Many players of Diablo 4 have expressed dissatisfaction with the game's progression in comparison to previous titles and other similar games, despite its impressive visuals and nostalgic combat mechanics. The extensive campaign, consisting of a Prologue, Epilogue, and six Acts spread across five distinct Regions, follows the player's quest to track down Lilith, uncover her intentions for Sanctuary, and ultimately confront her. However, completing the campaign unlocks only the Capstone Dungeon, which starts the endgame and leads to the current complaints from the community.
Many Diablo fans have expressed their disappointment with the current state of character progression in Diablo 4, citing issues with skill trees, itemization, and world scaling. Despite offering plenty of variety early on, the skill trees fail to evolve core abilities or significantly increase attack power as players progress, with certain legendaries acting as the sole conductor of skill viability. This lack of build variety is a stark contrast to the skill runes in Diablo 3, leaving players feeling unsatisfied with their journey to reach the level cap, which is continuously diminished by the strict scaling present in Diablo 4. As a result, levels feel largely cosmetic, and the ceaseless hunt for loot to stay powerful introduces a negative feedback loop.
Players of Diablo 4 have expressed concern about the itemization system, which differs from previous Diablo titles. In an effort to simplify the system, affixes have been consolidated into Attack and Defense stats. While this approach may make balancing the game easier for the developers, players find it lacking in interest as only a few affixes such as Vulnerable or Critical Strike Chance are worth farming for due to their scaling benefits. Fans are hopeful that Blizzard will address this issue before the start of Season 1. Diablo 4 is set to release on June 6 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.