World of Warcraft enthusiasts have long been engaged in playing Hardcore characters in Classic, as this challenging mode has garnered a substantial following in recent years. Although the game has acknowledged and supported the Hardcore community, it has now officially announced the impending arrival of one-life realms.
Game Rant recently interviewed Ana Resendez, the lead software engineer for World of Warcraft Classic, and Tim Jones, a senior technical designer, regarding the upcoming Hardcore realms. This marks the first time that Classic WoW players can engage in Hardcore gameplay in an official capacity, introducing slightly different rules compared to the ones established by the community. The developers outlined various measures they are implementing to curate the Hardcore experience, ensuring its enjoyment, and emphasizing that permadeath does not necessarily signify the end of a character's journey.
How World of Warcraft is Keeping Hardcore Fair
In World of Warcraft, a Hardcore realm is designed to offer the ultimate challenge, where players face the risk of losing hours of progress with a single mistake. However, in a massive multiplayer online role-playing game with a faction-based PvP system and numerous areas, situations can arise that hinder players' ability to have a fun and fulfilling experience. To address this, WoW Classic is implementing some small adjustments to ensure fairness.
One significant area where these adjustments are occurring is in PvP. With permanent death, situations like being constantly attacked and harassed by other players become not just a minor inconvenience but a significant waste of time. In response, World of Warcraft Classic allows players to choose when they want to engage in PvP. All Hardcore realms are now PvE, meaning players need to actively decide to flag themselves for PvP. Jones provided further explanation on this initiative.
On the Hardcore realms, we aim to improve quests, avenues, and abilities that enable players to initiate PvP without consent from others. We are being cautious in identifying elements that could potentially disrupt your questing experience.
Alternatively, players can engage in duels to the death, earning a unique buff that displays the number of players they have defeated. Although Battlegrounds will not be accessible, Warsong Gulch and Alterac Valley can still be participated in via War Games on World of Warcraft Classic Hardcore realms. "We do not intend to completely eliminate PvP," Resendez stated. "Players genuinely derive satisfaction from the PvP experience."
However, Hardcore in World of Warcraft Classic primarily focuses on PvE challenges. Jones acknowledges that the servers are centered around the leveling experience, making them predominantly PvE. The journey and the challenge revolve around leveling, while PvP remains an optional and deliberate choice for players.
To address griefing concerns in World of Warcraft Classic, certain quest-related NPCs will be protected from attacks by the opposing faction. Additionally, the range at which enemies return to their spawn areas will be adjusted. While amusing in normal WoW, stories of dragging world bosses into capital cities can lead to significant frustration in Hardcore. Jones emphasizes that this lacks counter play and forces players in low-level zones into an unintended experience. The team is taking necessary measures to prevent such occurrences and maintain the PvE challenge.
A Hardcore Classic Journey Doesn't End With Death
In a Hardcore realm, once a player dies, they cannot be revived in any way. The purpose of these one-life servers is to make death permanent. According to Resendez, players may invest a significant amount of time into a character only to meet a tragic or careless demise, such as falling into lava. However, this doesn't necessarily mean the end of a character's story.
Unlike in Hardcore realms, when a player's WoW character dies, it is not automatically deleted. Instead, players can still log in and experience the game as a ghost. They can still observe, explore, and communicate with other players. Resendez explained that players often become attached to their characters, and the game developers didn't want the journey to end abruptly if the player didn't want it to. This allows players to stay connected with friends they have made and manage guild membership if needed. Resendez believes this unique player state may lead to a shift in how some players socialize within the game.
I am extremely intrigued to witness the fate of these ghost communities that have suddenly arisen. It wouldn't be surprising if there were "ghost guilds" that players intentionally perish to join!
World of Warcraft offers a solution for players who develop strong attachments to their characters that meet unfortunate ends. Fans will have the opportunity to transfer deceased Hardcore characters to non-Hardcore Classic Era realms, granting them the ability to be resurrected in the process. However, it is important to note that this transfer is not reversible, as players cannot switch to Hardcore realms.
The Hardcore realms of World of Warcraft Classic will be available on the Public Test Realm starting June 29, with an official launch scheduled for later this summer. This new game mode will offer players a fresh and challenging experience, allowing them to enhance the difficulty further by implementing their own limitations and utilizing add-ons. According to Jones, the team is eagerly anticipating players embracing the Hardcore challenge along with any additional self-imposed challenges they choose. World of Warcraft is currently playable on PC.