There was some controversy over the weekend when internet investigators uncovered a job listing at Monolith Productions, the developer behind Wonder Woman, which suggested that new hires would be working on maintaining a live-service game. However, Warner Bros., the publisher, quickly intervened to clarify the situation.
As reported by IGN, a Warner Bros. spokesperson clarified that Wonder Woman is actually a single-player action-adventure game set in a dynamic open-world. This immersive third-person experience allows players to assume the role of Diana of Themyscira and embark on an original story within the DC Universe. The game also incorporates the Nemesis System. Importantly, Wonder Woman is not being developed as a live service.
Monolith, the developer behind the Middle-earth games, recently posted a job opening for a gameplay lead software engineer. Initially, the responsibilities included maintaining a live software product or game, but this information has since been removed from the job description. The upcoming Wonder Woman game was first unveiled at The Game Awards in 2021, but little has been revealed about it since. In the past, Monolith worked on titles like Shadow of Mordor and Shadow of War, as well as the multiplayer-focused Gotham City Imposters in 2012.
WB recently reaffirmed their commitment to live-service games, despite the immense success of their single-player title, Hogwarts Legacy. Moving forward, the spotlight will be on Suicide Squad: Kill the Justice League, developed by Rocksteady, renowned for their work on Batman: Arkham Asylum.
Editor's P/S
I am thrilled to hear that the highly anticipated Wonder Woman game will be a thrilling single-player action-adventure experience. As a huge fan of the character and the DC Universe, I am excited to immerse myself in an epic solo journey as the iconic superhero and unleash my powers in this captivating gaming adventure. The fact that the game will incorporate the Nemesis System, which was so well-received in the Middle-earth games, adds even more excitement for me. I can't wait to see how Monolith Productions brings the world of Wonder Woman to life and allows players to experience the character in a new and engaging way.
The clarification from Warner Bros. that Wonder Woman is not being developed as a live-service game is also a relief. While live-service games can be fun and engaging, I appreciate the focus on delivering a complete and satisfying single-player experience. This approach allows the developers to craft a cohesive and immersive story without the need for constant updates and microtransactions. I believe that this decision will ultimately result in a higher-quality and more enjoyable game for fans.