Ubisoft is heavily investing in Assassin's Creed, with a whopping 11 projects currently in progress. These projects include mobile games, VR titles, RPGs, and live-service platforms. Among the confirmed projects is Assassin's Creed Mirage, a forthcoming action-adventure game that aims to return the series to its origins.
Set in 9th century Baghdad, Assassin's Creed Mirage revolves around the early exploits of Basim Ibn Ishaq, a member of the Assassin Order (known as Hidden Ones during that period) who was first introduced in Assassin's Creed Valhalla. Although Assassin's Creed Mirage will have a smaller scale compared to recent franchise entries, it will incorporate some light RPG elements inspired by titles like Origins, Odyssey, and Valhalla. And where there are RPG mechanics, there are typically complex menus. Fortunately, Assassin's Creed Mirage's menu user interface stands out as superior to many other games that have employed similar approaches.
Assassin's Creed Mirage's UI Is Already Better Than Other Destiny 2-Like Loadouts
The gaming industry, like any other entertainment industry, experiences popular trends that many creators try to replicate for success. Currently, the dominant trend in the gaming industry is the live-service model, which gained popularity through games like World of Warcraft and Destiny. Developers and publishers, in their efforts to bring their own games to the market, often incorporate similar elements from successful titles, resulting in the increasing prevalence of a Destiny 2-like user interface (UI).
Destiny 2, a pioneer in the modern live-service model, has inspired numerous imitators in recent years, leading to its menu UI being adopted in many games. Initially, Destiny 2's menu UI may seem confusing, but once explained, it is incredibly user-friendly. The game features a single menu that showcases the player's character at the center of the screen, surrounded by various boxes. Each box represents a specific piece of armor or equipment, and by clicking on a box, players can easily access and compare their gear for customization.
The menu UI in Destiny 2 is a perfect fit, both in terms of functionality and aesthetics. Its minimalistic design aligns with the game's clean Sci-Fi art style. However, when the same menu UI is used in other games, it lacks the same level of compatibility. Suicide Squad: Kill the Justice League is a recent example of this, as it almost entirely replicates Destiny 2's menu layout. While it may function adequately, its visual design doesn't align with the vibrant and colorful nature of Suicide Squad. Similar issues can be seen in games like Gotham Knights and Marvel's Avengers, where the menu UI fails to create a unique and cohesive experience.
On the other hand, Assassin's Creed Mirage manages to avoid this problem to some extent. It borrows the menu UI from Assassin's Creed Valhalla, which itself draws inspiration from Destiny 2's character screen. However, Mirage sets itself apart by incorporating additional visual elements. The simplicity of the menu UI suits the game's action-adventure genre, but it is the inclusion of the surrounding sand around Basim that adds a unique touch. While it still clearly takes inspiration from Destiny 2, Mirage manages to carve out its own identity.
The menu UI in Assassin's Creed Mirage will feature a light, yellowish background that complements the game's sandy setting. Unlike Gotham Knights and Suicide Squad, Mirage's menu UI is designed to seamlessly blend with the game's overall aesthetic. These small details contribute to the overall immersive experience of AC Mirage, which stays true to the essence of Basim's origins. AC Mirage will be available on October 12 for PC, PS4, PS5, Xbox One, and Xbox Series X/S.