accumulate kills generally dominate the leaderboard, this is not always the case. Players who prioritize taking care of their teammates, such as medics with numerous revives or engineers repairing vehicles, can also achieve high scores. Objective-focused gamers will also fare well in terms of scoring.
Battlefield has always prioritized objectives and winning more than the Call of Duty series. However, Call of Duty should not neglect rewarding objective play. Players have consistently voiced concerns about the scoring system in game modes like Hardpoint, where spending significant time on the objective often results in lower scores compared to players who avoid the objective entirely. While Call of Duty fans have traditionally been obsessed with kill/death ratios, the series should make players care about win/loss ratios as well.
There are various ways to encourage Call of Duty players to focus on objectives. This includes introducing challenges that are less focused on kills and more on securing the point in modes like Domination, as well as providing greater progress towards streaks for completing objective tasks. Nonetheless, changing the scoring system could be the most significant step in the right direction. Many players find the prestige journey in Call of Duty enticing, with the race to maximum level being a major attraction during the initial weeks of each game. If players discover that they earn more points for capturing and defending objectives rather than simply running around the map and accumulating kills, they may be more motivated to assist in objective play.
Properly engaging with the various game modes in Call of Duty is crucial for fans to have a more fulfilling experience. Without feeling adequately rewarded for their efforts in playing the objective, players may lose motivation and see all game modes as essentially Team Deathmatch under different names. Games like Battlefield 2042, on the other hand, serve as an example for Call of Duty to learn from by providing incentives for teamwork and striving to win. More specifically, giving significantly more points for playing to win in objective modes would greatly discourage self-centered gameplay in Call of Duty.
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