Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Uncover the secrets of Alan Wake 2's Watery Downtown Nursery Rhyme with our comprehensive guide Discover the location, solve the intriguing rhyme, collect the Maiden Doll, and unlock the coveted Charm Reward Get the assistance you need to navigate this captivating quest

Remedy Entertainment has taken Alan Wake 2, a full survival horror game, to a new level by introducing a variety of new and enhanced features. Unlike its predecessor, Alan Wake 2 offers a greater number of collectibles, secrets, and additional activities. As players delve deeper into the supernatural narrative of Alan and Saga, they will encounter optional puzzles that enhance the overall experience. While not essential for progressing through the main story, these endeavors often yield rewarding outcomes in the long term.

In the Alan Wake 2 section titled Return 3: Local Girl, players will step into the role of FBI agent Saga Anderson as she investigates various leads in the Watery suburb of Bright Falls. Within Watery, players will come across hidden cult stashes and keys, alongside Federal Bureau of Control experiments centered around children's chalk drawings and accompanying nursery rhymes. Discovering and unraveling these enigmas not only adds to the overall sense of mystery but also grants players a charm for Saga. Equipping this charm will provide a small bonus or advantage. Here are the steps to locate and solve the rhyme discovered in Downtown Watery.

Alan Wake 2: Watery Downtown Nursery Rhyme Location & Solution

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

In order to access this specific puzzle, players must first complete the objective of finding the screwdriver at the Coffee World Gift Shop in Alan Wake 2, which can be found at the java-themed amusement park. Once in possession of this useful tool, players will have the ability to forcibly unlock certain locks. If players return to the starting point of the chapter (where the safe room is located), they may notice a smaller cabin situated behind Suomi Hall at the heart of Downtown, as depicted below:

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

As mentioned, players will need to make sure they have screwdriver in their inventory in order to pry open the lock on this cabin's door:

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Inside is another rhyme setup on the floor:

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Find the Watery Nursery Rhyme Location List

Moreover, this particular spot serves as a comprehensive compilation of all the other rhyme locations in the Watery region. It functions as the central hub for the FBC's experiments spanning across Watery, making it absolutely crucial for players to refer to the note on the kitchen table in order to gain access to this information.

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

This location has a list of all other nursery rhymes in the Watery region.

Collect The Maiden Doll

In order to solve the puzzle in the cabin, players must possess the Trickster doll. This doll can be obtained at the Watery Lighthouse if it has not already been acquired at this stage. Additionally, the Maiden doll is also required and can be found right here, ready to be added to Saga's collection. The Maiden doll can be seen resting on a counter to the left of the refrigerator.

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Watery Downtown Rhyme Solution

Assuming players have both of these dolls, then they should place the Trickster doll on the drawing of the jewels, and the Maiden on the house drawing:

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Put the Maiden doll on the house.

Place the Trickster doll on the jewels.

Find the Charm Reward

Alan Wake 2: Dark Waters Nursery Rhyme Walkthrough

Players may not immediately realize where the charm reward has appeared after solving the puzzle. They should exit the cabin and examine the blue mailbox on the post outside to discover it hidden within. The charm, known as the life-saving Coffee Mug, ensures that Saga does not die when activated but breaks upon use. Once the rhyme is solved, players can confidently pursue the search for additional cult stashes and rhymes in Watery before returning to their main objective in Coffee World.

Editor's P/S

As a Gen Z fan, I am excited about the release of Alan Wake 2 and the new features it brings to the table. The addition of more collectibles, secrets, and optional puzzles adds depth to the game and encourages exploration. The nursery rhyme puzzles are a great example of this, as they not only add to the mystery of the game but also reward players with charms that provide bonuses or advantages.

Overall, I think the new features in Alan Wake 2 will enhance the overall experience for fans of the series and newcomers alike. I can't wait to dive into the game and discover all the secrets it has to offer.