Lords of the Fallen differentiates itself from being a mere 'Dark Souls' clone right from the start. The game promptly introduces players to its distinctive mechanics, showcasing the Umbral World and Umbral Lamp as prime examples. In Lords of the Fallen, players can utilize the Umbral Lamp in numerous ways, such as traversing to a new (albeit terrifying) world, extracting souls from their adversaries, and even exploiting the Umbral World itself to acquire a substantial amount of Vigor.
Soulflaying, in particular, is an exceptional mechanic exclusive to the Umbral Lamp, providing a distinct combat option within this gaming genre. Let's delve into the intricacies of how this mechanic operates.
Umbral Lamp Overview
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The Umbral Lamp in Lords of the Fallen serves a pivotal role as an essential tool. Its significance is evident even in the introductory cinematic, where it becomes apparent that this item enables the player to defy death and continually revive as one of the 'Dark Crusaders,' fighting against the revival of Adyr. The reliance on the lamp becomes more substantial than initially anticipated when journeying between Axiom and the Umbral. This lamp is not only crucial for resurrection but also instrumental in executing Soulflays and various other mechanics concerning the Umbral realm, as illustrated below:
Umbral Lamp Action | Intended Usage | Resource Requirement | Description |
---|---|---|---|
Peer Into Umbral | Finding secrets | None | When players hold up their Umbral Lamp, the light it casts will show them the Umbral version of whatever they're looking at. They can use this to find Umbral bridges to walk across gaps, see Ravenous Fascinators (Mimics) before falling for them, and so on. |
Umbral Rift | Progression | Half of HP is Withered | Uses the Umbral Lamp to voluntarily transport to the Umbral Realm. Sometimes needed for progress, to find secrets, and so on. If players lose all their HP while in the Umbral (usually when fighting tough enemies), they'll full-die and drop all Vigor before respawning at the most recently used Vestige or Vestige Seedling. |
Soul Siphon | Gain more Withered Health & Regen Soulflay Charges | None | The Dark Crusader uses the Umbral Lamp to drain nearby Umbral Blisters, Enemies, & Umbral Parasites to gain some Withered Health as well as slowly regen their Soulflay Charges. |
Soulflay Objects | Progression & Items | None | Uses the Umbral Lamp to interact with the humanlike Umbral Entities embedded in all sorts of objects. Typically used for progression. Players will need to Soulflay objects to cross gaps, create bridges, move a platform, open a pathway, clear out an Umbral Effigy, and so on. |
Soulflay Enemies | Combat Advantage | Soulflay Charge | Uses the Umbral Lamp to rip out the enemy's soul temporarily. Almost entirely used for Combat, useful for applying Withering on enemies, forcing them off cliffs, and so on. |
Drain Umbral Parasites | Makes Invincible Enemy Vulnerable To Damage | Time (3-4 Seconds) | The Dark Crusader uses the Umbral Lamp to drain nearby Umbral Parasites (that can only be seen in Umbral) to make the enemies they were buffing more vulnerable to damage or remove the constant healing it was giving them. |